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MechScape World > MechScape / Stellar Dawn > MechScape / Stellar Dawn Confirmed News
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TechnoBulldog
I found this article here http://www.eurogamer.net/articles/jagex-on...unorb-interview
QUOTE (http://www.eurogamer.net/articles/jagex-on-runescape-mechscape-and-funorb-interview)
You may never have heard of RuneScape, but the free-to-play MMO has over 10 million players and has made Jagex a lot of money. So much, in fact, that the company employs around 400 people across two Cambridge studios (and one London branch) and claims to be one of the biggest online publishers not only in the UK, but in the whole of Europe.

This Blizzard-like financial muscle will soon also be flexed by MechScape: a new, more adult-orientated MMO. Jagex expects a beta next year, but will not be rushed, and can afford not to be. With the technology already in place and the experience of RuneScape under its belt, the company is brimming with confidence - albeit in a refreshingly humble and typically English way. To find out more about the quiet giant, we had tea with CEO Mark Gerhard and MechScape designer Henrique Olifiers, who probably drive fast sports cars to work.

Eurogamer: Jon Hare [formerly of Sensible Software, among others] joined Jagex recently. What affect has that had?

Mark Gerhard: Jagex has three sub-studios. There's the RuneScape studio, MechScape studio and FunOrb studio. And FunOrb, where Jon will probably spend most of his time, was really designed for time-pressured gaming. It is for people like us with busy jobs, families, who still want to play those great games but don't necessarily have the time to invest tens of hours a week. FunOrb has got spirit successors of various classic games. We're looking to bring in some extra licences for some of those great games.

Eurogamer: Can you tell us which ones?

Mark Gerhard: So we're talking to lots of people about this right now. But for us it's also a great platform to try new ideas. We love to invent and innovate. With that hat on, Jon will probably contribute to what's already a very strong team there on the game design side. So it's an exciting time. FunOrb has, a year after its launch, hit three million accounts. And that's unique [users].

Eurogamer: What kinds of games are on FunOrb?

Mark Gerhard: We don't want to call them retro games, but it is pretty much those classic games from the eighties. But we're trying to re-inspire. If you look at something like Arcanists, which is one of the most popular games on the site, that's, I would say, a spiritual successor to Worms, with magic - a new take on it. But it's multiplayer: you get like six guys battling it out anywhere in the world. It's leaps ahead of the AI you could have got even with the best game, like Worms, at the time. It's that type of stuff that we like to do.

Eurogamer: Another thing I discovered recently, that surprised me, was that you're one of the biggest publishers in the UK, making tons of money and buying sports cars. Are you the biggest publisher in the UK?

Mark Gerhard: Probably, or Europe, in terms of the stuff we do. The thing for us is that Jagex likes to just get on and do things. We've got strong views on what will be fun. We've got this pioneering R&D spirit in terms of tech. And for us it's really, "Let's just do this." And that's why a lot of people discover there's this real, serious publisher/developer in Cambridge. We don't say much about it.

Eurogamer: Your flagship title is RuneScape. Is that making you piles and piles of money? Is it making more money than World of Warcraft?

Mark Gerhard: Possibly. An honest answer is we don't measure the success of the business based on financial returns. The company is very strong financially, and it is thanks to RuneScape, but for us it's all about active players. It doesn't matter to us really if they're free or paying for the expansion - as long as it's going North we really don't care.

Eurogamer: To recap: RuneScape is free but there's the option to unlock more content at a premium?

Mark Gerhard: RuneScape is completely free. It's a free game; it's the world's biggest free game. We're in the Guinness Book of Records for being the world's biggest free game. But that's in terms of active players. There's also nine years of content there and we're making more content every week. I'm not sure of the number, but it has over a million lines of scripted content, so it's an epic game.

It was free for almost four years, and then thanks to the dotcom bubble bursting and us not being able to pay our way on adverts, saying, "What are we going to do? Well, let's create a premium content kind of thing and hopefully someone will pay for it." And overnight 20 per cent of our players just switched. And that ratio is something that's been there in whatever we do. Whether it's FunOrb, whether it's anything else, we expect that ultimately 20 per cent will take the member's expansion packs. But we're very, very conscious that every game has to be completely free: no demo, no trial - it's a completely free game. If you like it, if you want more, then there's the expansion pack too.

