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EliteZeon
Eh... go ahead and lock this one up if I should put it up on the Guild Wars 2 Website thread instead.



EPIC!!!

I feel like such a nerd watching this video, over and over... I have an idea of all the cities and landscapes they are revealing to us... I love how it looks like they are keeping some of the older cities, but changing them to be more "advanced", since 250 years passed since the first Guild Wars storyline. The Ruins of Ascalon finally have some plant-life growing, along with the return of water. The Charr Homelands seem to be burned down and used up, as the Charr Race develops "Industrial Aged" cities and worship fire. Lions Arch has sunken down, but tied up boats remain and create a new city there instead. Gunnar's Hold of the Far Shiverpeak mountains seem to have expanded in size. The Asura city of Ratasum is extremely Futuristic with magics and technology, and are able to control advanced GOLEMs. The new race of Sylvari, seemingly all female, made from nature itself, has expanded through the Maguuma Jungles. I just love it!

However, looks like they didn't show Cantha or Elona... unless I am mistaken.
Bladepaul
Same old fantasy grinding. Same old elves, same old dwarves, same old "steampunk/medieval" style as other games.

Where the Hell is the Far Cry MMO when you need it?

But I am willing to change my mind. What does this game have to offer that every other fantasy mmo on the market doesn't? Are the elves sexier or something?
EliteZeon
Hmm, well here are some pointers-
QUOTE ( Arena Net GW2 FAQs)
Will there be a subscription fee for Guild Wars 2?

Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee.

Will Guild Wars 2 be an MMO?

Yes. Guild Wars 2 provides a massive, online persistent world.

How is Guild Wars 2 different from other MMOs?

While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

Will Guild Wars 2 have non-human playable races?

Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.

* Charr - Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
* Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
* Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
* Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.

How will character progression work? Will you be raising the level cap?

Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.

Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes™.

We're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.

Will Guild Wars 2 be solo-able?

Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.
Bladepaul
But it's so similar to other games. They always come up with these crazy names for everything. WTF is an "asura"? or a "Charr" or a "Norn"?

This turns me off to the games because I realize how much of my life will have to be wasted to fully immerse myself in the game. And I probably won't like it because there is only so many pointy ears I can take in one life time.

We shall see when it comes out though. There's a shit-ton of MMO's coming out so there will be a lot of variety. Obviously there is Mechscape but if I want a fantasy game, Guild wars will have some competition.
Ritter
QUOTE (Bladepaul @ Aug 21 2009, 12:44 AM) *
Same old fantasy grinding. Same old elves, same old dwarves, same old "steampunk/medieval" style as other games.

Where the Hell is the Far Cry MMO when you need it?

But I am willing to change my mind. What does this game have to offer that every other fantasy mmo on the market doesn't? Are the elves sexier or something?



Actually Guild Wars is the only game that isn't like the others. There's little to no grinding in the game and every chapter of the story is never the same theres twists to everything. The max level is 20 in the game which you can reach within a week because even the creators of the game said they didn't want the game to be a grind fest and it isn't. their motto with GW1 was "not through time played but through skill." because you have to create your own class of skills that are in the game (and there are ALOT)
Flatypus
Holy crap.
I really, really, really want to play this. It seems so much better than RuneScape, and has much less grinding apparently :D
Bladepaul
QUOTE (Ritter @ Aug 21 2009, 06:24 AM) *
QUOTE (Bladepaul @ Aug 21 2009, 12:44 AM) *
Same old fantasy grinding. Same old elves, same old dwarves, same old "steampunk/medieval" style as other games.

Where the Hell is the Far Cry MMO when you need it?

But I am willing to change my mind. What does this game have to offer that every other fantasy mmo on the market doesn't? Are the elves sexier or something?



Actually Guild Wars is the only game that isn't like the others. There's little to no grinding in the game and every chapter of the story is never the same theres twists to everything. The max level is 20 in the game which you can reach within a week because even the creators of the game said they didn't want the game to be a grind fest and it isn't. their motto with GW1 was "not through time played but through skill." because you have to create your own class of skills that are in the game (and there are ALOT)


But they are raising the level cap. How exactly does the combat work? Do you click and watch your dude attack? Because if so, that isn't entirely skill based. Battles with auto-attack are essentially damage races. Although from what I read and what you said it's not like I thought it was.

I will keep an eye on GW2.
EliteZeon
Well, you CAN attack and watch your guy go, most likely to get killed in the process.

There is a skill bar you use... in Guild Wars 1, the Skill Bar holds up to 8 Skills.

These skills are basically all your magic attacks, sword attacks, etc... They can be combined for maximum effect... but if you skill bar is completely random... your build won't exactly work out...

You have to combine your skills' effects and make them trigger together correctly.

Lets give off an example I use with my Main Character, a Necromancer-


The Skill Bar is to the bottom...
From left to right-
Spiteful Spirit - Main Spell, Damage Dealer, Hits Foes Nearby Each Other
Elite Hex Spell. For 21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 37 shadow damage to that foe and all adjacent allies of that foe.

Arcane Echo - Copies Spiteful Spirit
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.

