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MC
Foreword: This game is a lot more involved than most of the other games in the Forum Games section. You'll need to be willing to commit to sending in orders every week on Saturday, and possibly more depending on how certain turns of the game go. On top of this, engaging in diplomacy with other players is also very much encouraged. If you're not willing to invest time to decide and send me orders, as well as discuss via PM alliances and other diplomatic actions, you may not wish to partake in this game. Thank you.

QUOTE ("Diplomacy Rules as written by Matt Fritz @ slightly modified by MC")
How to Play and Rules to the Game:
---
The objective of the game is to control the most supply centers, indicated by stars on the map. If you control 18 you win. Control is determined by the last country to occupy the area. Turns alternate between Spring and Fall. Control is determined at the end of the Fall turn, so holding a supply center in the spring is of no benefit if you lose it in the fall turn. There are many neutral countries with supply centers but no armies or fleets, so these can be exploited by the players.

For every supply center you control in the fall you can field 1 army or 1 fleet. As you gain supply centers you will be able to add armies or fleets, as you lose them you will have to remove armies or fleets.

The map is divided into land and sea areas with three letter abbreviations, for example Moscow is MOS. Areas without a three letter abbreviation, and Switzerland, are not playable. Only 1 army or fleet can occupy an area. Fleets can occupy either a sea area or a land area that borders the sea.

Orders: Each turn the players will write down orders for their fleets and armies. Orders should be one of the following:
1. Move - into an adjacent territory.
2. Support - support another unit's move, more below
3. Stand - stay in the currently occupied area, the default order
4. Convoy (Fleets only) - move an army across a sea area to a land area, for example a fleet in the North Sea could convoy an army from Edinburgh to Norway.

Orders are written using the three letter abbreviations, and A or F for fleet or army. For example:
"Army MOS - UKR" means the army in Moscow moves to the Ukraine. If the order is a support, stand, or convoy then you would note that. Or you can just write your orders in plain English. Really, the abbreviated format is only if you like it, and definitely not needed.

Orders should look something like this: "Army from Moscow (Or MOS) to Ukraine (Or UKR). The same format is used for fleets moving.
If a unit is standing or supporting, it should look like this: "Army in Moscow (Or MOS) stands." and "Army in Moscow (Or MOS) supports Sevastapool in Ukraine."

Conflicts: All orders are carried out simultaneously and succeed automatically unless there is a conflict. An example would be if two units were ordered into the same area. Or a unit was ordered into an area that was already occupied by another unit that was given an order to stand. In this case the move would fail to happen unless one side had a numerical advantage (that's what the support order is for).

Support:
A unit can be ordered to support another unit's move or hold. A unit can only provide support to an area that it could move into (an army can't support a hold or move in a sea area, or a non-adjacent area).

Cutting Support
: Support is cut if the unit giving support is attacked from any area except the one where support is being given.

Retreats: A unit may be forced out of its area. If this happens it must move into an adjacent area, but may not move into the area vacated by the attacker, or an area where there was a standoff (two opposing units tried to move into an area but couldn't). If no area is available for retreat the unit is lost.

Gaining and Losing Units: This is determined after the fall turn. A country will have a number of units equal to the number of supply centers controlled. If a country has lost supply centers it must eliminate units of its choice. If a country has gained supply centers it can create new units in any unoccupied supply center in its home country that it controls.

Rules of Engaging Diplomacy: There really are none. You're encouraged to talk with other players, but you're not required to. You can establish alliances or truce agreements -- But there's nothing saying either party needs to honor those agreements. Diplomacy is a game of trust and mistrust. Making false alliances, telling other nation's plans to other nations, it's all fair game. It's a bit of a vicious game.

Orders for the turn are due every week on Saturday. Players can negotiate via PM until then, but orders must be turned in by around noon on Saturday or else your nation will mill around doing nothing productive. And who would want that?

And as a final word, you'll probably be betrayed at some point in this game. Don't take it personally, as it's the nature of the game. You really can't win without betraying someone, after all.


Okay, the rules are out of the way. There are seven nations to choose from, if you wish to play.

England: Xela
France: TehBigGun
Germany: Dracul
Austria-Hungary: Darth Irule
Italy: Ed5
Russia: Mcharger (Defeated)
Turkey: Explosion


The game will start out in Spring of 1900, and progress one season per week for ten turns (This can go longer if the players are still interested by the time the term is up.)