Eurogamer: So how many people are playing RuneScape?

Mark Gerhard: More than 10 million. It depends if you're taking a day, a week, three months. We did another stat for the Guinness Book of World Records that was total active unique [users] over time, and that was just over 105 million. So 105 million people have touched it.

Eurogamer: That's a lot of people. But that's enough about RuneScape. Let's talk about MechScape! I read that you're planning a reveal soon. Let's not wait; let's do the reveal now!

Henrique Olifiers: [Everybody laughs] So MechScape started as a project three-and-a-half years ago, in January 2006, when the company convinced itself it was secure with MMOs with the success of RuneScape and said, "OK, it's time for us to try another one from scratch and make it the way that we always wanted it to be - learning from all the lessons and experience of RuneScape."

From the beginning we didn't want to make another RuneScape: it can't be another fantasy game, so no more elves no more, no more orcs, no more dragons.

Eurogamer: [Does victory fist.]

Henrique Olifiers: Right. So what's big out there? Sci-fi. Sci-fi is everywhere: TV, movies, comics, but not in MMOs. Why not? We started studying why sci-fi doesn't work in MMOs. We found out some answers and the result is MechScape, which is a sci-fi game, with game mechanics that are completely different from any other MMO out there.

Eurogamer: Can you give us an example of them?

Henrique Olifiers: I can tell you what it is not. For instance: we don't have XP, we don't have skills, it's all different.

Eurogamer: So how's your character going to progress?

Henrique Olifiers: Yeah! Wink wink [laughter]. We brought inspiration from the good old sci-fi games like Masters of Orion, Ascendancy - those games. What is the drive behind those games for the player? I want to search and conquer and explore. That's what we do in MechScape.

Eurogamer: So is it an RPG based around an avatar that goes off and explores? Or is it a spaceship-based affair with lasers?

Henrique Olifiers: We're talking about all of that in MechScape.

Eurogamer: What things did you learn from making RuneScape that will make MechScape better?

Henrique Olifiers: We found out that players are fed up with grinding, and most MMOs are built on top of that because they need to be a long experience. If you have a team of a thousand people who are working overnight, a player can still go past that content faster than they can create it. The only reason why RuneScape is always ahead of the curve is because it's updated weekly and it has nine years [of content] behind it. If you started playing it back then you will run out of content eventually. But the grinding mechanics take your time, keep you there and interested in the game. So we had to be very clever with that and find a way to remove it.

Another thing we found about the game was how the users interact to one another and, as strange as it can sound, in an MMO not everybody wants to play in a multiplayer environment. Most MMO players, they like the multiplayer environment, but solo. Why is that? What is the drive? How can we cater for that? All that we learned and applied to MechScape.

Eurogamer: You're hinting at a lot of clever mechanics hiding under the MechScape blanket. Can we have a peek under your blanket?

Henrique Olifiers: Oh, OK, let me see: one of the things that was very successful in RuneScape were player-owned houses and creating them. That was very big for RuneScape. And so that's something we need to start with. So all the players start with their own bases [in MechScape].

Eurogamer: Snazzy. MechScape also portends to be for a more mature gamer. But how is it aimed at an older audience?

Henrique Olifiers: We started by spending the first months of pre-production only writing the universe, the back-story that underlines the game, so we had a very very strong platform to build the game on. The game is sound and solid from a storyline perspective. It is accessible like RuneScape is; it's easy to get into. But once you are into that the storyline is very engrossing, the characters and the way they express themselves is much more adult and the possibilities that you have strategically as you play the game are more advanced and progress with time.

The gameplay components get very complex, but you can play them in a shallow way. If you want to master it there is so much stuff for you to tweak and experiment with. It enables casual players to engage with it and to understand what's going on, but it goes very deep, very deep.

Eurogamer: Isn't that a bit risky, given the accessibility of RuneScape? Are you narrowing your prospective audience?

Mark Gerhard: I don't know if we've narrowed it, but what we've definitely done is gone tangential. We don't want all our existing RuneScape players to graduate or migrate onto MechScape. We've deliberately gone for a slightly older demographic. And we don't feel a medieval fantasy MMO player will want to play a sci-fi MMO.

