If you look at the 1st picture, it looks like a green and black virtual world with blocks, you might be surprised. If you look at the 2nd picture, this is where my eyes got wider. The 2nd picture is a pic of a guy in yellow/orange armour, and he's holding some kind of GUN. In my opinion, this Dev Blog has something to do with MechScape.
Why? There are other concept arts about MechScape and one of them look similar to this one. Also, Ren found that when he wrote Stellar Dawn on the Internet, it linked to FunOrb. Maybe MechScape will be released on FunOrb? I highly doubt it, BUT, a Dev Blog has been released on FunOrb and it looks like it is related to MechScape.
Mod Korpz says that these pictures have something to do with a new "game" they are making. If you look at the white words under the pictures, you see something like... "Prototype screenshots from an upcoming game." OR "Concept art for an upcoming game."...
The word "Upcoming Game" and the words "Concept Art" are giving us all curious thoughts right now. Could it be MechScape? If you read the whole diary, it nowhere says that the "new game" they are making is on FunOrb."
Below I have some quotes from Mod Korpz that might give us more clues if that "new" game is MechScape itself.
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1. "Anyone can come up with a game concept here at Jagex; we take ideas from all sources."
2. "A lot of what we do here is pushing the boundaries of what the Jagex library code can accomplish, so we have to make sure that the game is fun, the rules for the game work and that the code required to create them is possible."
3. "The last element of the process is quality assurance or QA. We are always pressed for time where QA is concerned; we could always do with more testing, but there comes a point of diminishing returns where the game is essentially "good enough" to release. The difference in quality between "good enough" and "perfect" is usually small, but the difference in terms of time is staggering. Nothing ever goes live as perfect as we'd like to make it, but the delay that would be caused in making it perfect would simply be too long."
4. "So that�€™s a cut-down snap shot of the entire process. Concept - prototype - design - build - revise - build - revise - build etc., etc., etc. - test - release and then back to concept."
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For number 1. It mentions that JaGeX take ideas from ALL sources. In a Q'A session I read some time before on MechScapeWorld, Jagex mentions that "they got the idea for MechScape from lot's of sources including books, movies, games, media and much more"...could this is one hint why this Dev Blog could be related to MechScape.
For number 2. It mentions that Jagex keep pushing the boundaries of what the Jagex Library Code can accomplish. Isn't that what JaGeX is doing right now? They keep on pushing the release date of MechScape.
For number 3. It says that the game has to go through QA, obviously we know that. But they also mention that they have to come back to the game where they want to make one part of the game from "good enough" to "perfect", they also said that the area between "good enough" and "perfect" are small but the difference is staggering.
For number 4. You might already find out what this means, "build, revise, build, revise, build, revise, (beta) test, then release". This is EXACTLY what JaGeX are doing right now with MechScape. "Build, Revise, build, revise".
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So as you can see, MechScape is getting closer, and we might have a new concept art for MechScape if I am right. Post your thoughts and opinions below, no flaming please. Thank you for reading.
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(Copyright, Mod Korpz, Jagex Games Studio)