Reckless Haste - Makes Foes Nearby Each Other Miss and Attack Faster, Thus Making Spiteful Spirit Deal More Damage
Hex Spell. For 12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks.

Parasitic Bond - Cover Hex, In case of Hex Removal, Heals Me When Ends or Removed
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 126 when Parasitic Bond ends.

Desecrate Enchantments - Damage Dealer, Harms Foes Nearby Each Other
Spell. Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each enchantment on them.

Awaken the Blood - Self Enchantment, Makes Spells Even Stronger, I have no spells that make me sacrifice health.
Enchantment Spell. For 20 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.

Signet of Lost Souls - Energy Management, Health Recovery
Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy.

Sunspear Rebirth Signet - Resurrects Dead Party Members
Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost.

__________

The entire game is based around using skills correctly together... so when you attack something, you are constantly using your skills to chain together and defeat the foes. Of course, however, you will have to change them around as some foes are resistant to this and that style of play.
In Guild Wars 1 there are 1319 Total Skills in game. All of which can be combined together one way or another.
You don't need to Grind to get to the max level, only to be prestigious...

Oh and yes, I reserved the name Flames of Zamorak for myself. biggrin.gif
Ritter
QUOTE (Bladepaul @ Aug 21 2009, 12:18 PM) *
QUOTE (Ritter @ Aug 21 2009, 06:24 AM) *
QUOTE (Bladepaul @ Aug 21 2009, 12:44 AM) *
Same old fantasy grinding. Same old elves, same old dwarves, same old "steampunk/medieval" style as other games.

Where the Hell is the Far Cry MMO when you need it?

But I am willing to change my mind. What does this game have to offer that every other fantasy mmo on the market doesn't? Are the elves sexier or something?



Actually Guild Wars is the only game that isn't like the others. There's little to no grinding in the game and every chapter of the story is never the same theres twists to everything. The max level is 20 in the game which you can reach within a week because even the creators of the game said they didn't want the game to be a grind fest and it isn't. their motto with GW1 was "not through time played but through skill." because you have to create your own class of skills that are in the game (and there are ALOT)


But they are raising the level cap. How exactly does the combat work? Do you click and watch your dude attack? Because if so, that isn't entirely skill based. Battles with auto-attack are essentially damage races. Although from what I read and what you said it's not like I thought it was.

I will keep an eye on GW2.

They are rasing the level cap because players want that, but at a certain point leveling up won't do anything for you except have your number go up.

The way you attack things is you click the npc then you have to use your skills bar to do real damage/heal yourself or w/e your skills are set to.


And skills in guild wars aren't skills in Runescape. In Guild Wars they are like advanced versions of special attacks in RS but they are based on classes not weapons for example a ranger can use a skill that sets his arrows on fire or poisons them for a certain amount of time
Insanitosis
So it still has the exact same combat system as every single other WoW clone out there.

EliteZeon
QUOTE (Insanitosis @ Aug 21 2009, 01:35 PM) *
So it still has the exact same combat system as every single other WoW clone out there.

Well, one can argue that Guild Wars and WoW are made by similar people, as some people from Arena Net used to work for Blizzard but quit off and formed Arena Net.

While having a similar combat system, it isn't to be considered a clone, as Guild Wars holds advanced strategies with extreme combat balances and no grinding.

While to as WoW, it is entirely based around grinding and overpowering foes, you have all access to your skills, which you can use at anytime to my belief.

Guild Wars only allows the usage of 8 skills at a time which cannot be changed when in an area, which means you HAVE to set up everything accordingly. It is all Tactical.

I cannot explain it, you just have to try it for yourself. If I still had them, I would send you all some Free-Trial keys I had.
Neven
I played GW for a while and it was an ok game, didn't really appeal to me too much. The trailer is nice, but I still think I won't be playing it.
Releasesomeinfo
I can say that Guild Wars 1 was not a WoW clone. You had to have math and reading skills to actually play, because you had to choose 8 skills out of the many they have.
Guild Wars 1 pretty much had cutscenes throughout the gameplay with voicing in it. That's a lot of story compared to World of Warcraft's just reading quests. I've played both and I'm not putting down either.
Also for Guild Wars 2 for PvP in like competitive areas you are auto leveled to max level and equip so grinding isn't a factor. PvE is for story and nice looking equips and other e-pen stuff.

I just wish they'ed release the hall of monuments info now, I want to see!
nerdboyxxx
I really want to get gw2, but I gotta get EOTN still :S never bought the expansion...

And apparently they are two separate games? I wish you could transfer characters over or something...I've heard it is only achievements.
strrox4
the game is based on strategy and skill how you charecter is built
Herculite
Thats a very detailed and lengthy trailer wow. Looks cool, i only ever played Prophacies and factions both of which i enjoyed however never managed to get into the whole Guild V Guild aspect of the game. DId go on a bit ago dident do much apart from run my Factions character from lions arch to ascalon.

Looks cool, ill defiently give it a go i think, might be able to get into it since its at scratch with no expansions yet.
SuperStevee
I've heard about Guild Wars alot but never really looked into it, but after that trailer all I can say is..Wow!