So to your first question: is it a risk? Potentially. Doesn't mean we're not going to do it. This is a great project that we're really excited about. In many respects we've pioneered our own way here, but we don't mind that, I think that's what we do.

Eurogamer: Does MechScape resemble any other games out there so we can get a better picture of what it will be like?

Henrique Olifiers: We went to great lengths to make sure that wasn't the case! Ha ha!

Eurogamer: I suppose one of the benefits of making piles of money from RuneScape is that you can afford to take risks. How many more resources are you pouring into MechScape compared with what went into RuneScape?

Mark Gerhard: Tens of millions. But the same into FunOrb. Whether you're aware of it or not, [FunOrb was] probably in development for two, three years before we even launched - so three-and-a-half years total. And that's assumed tens of millions of pounds of investment.

But each product has its own self-contained studio spread across two buildings. That means you're investing a lot into it. But we can.

We have every expectation that [MechScape] is going to be a success, because we're gamers and this is the type of game we want to play. But if it's not [a success], that's not going to stop us doing another great project, or another great project, because that's what we do - that's what gets us out of bed in the morning.

Henrique Olifiers: We have the comfort of working on our own time. It's not ready; don't launch - put it back in development until we feel, "OK now it's good, let's launch it." Instead of rushing it or having to put it to deadlines. We have the luxury of doing it right, in our own time.

Eurogamer: That must be liberating.

Henrique Olifiers: Yes [smiles].

Eurogamer: What sort of time-line are we looking at in terms of beta and release?

Henrique Olifiers: We are polishing the game now.

Eurogamer: So is there any date for a beta?

Henrique Olifiers: No, no no. We constantly playtest the game, invite people to help and run focus tests to find out what they like so we can adjust. By the time we feel it's ready to go we're suddenly going to open it and avoid the pitfalls we see so many other MMOs going through by releasing a product they can only get right a year afterwards.

Eurogamer: Would you ever consider ditching Java and doing a proper AAA title?

Mark Gerhard: We don't have the dependencies on Java that I suppose others do because there's very little bar the language and the Java virtual machine that we actually use. Everything else has been built by Jagex. Other developers that are using Java may have genuine tech barriers preventing them doing a more high quality experience. But we solved that years ago.

Not only do we run our own web servers in-house, but [we do] everything from language and model editors to animators and mesh editors. Everything has been built in-house by our own team in our own The only thing we still use that's industry standard is a Unix system our servers run on. Everything else on top is Jagex built. That has solved a lot of problems for us and allowed us to do cool things, as you'll see when MechScape comes out.

We would argue that just because it's in a browser doesn't mean it can't be triple-A. It's by no means trivial to get a game working in a browser, and it's taken us nine years to just know what we know today. And we're still learning. It's just a learning curve that people have to go through and maybe that's why, by comparison, the quality of games out there is not analogous to RuneScape or FunOrb or MechScape.

We'll never go away from the browser model. We, in many respects, pioneered the space. We certainly believe this is the future, and we know by talking to our friends at EA or Activision or anywhere else that this is where they want to be, but they struggle to get there. And that is comforting. But we make sure we remain a moving target, moving forward, so it's tough to catch up.

Make no mistake, we can up the polygons in MechScape dramatically and have parity with any kind of game that's out at the moment. The problem is, that would remove or reduce the accessibility. We still say we want the same experience, but we don't accept the cost in terms of space and bandwidth and everything else. And we had to build the solution to that ourselves.

What we're also doing is making sure we're platform agnostic.

Eurogamer: What about the new Google OS?

Mark Gerhard: Yes, and that's very exciting. We're tracking that, and we're making sure we're one of the first to be there if not the first.

We built a translation tool - a parsing tool, rather, that parses out proprietary code to Wii, to the Xbox 360. So we have the capability to be on all three, but it's now a question of which product, which device? Equally, do we do that or do we go into China? So we've made sure we have the support for that.

For us, triple-A - a console game with the type of polygons you would expect - is very much in our reach. Is that high priority? Should we do a third MMO? Should we put our current MMOs on different platforms? Should we pilot one of our FunOrb games? Should we focus on mobile phones instead? Those are the kind of questions we're asking ourselves. We've certainly got capability in all those areas.

