-I made all this up-
RuneScape had held most of its feeling in the intense battles and music. It was once HD came that graphics had held feeling too - the flicker of the torch, the glowing eyes of the giant rats. However, RuneScape still does not hold much feeling, but once you enter MechScape, each area will have it's own feeling. You will walk slowly down the hot, dry, sandy streets of Ki-Trusant, watching people make just enough money. You will be high in the mountains, the wind blowing through your hair as it howls. You make it into a cave, start a fire that lights the walls.
You wont have this artificial tutorial environment. The tutorial will be organic, and different for each species. You will find out what you need to do by yourself (if you fail to do that within 2 full minutes, you will get some boxes explaining what to do.) - with only a few boxups. One to customize your character (players moving from RuneScape can have it set to look like their character during the Beta). One to tell you the basic controls - WASD, or the mouse to move, and arrowkeys or the number pad to turn the camera (you can change to AZERTY keyboard styles as of now, and support for custom keys will be added later). One box to tell you about using the right click to examine (important items will usually be outlined in white, but don't count on it), and that the object you examine will glow a different color depending on what it is. It will glow blue if it is an object, red if it is an enemy NPC or player, green if it is a friendly/neutral NPC or player
-The Human Tutorial-
After you get through these info boxes, you wake up.
The lights flicker in the dark, dull grey/blue room. Rats scurry away as you slowly move. Something drips from the ceiling.
(You start out with no interface.) No memory of the past. You find yourself in a chamber, in loose, sky blue clothing, with the tube filled with a thick, green liquid. You spit out the oxygen tube, not realizing what it was at the time. You kick and punch at the glass, and you break it open. The liquid pour out like syrup, and you jump out, running. Two of the walls explode, revealing two sentry bots. -You start controlling here- They will start shooting at you, but do no damage. Once you click one or press V or B (swaps between what you are aiming at) a reticule will appear around them. You can either click or press space to do your primary (in this case, only) attack. There are four possible "special hits" (hits that do more then just beat it up a bit) that could happen while attacking these. 1. Miss 2. Knock out or misalign the camera, causing it to have difficulty aiming. 3. Kick out one of the guns. 4. Kick it into the other sentry bot, knocking both of them down.
After you knock these down, the camera will zoom down to the end of the hallway, zooming past pieces of equipment outlined in white, and the red light above a door will turn green, and you will hear airlocks hissing. The camera will then return to you.
You can take all the pieces of equipment while going down the hallway - A charge pack, a minigun, and a laser sight, all compatible with Human and Human-Hybrid Mechs.
Once you get to the end of the hallway, you will find yourself in a long hallway, turning to make a complete circle. Doors on the exterior have red lights. A few of them are green, but are empty versions of the hallway you escaped from. Eventually, you will come across a door to the interior of the donut room. When you get in there, you are surrounded by computers, and in the middle is a Mech, made out of white metal. There are two extensions, arms, on the left and right sides. The legs look like rounded stars, which allows for climbing stairs and other obstacles. You enter it by clicking it, and once you get in it, you will fly upwards - The Mech was on an elevator! You will see "Weapon - Minigun - attached. Laser Sight - weapon addition - attached. Charge pack - attached." Before you reach the top, you get a message - "Mech fully charged."
Once you get to the top, armored soldiers will shoot at you - doing no damage. A large door will open, revealing it to be night, regardless of the time. You will see any other (real) people commuting in the town. (They can see only one of these Mechs coming out at a time, even though there could be, hypothetically, hundreds of people doing the tutorial in the same area.) There will be a pathway, closed off with a fence and glowing lights, directing you to move in that way. When you move your Mech, you will find it starts slow, and then it goes faster as you go.
They keep on putting up metal barriers (they come out of the ground) to stop you. You break through them, damaging the Mech more and more. After the final barrier, you are nearly broken, wires exposed and frayed, electricity cackling. Small fires start on you, and you explode, the screen will go white. You will wake up to doctors operating on you. You learn you were part of a test to (depending on how you chose yourself to look, you will find out you were part of different tests. These have no effect on the storyline as of yet. I've written the test that I had, which is dependant on my customized looks) genetically alter soldiers physically and mentally.
The interface comes up, you are fully healed, and your adventure begins here.
Things of the interface to note - Your minimap doesn't show any physical barriers (it still shows people, NPCs, items, and objects) unless you came near them recently. You have a logbook, giving information on everything you examined that is considered important or special (a Mech would be in here, but a pebble on the ground isn't.)
-The tutorial will have more added for you to find out more of the controls. This was tested in late 07-
-I made all this up-