This is the current state of play on the map:


Explanation of Map Features:
The stars in some provinces indicate a supply center. When captured, you can create a new fleet or army in one of the territories you start out with troops in ("Home Territories") Likewise, if you loose a supply center, you must disband a unit on the map.
The A and F are Armies and Fleets respectively. They are colored to match their home country.


So, uh... Post if you're interested in playing, and pick your country. If you have questions, feel free to ask those as well, I'll try and provide answers. The game will begin when all the countries are filled.[code][/code]
Darth Irule
I claim Austria-Hungary.
William
I claim France. I've played this game before in real life, it was amazing. 20 minutes to discuss moves with other players (when playing irl), it's probably the most realistic warfare board-game I've ever played. I'd say it's better then Risk.
Mcharger
I claim Russia. I've never played this, but I'm pretty good at Risk, and it looks like the same thing basicly. I like the idea of there being only 1 army per square, since it is unrealistic to have 100 armies on one square in Siam to defend Australia and get your extra 2 units per turn in Risk.
MC
Well, it's not exactly the same as Risk because you need to do a lot more negotiating with other players than you do in Risk, because other players can support you in taking a region (Allowing you to overpower the army there.)

I wish I didn't need to put this in Forum Games. It seems buried amongst counting threads.
Aslancsc
put it in off topic. I may play, but not this very moment, can I reserve italy or britain?
MC
Well, Xela already took Britain by contacting me elsewhere. I'm not sure I want to have you reserve a country in case you maybe want to play, because I want to start this shortly after we get enough players.
Dracul
I Choose GERMANY
Alex
I wanted an RP board, but you could probably get away with this in literature.

I already claimed Britain, so can I start moving today?
MC
No, the game hasn't officially begun yet today. When it begins (Probably, well, today, at the rate we're getting players) I'll post how Spring 1900 should go down and a bit of info on where to send your orders, and then you can give your orders as Britain.
Alex
QUOTE (MC @ Aug 22 2009, 09:15 PM) *
No, the game hasn't officially begun yet today. When it begins (Probably, well, today, at the rate we're getting players) I'll post how Spring 1900 should go down and a bit of info on where to send your orders, and then you can give your orders as Britain.


One issue, it's getting on in the evening over here and I'm not going to be online for a lot longer.
MC
You'll have until next Saturday to send in orders. During the week you'll be able to diplomacize with players, etc. So you don't need your orders in THIS Saturday, but rather next.
Ed5
ITALY my homeland!
Just kidding, but I want it.
MC
Okay, we need someone to take the final country, Turkey, and then we can begin.
Dracul
as the Kaiser of Germany i'll be willing to engage in military alliances with Italy and Austria/Hungary
Ed5
QUOTE (Dracul @ Aug 22 2009, 04:33 PM) *
as the Kaiser of Germany i'll be willing to engage in military alliances with Italy and Austria/Hungary

I suggest you do it the same way it was done back then. :P
Secret alliances.
Alex
QUOTE (Ed5 @ Aug 22 2009, 09:34 PM) *
QUOTE (Dracul @ Aug 22 2009, 04:33 PM) *
as the Kaiser of Germany i'll be willing to engage in military alliances with Italy and Austria/Hungary

I suggest you do it the same way it was done back then. :P
Secret alliances.


Nonsense, as if they publicly accept then the rest of us will know there is a centre of strength already in the world.
Dracul
true tongue.gif
MC
Well, both public and private discussion is allowed, so either way, public announcements of alliances are fine. Good to see you guys working stuff out while we wait on a final player.
Alex
Oh, one thing - I assume we PM you with our orders MC, and then you post them all at the same time with the results?
Dracul
So, basically, i PM you MC, i pm you something like "Army Ger or Army of Germany move into sweden or belgium" ?
MC
Xela, you are correct. You'll be PMing your orders in to me anytime between now and Saturday. You'll tell me what you want each of your troops to do. In Dracul's case, he can move his Berlin army to somewhere, his Munich army somewhere, and his Kiel fleet out to sea. Sweden wouldn't be a valid move yet, though, as you'd need to sail to get there from Germany.
Dracul
so can i transport troops from the sea to sweden?,
Alex
Do you have to spend a season "at sea"? For example, could a fleet jump from Spain to Tuscany, or would it have to go SPA > LYO> TUS?

Also, can you use convoy missions on the same turn as the army arrives at port, or do both units need to be on the same square at the start of the turn to use it?
MC
You need to spend a season at sea. Convoying counts as both the fleet and army's actions for that turn. The army uses it's turn to move from Spain to Tuscany, while the fleet uses it's turn moving the army, but never would leave LYO.