Eurogamer: Is it naïve for companies to focus on making blockbusters before they have a proven track record?

Mark Gerhard: It all depends on what your definition of blockbusters is. To me, the general definition is a triple-A game has got to have more money spent on in and marketing than any other game. Some of those succeed as a result, but I think it's the 80:20 rule, where 80 of them fail, because they aren't exciting; they're old games repainted.

There's a school of thought that says if you copy something that's successful somewhere else, you'll be able to duplicate that. I would disagree and say, "By copying you have already devalued your product and your potential reach of market." If it's not inventive there's no reason to tell a friend to check it out. It might be more gory or have slightly better graphics, but there's got to be something else to add to it.

Is it dangerous to just kind of try and just create a triple-A? The perception is to take something that works and re-paint it, re-theme it as something else, get it out there. As long as you spend a lot of money on it, it will be a success. I think that's the most dangerous strategy of all.

Henrique Olifiers: MMO development is exponentially more complex than single-player. That's why so many people fail. Right now there are 250 [MMOs] in development around the world, and if a dozen of those actually break even when they're launched, it will be amazing. Most of them are going to fail.

There is some truth to the statement that people are naïve, because they're going after things they don't fully understand. In that sense it makes sense to start small and build up. If we started Jagex today and set out to create a triple-A MMO we would fail. We succeed because we have failed before, several times in small scale. We learned from those mistakes.


Feel free to discuss.
Dirk
Wow, they revealed a good bit here...

QUOTE
Henrique Olifiers: Oh, OK, let me see: one of the things that was very successful in RuneScape were player-owned houses and creating them. That was very big for RuneScape. And so that's something we need to start with. So all the players start with their own bases [in MechScape].

We have something along the lines of a Player Owned Base. Neat.

QUOTE
Henrique Olifiers: We started by spending the first months of pre-production only writing the universe

Does that mean there's more than one planet?! Awesome.

(I moved this to the correct section. To my knowledge, it hasn't been posted yet.)
Wege
QUOTE
one of the things that was very successful in RuneScape were player-owned houses and creating them. That was very big for RuneScape. And so that's something we need to start with. So all the players start with their own bases [in MechScape].


Nice! =O
Drachen
Nice interview.

QUOTE
Eurogamer: Does MechScape resemble any other games out there so we can get a better picture of what it will be like?

Henrique Olifiers: We went to great lengths to make sure that wasn't the case! Ha ha!


I sure hope so. Playing a unique game would be very nice. Also Looking forward to the no-grinding aspect. Let's see if they can pull that off.

Offtopic:
I think to an extent this replaced the Q&A.


Tom
Techno, Great job! Some intresting bits in there. Thanks for posting this!
TechnoBulldog
Don't thank me, thank Google Alerts. Yes. It was all me! Lol.
Cursed
Very nice read there! Disappointed at the beginning it said next year, and later on it again said they were polishing it. =\
Nickenyfiken
Very interesting.

QUOTE
This Blizzard-like financial muscle will soon also be flexed by MechScape: a new, more adult-orientated MMO. Jagex expects a beta next year, but will not be rushed, and can afford not to be.

So no beta this year? I don't really understand if this is something that Jagex said or just the writer doing its own speculation.
Drachen
I would imagine Jagex gave them a estimate that gives them time... since they said they don't want to be rushed. Hopefully it's before then.
Faybro
Facts and tidbits I found in the article, sorted by MechScape, to RuneScape, to FunOrb.