What suprised me was this FAQ on their website:

"Will there be a subscription fee for Guild Wars 2?
Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee."


I may just have to try it out. biggrin.gif
Bladepaul
QUOTE (SuperStevee @ Aug 22 2009, 03:19 AM) *
I've heard about Guild Wars alot but never really looked into it, but after that trailer all I can say is..Wow!

What suprised me was this FAQ on their website:

"Will there be a subscription fee for Guild Wars 2?
Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee."


I may just have to try it out. biggrin.gif


No subs is the same as with subs, they just get the money out of you differently. For example, they get the money out of you through selling content roughly equal to what you would end up paying through monthly charges. This content would otherwise be in the form of "free" updates like in RS.

It's just a different business model, but still amounts to the same thing.
Ritter
QUOTE (Bladepaul @ Aug 21 2009, 11:48 PM) *
QUOTE (SuperStevee @ Aug 22 2009, 03:19 AM) *
I've heard about Guild Wars alot but never really looked into it, but after that trailer all I can say is..Wow!

What suprised me was this FAQ on their website:

"Will there be a subscription fee for Guild Wars 2?
Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee."


I may just have to try it out. biggrin.gif


No subs is the same as with subs, they just get the money out of you differently. For example, they get the money out of you through selling content roughly equal to what you would end up paying through monthly charges. This content would otherwise be in the form of "free" updates like in RS.

It's just a different business model, but still amounts to the same thing.





Not at all. All updates in that game are free because most of them update skills and balance them out but a large portion are content updates. They have a shop where you can buy extra crap you don't need but the only thing i can see that is part of that scheme is buying more bank room and changing your username.
Bladepaul
Oh. Well, they gotta make money somehow to operate their stuff. It's not "free" because there is always some method they are using to get your money. They'd have to or no profit. Just buying the game one time is not enough revenue to keep it going as far as I see, let alone developing new content.

You know what, I may just try this thing out.
EliteZeon
http://www.guildwars.com/freetrial/

If you want to try out the original Guild Wars for awhile, you can do this. The game is Free to Download, but it may take awhile to download, and you need an unused Key in order to make a permanent account.
Bladepaul
Na. I would rather wait. That, and I have enough stuff on my computer so no more downloads. I tried the trial of EVE and it was a hassle to deal with the installs and such.
Saradane
QUOTE (Bladepaul @ Aug 23 2009, 04:36 AM) *
Na. I would rather wait. That, and I have enough stuff on my computer so no more downloads. I tried the trial of EVE and it was a hassle to deal with the installs and such.


Meh, I loved the EVE trial but to be honest I cant afford the £12 a month...
Bladepaul
QUOTE (Saradane @ Aug 23 2009, 12:22 PM) *
QUOTE (Bladepaul @ Aug 23 2009, 04:36 AM) *
Na. I would rather wait. That, and I have enough stuff on my computer so no more downloads. I tried the trial of EVE and it was a hassle to deal with the installs and such.


Meh, I loved the EVE trial but to be honest I cant afford the £12 a month...


Mechscape, if I like it, will just replace runescape for me and possibly funorb as I also can't afford it lol. Guess we're both poor.
Chisp
The game looks nice... I just HATE grinding... dead tired of grinding skills in RS for no reason. I also hate quests (which to me, looks like theres alot of it in GW)

That's why i'm looking forward to Mechscape.
Piano
best part about guild wars was the story. it was one of the few mmos that "made" you listen to the story. so its a little less grinding feel.

lol i played gws at the release. i should get back on and see what stuff i got now. last time i logged in i had like 3 pets. happy.gif
EliteZeon
Heh, I just got back into it...

They made a type of Zaishen Daily Quests, which gives people something to do if they aren't farming for something, already have random plans, etc.

Thing I kinda hate about Guild Wars though, is that some of the English voice acting wasn't too great... even though they did use some famous actors to voice, I don't think they were paid enough or something =P. I think I should try watching some cut scenes in another audio language.

Robin Atkin Downes is an English voice actor who voiced the role of Prince Rurik for various cutscenes in Guild Wars Prophecies and Zhed Shadowhoof in Guild Wars Nightfall. He has provided voice acting for many other computer games eg. The Prince in Prince of Persia: Warrior Within, Genesis in Final Fantasy VII - Dirge of Cerberus and the High Prophet of Regret in Halo 2.
The English language voice actor for Justiciar Hablion will sound familiar to many people. This is because the actor, Steven Blum, is the voice of Pyre Fierceshot in the Eye of the North campaign, Spike Spiegel in Cowboy Bebop, as well as Captain Foley in the first-person shooter "Call of Duty." He also voices the male player character in Prophecies and Factions.
King Jalis is voiced by Paul Eiding, a prolific voice actor who was the voice of Zeus in God Of War and Colonel Campbell in the Metal Gear Solid series, as well as voicing Grandpa Max in the cartoon series Ben 10.
And I think the voice for
Danika is played by voice-actress Mona Marshall, who is probably better known as the voice of Kyle's mother, Sheila Broflovski, on TV's South Park.


In anycase, I do hope they have famous voice actors again.
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