
Issue #26 - 29 August 2009
Solo Play Versus Team Play In MechScape
Written by mike470
Every gamer has a different style, and it is important for developers to recognize this as they create their game. Many Massively Multiplayer Online Role Playing Games (MMORPGs) are either focused on team play or solo play, but why not focus on both? It is important for games to try to appeal to all different styles of gameplay, and a major controversy is catering to either solo or team gameplay. While it is hard to speculate on whether MechScape will focus on one or the other, we can take a look at other games and see how they handle this issue.
First, let’s take a look at RuneScape (you may have heard of it
Notice how Jimmy is trying to avoid interaction with other players since they are attacking the same monsters as him, thus making him lose potential experience in the long run. This reason causes other people to want to play alone, and if they choose to play with others they will be punished by gaining less experience than they normally would playing by themselves.
Now, RuneScape does have a few features that encourage team play among players. An example of this would be minigames, which can raise a player’s experience while working together with other players in attempts to meet a common goal. Most of these minigames have been recent, so it seems as if Jagex is trying to encourage team play. In addition to these minigames, there are also monsters that are best defeated with the help of other players, an example being the Corporeal Beast.
While RuneScape is very friendly to solo play, there are other MMORPGs which focus more on team play - an example being World of Warcraft (WoW). WoW has a common feature called raids, which is when a group of players go into the same dungeon in attempts to defeat the ‘boss’ of it. While the number of players necessary can vary from raid to raid, you always need at least one other player to assist you in completing them. Players gain very good experience and significant rewards for completing raids.
Now, there is also solo play in WoW. Players can complete some quests by themselves and receive awards and experience for doing so. While players can level through this, it is common that they will want to go on raids as well. A problem for solo players in WoW is that some items can only be acquired through joining raids with other players. This puts soloing players at a disadvantage, as they are unable to attain certain gear without joining raids. Another issue is that certain quests can only be done by taking part in a raid, which causes issues for solo players.
Since we’ve taken a look at MMORPGs focused on both solo play and team play, we will now speculate upon MechScape. While very little is known about MechScape, there is a quote from Jagex which could prove to be valuable information. In an interview with Mark Gerhard, he says “[MechScape] plays like no other MMO out there, from the mechanics, to how you interact with the other players.” From this quote, we can tell that player interaction is a key part of MechScape’s mechanics and, from first glance, seems like it may be necessary to team up with fellow gamers to succeed in the game.
How MechScape plans to cater to solo players is also unknown. However, one can make the assumption that it may fit solo players well as the game is based off the mechanics from single player 4X Genre games (click here to read more information about the 4X genre).
How do you think Jagex should cater to both solo players and team players? Should one group be treated differently? Share your opinions.
MechScape and Community News
MechScape Q&A Canceled
The MechScape Q&A with Jagex was recently canceled. (Read more)
RuneTek 5
Mod Chris E has described his work on the RuneScape engine upgrades, dubbed "RuneTek 5." It is likely to have ties to MechScape. (Read more)
Display Name Developer Blog
Mod Duncan has gone into more detail regarding how the Jagex-wide Display Name system will work. (Read more)
Previous Issues:
MechScape Post #25: MechScape and the 4X Genre
MechScape Post #24: MechScape and its future competition
MechScape Post #23: Jagex's use of Social Networking Sites
MechScape Post #22: Basics of the Four Playable Species
MechScape Post #21: The Mecherican Dream
MechScape Post #20: Desert City Art Review and New Beginnings Review
MechScape Post #19: Cultural Differences: How they might affect MechScape
MechScape Post #18: The Economy of an MMORPG
MechScape Post #17: Influences on MechScape
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
Footnotes
Contributors: Brenden, Dirk, Ren (Content Research Team); Dizzy; Max, MC, mike470, Xela (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