MechScape---
"OK, it's time for us to try another one from scratch and make it the way that we always wanted it to be - learning from all the lessons and experience of RuneScape." *cough*RECYCLEDINFO*cough*
"I can tell you what it is not. For instance: we don't have XP, we don't have skills, it's all different." I wonder where I heard this before.
"Most MMO players, they like the multiplayer environment, but solo. Why is that? What is the drive? How can we cater for that? All that we learned and applied to MechScape." Awesome. I think I heard this before, but never confirmed it, till now. High five, Jagex.
"One of the things that was very successful in RuneScape were player-owned houses and creating them. That was very big for RuneScape. And so that's something we need to start with. So all the players start with their own bases [in MechScape]." The player owned bases are more of a mixture of a bank and a house. The bank lets you store and sort your attachments to the Mech, and "preconfiged" Mechs. I made that up, btw.
"The gameplay components get very complex, but you can play them in a shallow way. If you want to master it there is so much stuff for you to tweak and experiment with. It enables casual players to engage with it and to understand what's going on, but it goes very deep, very deep." Huh, thats just how I imagined it.
"Eurogamer: Does MechScape resemble any other games out there so we can get a better picture of what it will be like?
[b]"Eurogamer: What sort of time-line are we looking at in terms of beta and release?
Henrique Olifiers: We are polishing the game now"
W00T, IT'S ALMOST HERE. Wait, didn't they say the same thing a long time ago?
"Not only do we run our own web servers in-house, but [we do] everything from language and model editors to animators and mesh editors. Everything has been built in-house by our own team in our own The only thing we still use that's industry standard is a Unix system our servers run on. Everything else on top is Jagex built. That has solved a lot of problems for us and allowed us to do cool things, as you'll see when MechScape comes out." AWESOME! I haven't heard this before.


Henrique Olifiers: We went to great lengths to make sure that wasn't the case! Ha ha!"[/b] Huh, SOUNDS FAMILIAR.

RuneScape---
"I'm not sure of the number, but it has over a million lines of scripted content, so it's an epic game."[/b\ That reminds me of a part in Arby 'n' the Chief, where Master Chiefs "awesome" level on Halo 3 consisted of all the vehicles, weapons, spawns, etc. piled into their own separate area. According to Master Chief, if you use all the money Forge allows, your level is therefore 100% awesome and completely playable.
[b]"So 105 million people have touched it [RuneScape]."
Insert sexual joke here

FunOrb---
"We're looking to bring in some extra licences for some of those great games." Destruction Imminent pl0x? :P

Other -
"Eurogamer: What about the new Google OS?
Mark Gerhard: Yes, and that's very exciting. We're tracking that, and we're making sure we're one of the first to be there if not the first."
Sweet. Follow J Mods close, incase the let the loose on the Google OS.
Chisp
QUOTE
Eurogamer: What about the new Google OS?

Mark Gerhard: Yes, and that's very exciting. We're tracking that, and we're making sure we're one of the first to be there if not the first.



FFS... Mechscape will come out 2010???
Cyph3r
Next year. (How did they think it was gonna be released in Q1 2009, maybe there was an explanation but I forgot anyway Lol)


POB sounds okay, and I like that they actually shared something new.
Max
I'm to emotionally happy right now to analyze anything.

CHEERS JAGEX! I BELIEVED IN YOU!
I
The interview says that the beta will launch next year. Jagex maintains that they are polishing it, but does not bother to correct them? DO I have that right?

QUOTE (Faybro @ Aug 30 2009, 05:22 PM) *
That reminds me of a part in Arby 'n' the Chief, where Master Chiefs "awesome" level on Halo 3 consisted of all the vehicles, weapons, spawns, etc. piled into their own separate area. According to Master Chief, if you use all the money Forge allows, your level is therefore 100% awesome and completely playable.

Good times...

(and thanks for the summary, now I don't have to read the article teehee.gif )
Yeti
Finally some new info! Cheer people!
strrox4
so we wont be able to play till next year i hope there building explodes... they said we would have it by this year.
Chisp

Bruce on Games - Andrew Gower Interview
August 18th, 2009:
QUOTE
...version in the office is now pretty much feature complete, it's fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us.


And in EuroGamer interview
August 30th, 2009:
QUOTE
Eurogamer: What sort of time-line are we looking at in terms of beta and release?

Henrique Olifiers: We are polishing the game now.


Now we know it all depends on how long it will take to polish it.
MadMech13
Good stuff in there but next year? Fuck.That's all I got to say down.gif
strrox4
i agree with mad mech FUCK! all there is to it
Shadowgoomba
QUOTE (strrox4 @ Aug 30 2009, 04:54 PM) *
so we wont be able to play till next year i hope there building explodes... they said we would have it by this year.


