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Ren
http://www.bruceongames.com/2009/08/18/exc...ower-interview/

QUOTE


Browser MMOs are very fashionable just now, but the market was led by Andrew Gower’s Runescape, which is in the Guinness book of Records, and the company Jagex, which he founded. Jagex is based in Cambridge and with around 400 staff they are the biggest independent UK developer. In addition to Runescape they have the FunOrb online gaming portal and a second MMO under development.

Q: Cunning and Devious games, developing for the Atari ST from 1995 was your first foray into the industry. Was this a deliberate career choice or did you drift into the industry?

A: I’ve been programming computers games in one form or another since I was age 7 (1985), originally starting out on the ZX Spectrum, and I knew from about age 10 that I wanted a career in computer games. The games I made in 1995 were a bit of a milestone in that they were the first games I wrote in assembler and were the first ones I felt were good enough to actually release to the public. They were also the first ones I made any money from. So yes it was a deliberate career choice, although it didn’t turn out quite how I expected!



Q: You are the founder of Jagex, the most successful British owned games studio. You must be very proud of this achievement. What were the main hurdles you had to overcome?

A: The biggest hurdles have generally been to do with that the fact that I’ve always tried to pioneer new things, and not just copy what is already being done. However this has often meant that the tools and technology we need don’t exist either, so rather than being able to use off the shelf products to create our games we’ve always had to develop our own tool chains, game engines, etc.. When starting out with RuneScape there wasn’t much like it, so before I could even start making the game I had to build a whole load of supporting technology to determine if a game of that complexity was even possible at all in the browser. Also as one of the earliest MMOs we’ve had to learn the hard way how to manage a live, and evolving game, how to support the community etc.. It’s been one continual learning experience.



Q: With RuneScape you went for server based browser gaming many years before it became fashionable. Now the hottest technology is cloud computing and netbooks. How far do you think that the games industry will eventually move to your way of doing things?

A: I think the industry will continue to diversify, and make increasingly varied games for increasingly diverse platforms, and the appropriate technology to use will therefore be equally diverse. I don’t think things like browser games will totally replace retail games any time soon. As each has its own unique strengths and weaknesses. I personally play both and enjoy them both, for different reasons. I’m going to be controversial and say I don’t really buy all the talk of convergence, it seems to me the number of different technologies, and the number of ways of making games and doing business is increasing, not the opposite.



Q: You are personally responsible for a lot of game design and advanced technology to make a game with millions of global players work. What advice would you give to a schoolboy who wanted to follow in your footsteps?

A: Well what worked for me was sticking to what I had a real passion for, and what I was good at. I never sat down and said to myself ‘I want to make a hugely successful game and make lots of money’, that was never the aim, and I think if it had been it wouldn’t have worked. I also think it is important to have realistic goals, if my initial objective had been to create a game as massive as RuneScape it would have seemed like an impossible task, I’d have been totally daunted and would never have got anywhere. Instead focus on what you can realistically do, make a simple game, certainly don’t start with an MMO. And importantly set an achievable goal you will enjoy. Make a simple game for the love of making that simple game as well as you possibly can, and seeing just how well you can make it. Just because it’s simple and achievable doesn’t mean it can’t be beautifully crafted and something to be proud of.



Q: When I worked with Richard Darling he hated being on the Sunday Times Rich List, yet Jez San in his interview for Bruceongames brought the subject up himself! How do you feel about being on there each year?

A: I really don’t like it. I’m just a normal guy who lives a rather normal life, with a passion for creating games, and wish people would focus on the games I’m making rather than me! Also people don’t realise that the value is very much an ‘in theory’ figure, based on the value of my studio, rather than being money in my bank account that I could actually spend. I feel these ‘on paper/in theory’ valuations really just give people the wrong idea. For me it’s really not about the money anyway.



Q: A lot of your gaming heritage is on the FunOrb game portal. How do you see the more casual side of gaming developing, especially with the influence of the Wii?

A: Well the first thing I should say is that I don’t see FunOrb as a casual gaming portal :) And we’re trying very hard NOT to make it ‘wii like’. One of the perceptions we are challenging is that if game is accessible, lightweight, and doesn’t have a huge manual to read before you play, then it MUST also be ‘casual’.

It seems to be that is ignoring a huge gap in-between ‘core’ and ‘casual’. The perception seems to be that games must be either massive budget (And therefore very high risk and so not very innovative), or exceedingly low budget casual games, with no depth or lasting gameplay, targeted at non-gamers. FunOrb is trying to fill the gap in between the two with games that aren’t all just the same ‘low risk’ FPS/RTS formula over and over again, but ARE still proper games designed for gamers, that are very deep, and (at the end) present a real challenge even to a seasoned gamer.

