
Issue #24 - 15 August 2009
MechScape and its future competition
Written by Xelb
Hello members. For those that do not know me, I am a fairly active member of these forums, and this is my first time writing an editorial for a website such as MechScape World. With that being said, this article will be about MechScape and the future competition that it faces. The competition that MechScape will face will come in all directions. It will compete with non sci-fi games, other sci-fi games, and even with the rest of the video game market. But how will MechScape fare in all of this? Competition is the main theme that I plan to discuss in this article, and hopefully afterwards we can fully understand how important competition will be to MechScape.
Competition is bound to be an issue once we see the release of MechScape, and it will certainly affect the way we play the game. After all, without competition, there really is no need to try making a game to its full potential. With MechScape being part of the sci-fi genre however, it is questionable as to how well it will perform in the market, and against other video games and MMORPG's out there, particularly non sci-fi MMORPG's. It is safe to say that 2009 can be dubbed "The Year of MMORPG". Along with MechScape, we will be seeing releases of several new MMORPG's such as "Dragonball Online", "DC Universe online", "Lego Universe", "Earth Eternal", and many more. (Source) It is more than safe to say that MechScape will, no doubt, have a lot of competition on its hands.
So why is this important? In the past, we have seen many MMORPG's come and go, and it is a little known fact that the sci-fi genre hasn't always done so well against its many fantasy counterparts, a stigma that has dissuaded many companies from creating sci-fi MMOs. With MechScape though, we have seen that this little fact hasn't bothered Jagex at all, even considering the fact that Jagex also owns another very large MMORPG, "RuneScape". And so, not even the competition from the fantasy genre will stop them from trying to create one of the best sci-fi MMORPG's ever. Competition drives motivation, and motivation has always been the key to creating a great game. And so in a way, competition is a necessary part of developing a game because without it, we won't be able to see MechScape reach its full potential. This is why competition from other genres is so crucial to the development and lifecycle of MechScape.
It should also be noted that the technology being used for MechScape has not been used in any other successful sci-fi MMO. Being developed solely on Java, the dedicated team of developers have been focused on pushing the capabilities of Java to its limit. They are even going as far as to create particle effects and specular lighting, which is usually only used in console/full on PC MMO's (Because otherwise, the system requirements would be extremely high). (Source) Not only that, it is browser based, meaning that when you open the MechScape game page, the client is on your screen loading right there. This use of technology, after all, is what has driven many players to play RuneScape. This will certainly affect the competition for this game in terms of accessibility, and it will be good, as a lot of MMORPG's don't always have "easy" accessibility when it comes to actually playing the game. The technology being used to create a game is one of those factors that will contribute to MechScape's success, if it has any when it's released.
Another interesting thing to look at is MechScape's competition with other sci-fi games. There are games out there such as "Anarchy Online", "Star Wars Galaxies", and even "EVE Online". These games are fairly successful sci-fi games, and have seen much success over the years since their release. How will these affect MechScape, though? One thing you can automatically make a point about is how they are accessed. Each of the games that I had listed all require a download to play. With MechScape, it is already known that you will only need an account to play, because actually playing the game merely requires opening up a page and downloading the client through your browser, but no other installations are required. Another thing to look at is game play. With Anarchy Online and Star Wars Galaxies, it basically has the same premise when it comes to playing the game. EVE online is the only game that is moderately different, but one criticism it has is that it has an extreme learning curve.
With MechScape, we are told that the game play will be different from that of any other game we have seen, along with a fairly moderate learning curve, and it is believable. (Source) Through the concept art, we know that MechScape will have a more "Earthly" feel to it, as the game itself won't be completely in space. In fact, I wouldn't be surprised if MechScape turns out to have very little to do with space combat. But with the game play being completely different to that of other sci-fi MMORPG's, the competition that MechScape will face may be tough, due to the fact that not everybody will be used to the game play MechScape has to offer. However, with an expected large user base, the game play MechScape will offer may become standard for other sci-fi MMORPG's in the future, and will allow for a greater variety of competition, and a sense of respect for the sci-fi genre.
As for the rest of the market (which concerns console video games, PC games, portable games, etc.), we already know that the Science Fiction genre hasn't been always successful, and to compete with the rest of the video game market will be a tough endeavor. However, what we know about MechScape through concept art and such, shows that the game itself may have a bright future in store. The game itself may even be able to compete with the rest of the market with relative ease due to its ease of accessibility, technology, and the fact that it is free. This market tactic used with RuneScape has proved to be a successful one, and no doubt, it will be successful with MechScape in the future. In all, I myself am not worried with the competition MechScape may face, but I do want to hear your opinions about it.
In all, let me leave you with this. How important do YOU think competition will be for MechScape? Do you think it'll be important enough to contribute to its growth, or is it something we really shouldn't keep ourselves too concerned about?
MechScape and Community News
MechScape Subscription
Good news for those who intend to subscribe to FunOrb and/or RuneScape in addition to MechScape, as Jagex's Mod Crow said of MechScape that "there is a good chance that discount options will be available for multiple game subscriptions". (Read more)
Steel Sentinels apparently not based on MechScape
According to Mod Ken the sci-fi FunOrb game Steel Sentinels is the brainchild of Mod Thomas and was not based on MechScape. (Read more)
Jagex and Consoles
In a Develop interview Jagex speak of their console plans and comment that MechScape is "so close it hurts". (Read more)
Previous Issues:
MechScape Post #23: Jagex's use of Social Networking Sites
MechScape Post #22: Basics of the Four Playable Species
MechScape Post #21: The Mecherican Dream
MechScape Post #20: Desert City Art Review and New Beginnings Review
MechScape Post #19: Cultural Differences: How they might affect MechScape
MechScape Post #18: The Economy of an MMORPG
MechScape Post #17: Influences on MechScape
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
MechScape Post #14: The Community of MechScape
MechScape Post #13: Codename MechScape
Footnotes
Contributors: Brenden, Ed5, Ren (Content Research Team); mike470, Pipinowns, Pliigi, Simba, Xela, Xelb (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