And if their building explodes.. no mechscape. Something tells me they don't have it backed up off-site..

And guys, we got a nifty bit of new info: Player-owned Bases.. I had been dying to know that, so wewt.
MadMech13
QUOTE (Shadowgoomba @ Aug 30 2009, 03:10 PM) *
QUOTE (strrox4 @ Aug 30 2009, 04:54 PM) *
so we wont be able to play till next year i hope there building explodes... they said we would have it by this year.


And if their building explodes.. no mechscape. Something tells me they don't have it backed up off-site..

And guys, we got a nifty bit of new info: Player-owned Bases.. I had been dying to know that, so wewt.

We got a little bit of info but we get some bullshit about the game being delayed till next year, not really "wewt" worthy.
Max
Where does it say next year? I don't see any statement that say that but I wouldn't mind waiting for it either. I want a game that is done right and waiting until I'm in college will only make it better for me in the long run anyways.
MadMech13
QUOTE (Max @ Aug 30 2009, 03:17 PM) *
Where does it say next year? I don't see any statement that say that but I wouldn't mind waiting for it either. I want a game that is done right and waiting until I'm in college will only make it better for me in the long run anyways.

At the top 2nd paragraph. I would like that as well but the final polishing phases should not take another 4 months (minimum). That's why I'm personally pissed off, final polishing phases but it gets delayed till next year. dry.gif down.gif
Moat
BULL CRAP! next year?!?! damn..i'm done waiting..if this game sucks and turns out to be a rts, and i had to wait ALL THIS TIME i am going to kill someone..
MadMech13
QUOTE (xxmag3rxx @ Aug 30 2009, 03:28 PM) *
BULL CRAP! next year?!?! damn..i'm done waiting..if this game sucks and turns out to be a rts, and i had to wait ALL THIS TIME i am going to kill someone..

Same, not renewing my membership either, main reason I was paying was to get a chance to play in the beta.
Dracul
Well, at first when i saw Mechscape beta is expected for 2010 i kinda got angry but.....After giving the article a chance, i read on and i found pretty good, intriguing tidbits about what mechscape will have, so i'm pretty excited.
Moat
dracul, do you want to wait another year?or we coud just tell jagex to just fuckin realese the beta, then the players can report the bugs..
Shadow of Sofia
I might just get membership next year and abort this one... WHY JAGEX, WHY?!?!!?
MadMech13
QUOTE (Lawl @ Aug 30 2009, 03:56 PM) *
I might just get membership next year and abort this one... WHY JAGEX, WHY?!?!!?

They should stop playing WoW and get to work...

tongue.gif
Saradane
Sounds as if MechScape wont be an RPG. Just the way I percieve it.

I really don't know what to think about this. New news is always welcomed. My whole view on MechScape, however, has changed.

I am somewhat anxious about its release. confused.gif

EDIT: I just noticed that we wont be seeing a BETA until next year. I think i'll cancel my RS membership soon. EVE here I come.
MadMech13
QUOTE (Saradane @ Aug 30 2009, 04:11 PM) *
Sounds as if MechScape wont be an RPG. Just the way I percieve it.

I really don't know what to think about this. New news is always welcomed. My whole view on MechScape, however, has changed.

I am somewhat anxious about its release. confused.gif

Don't worry.

Eurogamer: So is it an RPG based around an avatar that goes off and explores? Or is it a spaceship-based affair with lasers?

Henrique Olifiers: We're talking about all of that in MechScape.

EliteZeon
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...
MadMech13
QUOTE (EliteZeon @ Aug 30 2009, 04:15 PM) *
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...

Wait how would that work? Would you have another game that would fit what you see it as? Just so I can understand what it is blush.gif
ProMetaAnaTelo
QUOTE (MadMech13 @ Aug 30 2009, 07:31 PM) *
QUOTE (EliteZeon @ Aug 30 2009, 04:15 PM) *
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...

Wait how would that work? Would you have another game that would fit what you see it as? Just so I can understand what it is blush.gif


If there was a game to relate his idea to then Mechscape wouldn't be unique like they say it will. :)
MadMech13
QUOTE (ProMetaAnaTelo @ Aug 30 2009, 04:38 PM) *
QUOTE (MadMech13 @ Aug 30 2009, 07:31 PM) *
QUOTE (EliteZeon @ Aug 30 2009, 04:15 PM) *
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...