FunOrb is targeted at the sort of people who used to enjoy playing games on the Atari-ST or the Amiga, who say to themselves ‘why they don’t they make games like they used to?’. Those 16-bit games were never considered ‘casual’. They were very certainly targeted at gamers. But they were far more varied, were quick to pick up and play, and didn’t require a huge commitment to get started.



Q: It is inevitable that MMOs migrate onto many new games platforms. Already we have Free Realms coming to the PS3. And Android looks like a fantastic mobile platform. Where do you see this going?

A: Yes I think MMOs will migrate onto every (internet enabled) games platform. We’re pretty well positioned to take advantage of that, because we have a lot of experience making games for low spec devices.



Q: Finally, it is an open secret that Jagex has the working title MechScape under development, aimed at different demographics and introducing new state of the art technology. Is there any specific direction you are going in with this game? And when are we likely to see it ready?

A: We’re deliberately keeping pretty quiet about MechScape, because we want to surprise people, and also want people to enjoy exploring it for themselves and seeing what we have created without lots of spoilers. It’s very much a game of exploration and discovery and has beautiful art direction and back-story which I’m not going to give away :) The original rational for creating it was very much ‘if we made a new MMO we could do it so much better given everything we have learned doing RuneScape’. So we did! RuneScape grew very organically, whereas MechScape was created with the benefit of years of experience so is much more cohesive. In terms of when it’s ready…, the version in the office is now pretty much feature complete, it’s fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us. How long the testing takes depends on how much we decide we still want to improve, it could be a little while longer because we’re not going to rush it, and aren’t going to launch it until it’s awesome.


Cheers to nerdboyxxx for the tip-off.
Releasesomeinfo
QUOTE (Ren @ Aug 18 2009, 04:24 AM) *
.... In terms of when it’s ready…, the version in the office is now pretty much feature complete, it’s fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us. How long the testing takes depends on how much we decide we still want to improve, it could be a little while longer because we’re not going to rush it, and aren’t going to launch it until it’s awesome.


Ah, the small part I was searching for. Now it's DUE to enter polishing and enter final internal testing? I thought someone said they WERE polishing! It could be a little while longer? Thanks for the news/warning, time to re-subscribe to a certain MMO..... That is unless the Guild wars 2 info this week comes with some decent GW updates.
killrrhubarb
Mechscape-related Information:
QUOTE
Q: Finally, it is an open secret that Jagex has the working title MechScape under development, aimed at different demographics and introducing new state of the art technology. Is there any specific direction you are going in with this game? And when are we likely to see it ready?

A: We’re deliberately keeping pretty quiet about MechScape, because we want to surprise people, and also want people to enjoy exploring it for themselves and seeing what we have created without lots of spoilers. It’s very much a game of exploration and discovery and has beautiful art direction and back-story which I’m not going to give away :) The original rational for creating it was very much ‘if we made a new MMO we could do it so much better given everything we have learned doing RuneScape’. So we did! RuneScape grew very organically, whereas MechScape was created with the benefit of years of experience so is much more cohesive. In terms of when it’s ready…, the version in the office is now pretty much feature complete, it’s fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us. How long the testing takes depends on how much we decide we still want to improve, it could be a little while longer because we’re not going to rush it, and aren’t going to launch it until it’s awesome.

"...Has beautiful art direction and back-story" Interesting. This might mean that there is possible conflict between the races, might explain how the humans came to find the other races, or a lot of other things. However, as Jagex are still insisting that they "want to surprise people," so we won't know what back story they are planning until they release the game, which should be very shortly as they are "due to enter internal testing and polishing shortly,"Which may mean possible Beta release soon. How long "soon" is away is unknown, however, because they are "not going to rush it" and it "depends on how much they want to improve."

Thanks Nerdboyxxx for telling Ren about this.
Robinhoodrs
Oh nice read.

Lets see it takes roughly 2-3 weeks for a update like PvP to go into testing and come out the otherside, so if Mechscape is just about to go in... this is HUGE task to do, I say about 1-2months testing at the least, then it's the fact if they wanna change anything/add anthing to the game... I say around Christmas time. confused.gif
Dizzy
I'm glad to see all these interviews being pumped out lately.

And it's about time we see an Andrew Gower interview! biggrin.gif
Too bad the answer about MechScape is the same as always... awesome.
Saraliman
QUOTE (Robinhoodrs @ Aug 18 2009, 12:40 PM) *
Oh nice read.