Dracul, to get to Sweden you would either need to march up through Denmark, or take your fleet through the sea space HEL and then the next turn into the Baltic Sea (BAL), and the turn after that, convoy your Berlin army over the Baltic with your fleet. Sweden's not the easiest grab for Germany.
Explosion
I claim Turkey! smile.gif
Dracul
So, according to the rules, if i grab a star that enables me to grow al arger army?
MC
Awesome! We can begin.

Okay, your orders will be due on Saturday, August 28th, at the latest. They can be turned in at any time before then by PMing them to me (MC.) If you submit your orders, but want to revise them, PM me your new orders (Make sure to tell me you're revising.)

You all begin with one fleet, and two armies, except for Russia and England, who have two fleets (In England's case, only one army as well.)

You can talk public diplomacy here, or PM each other. This is the map:


And here... We.... Go.

Edit to Dracul:

Yes, if you capture a territory with a star, you are able to create one more army or fleet (Your choice) in either Berlin, Kiel, or Munich, as these are your "Home Territories" (Starting territories.)
Dracul
this game is really fun
Flatypus
This will be very fun to watch :)
I hope to see lots of double-crossing :D
Dracul
Hmm, could we have the option to Purchase additional supply depots or armies?
MC
That's not really possible. Supply centers (Stars) represent major cities, such as Berlin, Madrid, Moscow, London, etc. You really can't just buy a massive city with a large population to join your military. You can certainly conquer one, though.
Dracul
mm ok. And so, each turn lasts a week? I mean, we have to wait another week till making another move?
MC
Yeah, unless the group is unanimous in wanting the game to go faster. I picked a week since it's a nice even unit of time, and everyone regardless of timezone can easily get moves and politics in. I'd be willing to reduce it to as little as three our four days per turn.

Your orders won't be counted until Saturday at around noon, but you can submit them any time beforehand and make changes up until they're enacted, in case you change your mind or your alliances and/or enemies dictate different actions than you first planned, etc.
Dracul
Alright, i understand.

In regards to movements and such, will you be Adjusting the map for conquests and territorial shifts, aka lets say france takes spain, will you color spain blue?
MC
You bet. Armies will move to whatever territory they're in, and colors will change to reflect who currently controls it.
Dracul
Alrighty cool, thanks for the info.
William
Sorry - I'm going to have to pull out of Diplomacy!. I have just realized that I am not going to be able to commit myself to this, as I have other irl commitments that come first which are very time consuming and vary when I need to do these things. I don't want to have to commit myself to another thing when I most likely wont be able take part in it to the best of my abilities due to personal commitments. Apologies.

Goodluck with the game.
Dracul
=/ that stinks. So, you were britain right?

And just a notice, to Turkey, Austria-Hungary and Russia i've sent you all pm's. I'de appreciate it if you took a look at your inbox ASAP. thanks.
MC
He played France. No big deal, we'll just say France had a revolution and find a new player to play. So, uh... We're hiring someone to play France! Anyone who didn't get to pick a country in the rush earlier this afternoon, there's an opening.

Newsflash! The government of France is in ruin from civil unrest. Cries for new leadership fill the streets!
Dracul
Can certain alliances take advantage of the situation and partition France between them?
MC
No. France will be getting a new player, and until then, will stay in a state of civil unrest in that no armies or fleets will move. Hopefully someone will be interested soon.
Dracul
alrighty.

btw i'm just curious, if in the event of a protracted war, can a country through diplomacy seek to acquire a territory from another country as a term for peace?
MC
Well, I guess you could arrange it so that the loser of the conflict who agrees to lose territory leaves it open and you send your troops in to claim it. However, you can't just turn over land in Diplomacy without taking it. Taking it could be by force or by sweeping into an unguarded area, but to take territory, some unit has to pass through.
Dracul
Hmm Alright.
MC
We need a player for France! If you're interested, feel free to hop in.
Mcharger
Wow, came back from my short trip this weekend, and I can already see tensions are rising between nations. Just remember the wise words of Nikita Khrushchev in regards to Russia: "History is on our side, we will bury you!"
TehBigGun
Ill give it a shot I claim France.
MC
Well, okay, we have a player for France then. Hopefully, you can play a bit longer than William could as France. If you haven't already, read up on the rules, and then get into contact with the other players.
Dracul
awsome, hey gunny =p =]
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