Wait how would that work? Would you have another game that would fit what you see it as? Just so I can understand what it is blush.gif


If there was a game to relate his idea to then Mechscape wouldn't be unique like they say it will. :)

True, but I was talking about how he saw it being happy.gif
Bladepaul
Actually we got something even better than player owned bases (although player owned bases also confirms this).

QUOTE
Henrique Olifiers: Yeah! Wink wink [laughter]. We brought inspiration from the good old sci-fi games like Masters of Orion, Ascendancy - those games. What is the drive behind those games for the player? I want to search and conquer and explore. That's what we do in MechScape.

Eurogamer: So is it an RPG based around an avatar that goes off and explores? Or is it a spaceship-based affair with lasers?

Henrique Olifiers: We're talking about all of that in MechScape.


"We're talking about all of that in Mechscape."

Meaning, there will be space flight and exploration, planet travel and exploration. And, it has RPG mechanics with an Avatar. So this is to all of the people yelling about a RTS. THEY JUST CONFIRMED THERE IS AN AVATAR! So I imagine that your avatar will be able to buy a ship, tweak it in his base, then fly off to go pwn n00bs in space.

I PREDICTED IT! I knew all along there would be space flight. all of teh n00bs told me that it was just a planet and I was full of shit, but I knew...
Ren
A few recycled lines, but also some revelations and insights so nice article ^_^.
Releasesomeinfo
QUOTE (TechnoBulldog @ Aug 30 2009, 04:34 PM) *
I found this article here http://www.eurogamer.net/articles/jagex-on...unorb-interview
QUOTE (http://www.eurogamer.net/articles/jagex-on-runescape-mechscape-and-funorb-interview)
You may Jagex expects a beta next year, but will not be rushed, and can afford not to be.



So pushed from that 2009 goal to next year.... I hope that's a publishing error because that is not any variation of soon or close enough to hurt anyone... So four months until next year huh?
SuperStevee
I really hope beta is released before 2010...

Other then that there were some pretty nice bits of new information.
59Dinosaurs
Nevermind I'm not rushed with wanting to play Mechscape - I'd much rather it was out in 2010 than now with all the bugs. :)
ZarkonisR
Okay, so it's clarified that they weren't polishing it before August 18, and by August 30, they were polishing it.... In Runescape, major updates like Mobilizing Armies, While Guthix Sleeps, Et cetera, take 1-2 months to polish... I'd imagine that we could multiply the polishing time by three, because the game is probably three times the size and code {Based on my assumptions}, then we get it in Six months... Maybe less, maybe more. I can write an equation...


M=YQ

M is the time it takes to polish the game.
Y is the time it took to polish massive Runescape updates [RSHD, as an example]
Q is the variable multiplier that scales massive updates to MechScape

Now... we just need to find the exact numbers of the variables.

Sir Zarkonis R
MadMech13
QUOTE (ZarkonisR @ Aug 30 2009, 06:04 PM) *
Okay, so it's clarified that they weren't polishing it before August 18, and by August 30, they were polishing it.... In Runescape, major updates like Mobilizing Armies, While Guthix Sleeps, Et cetera, take 1-2 months to polish... I'd imagine that we could multiply the polishing time by three, because the game is probably three times the size and code {Based on my assumptions}, then we get it in Six months... Maybe less, maybe more. I can write an equation...


M=YQ

M is the time it takes to polish the game.
Y is the time it took to polish massive Runescape updates [RSHD, as an example]
Q is the variable multiplier that scales massive updates to MechScape

Now... we just need to find the exact numbers of the variables.

Sir Zarkonis R

One vital thing though, it's suppose to be in the final polishing phases, not beginning polishing.
ZarkonisR
So then that reduces the M value by what, half to three fourths?

Hmm... Now we've got a better chance to see it this year.

Sir Isaac Ravendwel,
Pioneer of Mathematics and Application
SkyArmada
Well my guess of September 1st is obviously way off. I just hope we get to play the game this year.
Vee3
Damnit Jagex. I am sick and tired of waiting around. If they have a playable game, then release part of it, say the ftp, and leave out the ptp till the beta is over with, I don't understand why they don't just let players find the bugs, there are people who find them like mad.