Lets see it takes roughly 2-3 weeks for a update like PvP to go into testing and come out the otherside, so if Mechscape is just about to go in... this is HUGE task to do, I say about 1-2months testing at the least, then it's the fact if they wanna change anything/add anthing to the game... I say around Christmas time. confused.gif

Probaly next year.
displayname
great interview, there is so few pics of andrew gower:O

Yeti
At least we know its coming along, But why are they doing so much internal testing? Why not release beta?

But yea I think beta will be around october/november
nerdboyxxx
QUOTE (Yeti @ Aug 18 2009, 08:45 PM) *
At least we know its coming along, But why are they doing so much internal testing? Why not release beta?

But yea I think beta will be around october/november


By the looks of the interview it will dry.gif more waiting...
me9374
Great interview, short but sweet. Also, they said fully playable so if they don't need to add anything else in it will come VERY EPICLY SOON :D.
vtlmp1
and I will be waiting PAItiently for the coming of Mechscape. woot.gif
TechnoBulldog
Interesting... I'm starting to wonder how we find this stuff...
Lord John
Only one question on Mechscape. I found it funny that they said using "State of the art" software. Since when has Java been state of the art?

Sounds cool nonetheless.
Spire
QUOTE
we want to surprise people, and also want people to enjoy exploring it for themselves and seeing what we have created without lots of spoilers.

This is why I don't get mad when we don't get info. happy.gif

A nice read, thanks red for posting, and nerdboyxx for the tip-off about the article.
strrox4
QUOTE
This is why I don't get mad when we don't get info. happy.gif

A nice read, thanks red for posting, and nerdboyxx for the tip-off about the article.


i get mad either way
Ren
QUOTE (Lord John @ Aug 18 2009, 03:03 PM) *
I found it funny that they said using "State of the art" software.

I'd say the use of OpenGL, DirectX, particle effects, specular lighting and advanced compression techniques in Java is using "state of the art technology".
Darth Irule
Oh no they went back to awesome.

Can't wait. Sounds like it is getting very close.


He was coding since he was 7! Wow!
xKing
QUOTE
QUOTE
I found it funny that they said using "State of the art" software.


I'd say the use of OpenGL, DirectX, particle effects, specular lighting and advanced compression techniques in Java is using "state of the art technology".


Jagex could make a killing selling it's technology to other gaming studios.

On a more thread related note, this probably means a month more of waiting... I highly doubt they'll add anything else. The fact that they're at final testing/polishing means that they've already created a full version with everything that they want inside. So yes, they could add some new features, but they would have to be features that are both amazing and hadn't been thought of beforehand. If they had been thought of already, then they would either be in the game or have been thrown out for whatever reason.

Time to dust off the ol' Runescape subscription cool.gif
EliteZeon
QUOTE
Q: Finally, it is an open secret that Jagex has the working title MechScape under development, aimed at different demographics and introducing new state of the art technology. Is there any specific direction you are going in with this game? And when are we likely to see it ready?

A: We’re deliberately keeping pretty quiet about MechScape, because we want to surprise people, and also want people to enjoy exploring it for themselves and seeing what we have created without lots of spoilers. It’s very much a game of exploration and discovery and has beautiful art direction and back-story which I’m not going to give away :) The original rational for creating it was very much ‘if we made a new MMO we could do it so much better given everything we have learned doing RuneScape’. So we did! RuneScape grew very organically, whereas MechScape was created with the benefit of years of experience so is much more cohesive. In terms of when it’s ready…, the version in the office is now pretty much feature complete, it’s fully playable and is due to enter the final internal testing and polishing shortly, which is massive milestone for us. How long the testing takes depends on how much we decide we still want to improve, it could be a little while longer because we’re not going to rush it, and aren’t going to launch it until it’s awesome.


That has me pretty excited right there. I absolutely love it when there are beautiful environments, heavy stories, and exploration in any game.
Chisp
wow impressive skills :o
Pliigi
Interesting interview. turned.gif
T 800
QUOTE (Releasesomeinfo @ Aug 18 2009, 09:41 AM) *
Ah, the small part I was searching for. Now it's DUE to enter polishing and enter final internal testing? I thought someone said they WERE polishing!


No, no - it's due to enter the FINAL polishing and internal testing; insinuating that it's been through several rounds of tweaking already.
traver
you know what, that's just great..... blink.gif now i can't wait at all!!

where do you get it from guy!? biggrin.gif
Crash Jordan
QUOTE
if we made a new MMO we could do it so much better given everything we have learned doing RuneScape


That made me feel quite sick, it's almost as if, he doesn't feel a lot of support anymore for RuneScape, and he wants to make a much better game.
Rick Astley
He confirmed they aren't giving so many spoilers away, because it's better we just explore around in the game.

I quite like that.
Releasesomeinfo
QUOTE (T 800 @ Aug 18 2009, 12:40 PM) *
No, no - it's due to enter the FINAL polishing and internal testing; insinuating that it's been through several rounds of tweaking already.