Waiting another year i guess. Better no be released in December of '10.
EliteZeon
QUOTE (ProMetaAnaTelo @ Aug 30 2009, 07:38 PM) *
QUOTE (MadMech13 @ Aug 30 2009, 07:31 PM) *
QUOTE (EliteZeon @ Aug 30 2009, 04:15 PM) *
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...

Wait how would that work? Would you have another game that would fit what you see it as? Just so I can understand what it is blush.gif


If there was a game to relate his idea to then Mechscape wouldn't be unique like they say it will. :)

Basically, you use your character Action Game style, you are going to aim your attacks, dodge, jump, turn here, turn there, do a barrel roll, fly up... etc. Character development will come from researching and obtaining upgrades in the style of an RTS. Basically, after very short amounts of time, you will be able to advance your equipment to specific points...

But to keep things difficult and strategic in game, I see them as you can only have only certain technologies advanced at a given time, while the rest must be in standard forms.

I don't mind them pushing the dates back... the more time they wait, the more advanced and complete the game will be.
MadMech13
QUOTE (EliteZeon @ Aug 30 2009, 06:40 PM) *
QUOTE (ProMetaAnaTelo @ Aug 30 2009, 07:38 PM) *
QUOTE (MadMech13 @ Aug 30 2009, 07:31 PM) *
QUOTE (EliteZeon @ Aug 30 2009, 04:15 PM) *
I still see it as an Action MMO with RTS styled character development.

Player owned bases... I wonder how it would look like...

Wait how would that work? Would you have another game that would fit what you see it as? Just so I can understand what it is blush.gif


If there was a game to relate his idea to then Mechscape wouldn't be unique like they say it will. :)

Basically, you use your character Action Game style, you are going to aim your attacks, dodge, jump, turn here, turn there, do a barrel roll, fly up... etc. Character development will come from researching and obtaining upgrades in the style of an RTS. Basically, after very short amounts of time, you will be able to advance your equipment to specific points...

But to keep things difficult and strategic in game, I see them as you can only have only certain technologies advanced at a given time, while the rest must be in standard forms.

I don't mind them pushing the dates back... the more time they wait, the more advanced and complete the game will be.

Ahh I got you, thanks. I wouldn't mind much either if they weren't saying "so close it hurts" and other stuff when they don't mean it. You're right though, the more they balance stuff, add some stuff they probably couldn't get in or something like that. If they didn't lie though, I would be fine!
TechnoBulldog
I think that the release is pretty close. They've been building onto the information they're giving us as the release date gets closer, and they gave us a lot of information here. I could be wrong, and it's very possible that Henrique Olifiers and Mark Gerhard just have trouble keeping secrets.....
Acenator
QUOTE (Dirk @ Aug 30 2009, 01:45 PM) *
QUOTE
Henrique Olifiers: We started by spending the first months of pre-production only writing the universe

Does that mean there's more than one planet?! Awesome.

I believe "universe" would imply multiple galaxies, but I would assume that, since that would be a LOT of planets for them to design, they really meant galaxy. Either way, yes, it does look like there will be multiple planets for everyone to travel to and pwn each other on. thumbsup.gif

Overall, a great interview with some good information (all except for the possibility of the BETA not coming until next year frusty.gif ).
MadMech13
QUOTE (Chisp @ Aug 30 2009, 02:57 PM) *
Bruce on Games - Andrew Gower Interview
August 18th, 2009:
QUOTE
...version in the office is now pretty much feature complete, it's fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us.


And in EuroGamer interview
August 30th, 2009:
QUOTE
Eurogamer: What sort of time-line are we looking at in terms of beta and release?

Henrique Olifiers: We are polishing the game now.


Now we know it all depends on how long it will take to polish it.

2 weeks before Bruce on Games with Rock, Paper, and Shotgun
RPS: Any idea when we'll be seeing this?

Henrique Olifiers: We are in the final polishing phases of the project.

I'm going with Henrique being right, seeing as he's the Head of Mechscape.
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