There is no final before polishing, it's before internal testing. You could say it describes both, but I doubt it when Henrique Olifiers said "We are in the final polishing phases of the project." in The Great Runescape article, meaning they were already polishing. Either this article pre-dates and was taken before that interview or there's some back-pedal going on. This is a no spin zone!
Ren
Henrique: "We are in the final polishing phases of the project"

Andrew: "it's fully playable and is due to enter the final internal testing and polishing shortly".

So that means it is nearly in the final polishing phase of the final polishing phases?
Cursed
No, they all say different things. I think they need to get their act together.
EliteZeon
*Scratches Head*

This is starting to get confusing...

In anycase, I think we can agree that they are SOMEWHERE in the final or at least near final stages of the release.
Flatypus
I haven't learnt anything sad.gif
Nevermind I guess confused.gif
I was hoping we'd get some more information, but it looks to me like they are just going to say the same thing over and over again.
PureScottM
looks like it's time to go get a new visa card then, haha. gotta get p2p on my main again if this is the case.

Im hoping for a early september, late august release >.<, especially knowing they're going to have the Q&A in august for mechscape.
MadMech13
Same old stuff (on Mechscape).
Aslancsc
Score!!! I expect it by the end of September. That way I can brain myself on the new halo and mechscape!
Drachen
QUOTE (Ren @ Aug 18 2009, 01:27 PM) *
Henrique: "We are in the final polishing phases of the project"

Andrew: "it’s fully playable and is due to enter the final internal testing and polishing shortly".

So that means it is in the final polishing phase of the final polishing phases?

It appears so...
59Dinosaurs
ahhhhhhh small mechscape hype :D :D :D :D :D :D
JJ17400
Yea all their interviews are starting to sound like Obama when he talks about ObamaCare, in other words they are not saying anything we have not heard for the last year, getting so old.
Hayaemsay
I'm getting a strong sense of dejavu.

Why even accept interviews if they know they are going to be repeating the same information?
Max
I liked the bit about his background. I'm going to take some of his advice quite seriously. You are looking at a future software developer here, possibly a game designer as well.

I expected as much for the data. So nothing to say to that really.
Yeti
I loved how me described mechscape with the story and scenery, I hope We can explore it soon!
maddog1000
QUOTE (Darth Irule @ Aug 18 2009, 11:00 AM) *
Oh no they went back to awesome.

Can't wait. Sounds like it is getting very close.


He was coding since he was 7! Wow!

And that was in 1985 =P
Zheph
I think it's safe to say we'll see it when it's awesome. Can't wait!
Orbie
Hate to be a stereotyper (and no homo) but he's better looking than I expected xD
nerdboyxxx
QUOTE (maddog1000 @ Aug 20 2009, 01:08 AM) *
QUOTE (Darth Irule @ Aug 18 2009, 11:00 AM) *
Oh no they went back to awesome.

Can't wait. Sounds like it is getting very close.


He was coding since he was 7! Wow!

And that was in 1985 =P


Wow so retro tongue.gif
Yeti
Well we did get one piece of info, He dosen't want to spoil, so Thats why theres not much more info to come
Capxeno
Honestly, they still should have kept the Q1 goal. A year of ironing out updates don't bother me, If I could actually play it >.>
Orbie
QUOTE (Capxeno @ Aug 21 2009, 12:20 PM) *
Honestly, they still should have kept the Q1 goal. A year of ironing out updates don't bother me, If I could actually play it >.>


The last thing MS needs to start out with is an 'ugrade' year like RS is having...
MadMech13
QUOTE (Orbie @ Aug 21 2009, 09:10 PM) *
QUOTE (Capxeno @ Aug 21 2009, 12:20 PM) *
Honestly, they still should have kept the Q1 goal. A year of ironing out updates don't bother me, If I could actually play it >.>


The last thing MS needs to start out with is an 'ugrade' year like RS is having...

The first year will probably be fixing stuff, seeing as everyone barely started we don't really need a lot of new content, maybe some content updates here and there.
Yeti
Mad mech they have 1 year of content ready and from day one of release they will be bug fixing and adding mroe content
Saradane
QUOTE (Yeti @ Aug 23 2009, 12:50 AM) *
Mad mech they have 1 year of content ready and from day one of release they will be bug fixing and adding mroe content


Makes you wonder why that one year of content isn't included upon release...
MadMech13
QUOTE (Yeti @ Aug 22 2009, 04:50 PM) *
Mad mech they have 1 year of content ready and from day one of release they will be bug fixing and adding mroe content

I know, but a little after release it will most likely be fixing stuff.
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