
Issue #21 - 25 July 2009
The Mecherican Dream
Written by Pipinowns

We joined the site with little hesitation, as we prepared to be some of the first users to play MechScape. Bragging rights became an obligatory reward, as we discussed our theories, showed off our fan art, and tried to convince other users that the image we made on paint is an actual in-game screenshot. I don't think anyone predicted just how long the wait would be, but we waited, breathlessly, for the release of MechScape.
Then we died from a lack of oxygen. So it goes.
QUOTE
"I think Pipinowns, a staff member at MechScape World, did a very good writing his second "MechScape related" article"
-Pipinowns
QUOTE
"His article is about how the community of MechScape World has generally handled the prospect of MechScape, as he looks into their opinions on MechScape, in a quest to explores deep into the community of MechScape World, and beyond.
-Pipinowns
QUOTE
"I laughed, and laughed some more. Pipinowns is a really awesome guy. You really should read his article. It's awesome."
-Pipinowns
QUOTE
"His article wasn't that great. The narcissistic quote bit at the beginning was the lamest thing I've seen in any MSP's to date. Also, what the hell is with all the images? For a second I thought I was reading Where the Wild Things Are."
-Not Pipinowns
Pipinowns:

It seems like it was only yesterday, being wonderfully ignorant and thinking MechScape would be released on the 24th of May. Now, it's July 11th at the time I'm writing this, and I feel an obligatory sense of pessimism when it comes to MechScape. I'm not the only one, though, because up until the newest release of concept art, many users were sick and tired of Jagex beating around the bush, and predictably, a small, yet significant amount of users still are.
Yet I still feel pessimistic, except in an optimistic sort of way. My predictions for MechScape being released later rather than sooner is simply me hoping that we won't get invaded with new users. Not that I mind more members, but I think it's safe to assume that during the first few months of MechScapes release, we will have tons of users running loose throughout what was once our sacred forums. In retrospect, it won't be that bad, but at the time, the change will be difficult to adjust to.
I realize I'm not telling you anything you don't already know, but sometimes I get in the habit of pointing out the obvious. I suppose this is because the obvious is the most obvious and easiest option when it comes to things I can present. Plus, it seems to be the thing people miss the least, which ensures that while my readers may be uninformed, they are, at the very least, not confused.
Fortunately, my main goal isn't how well you understand my article, it's to inform you (The flaw in my logic is that it's difficult to fully inform you if you don't understand what I'm talking about, but I'm hoping that by pointing out this flaw, you'll decide to ignore it). To inform you on the thing that's right in front of you, or perhaps more accurately, closer than that. To inform you on the thing you know everything about. To inform you on yourself.






Yourself:






The general user on these forums is someone who is looking forward to MechScape, and posts here ever so often to respond to the latest MechScape Post, or to say how totally awesome the newest concept art is. For the most part, they lurk. Don't get me wrong, I have nothing against them. In fact, they are a big asset to our community, because without them, we may not be here. Plus, lets face it, at least half of us were lurkers at one point, so just because they rarely post doesn't mean they don't matter. Quite the opposite, in fact.
When you exclude the lurkers, though, you have a mixed bag. Around two weeks ago I made a thread where users answered various question about Jagex and MechScape, and I'd recommend that you make a mental note that a lot of my following observations are based around this thread, which can be viewed here. While the majority is predictably positive towards Jagex, and obviously positive towards MechScape, their reasons aren't as predictable. The reasons are pretty various, but the mode seems to be everything about the game (AKA: The fact Jagex is making a futuristic game in the spirit of RuneScape). I wasn't too surprised with this result, but I was surprised with some other user's reasons, such as movement. I mean, how you move your character around being the thing you are most excited about in a game seems to be rather strange, unless it has some new "interactive" feature to it, which MechScape obviously won't.
It gets more interesting, though, as we look at how the members view Jagex's "silent release" of MechScape. Some people enjoy having very little to go on, so they can speculate more, while others loathe this. Then we have people who feel like we already have plently to go on, and others who were annoyed up until the recent release of concept art, which got them excited all over again. If I had to generalize this, I'd say most people are slightly annoyed and frustrated at Jagex, and just want to have more to talk about.
When it comes to our excitement about the game, I predicted an average of eight, so I wasn't surprised that, after calculating, the average excitement towards MechScape for our community is 7.736. For anyone who is wondering, I came to this conclusion by finding the average (adding up the numbers, then diving the sum by the number of numbers I added up.)
Even though this result wasn't exactly surprising, it certainly was strange. I mean, all of us are here discussing a game that hasn't been released, and we practically know nothing about, yet we are pretty damn excited for it, but not that excited. So we aren't spending hours a day discussing what we think is going to be the next Holy Grail of gaming. We are discussing a game, which we are somewhat excited for, despite the lack of reasons we have to be excited for it. So maybe we have nothing better to do with our time, maybe we just like the community, or maybe we get off on speculation. None of this matters though, what matters is that we are all here, for whatever reason, and that reason is why we are here.
MechScape World is satisfying a part of you. That's why you are here. That's who you are. You are somebody who likes satisfaction.
But aren't we all? Satisfaction is, after all, quite satisfying.
Us:


We joined the site with little hesitation, as we prepared to be some of the first users to play MechScape. This is how we began. So the question we have before is:
Where are we now?
Besides the obvious answers (I.E. sitting at our computers, the planet Earth, ect.) I'd say we are sitting at our computers, on the planet Earth. Our community, however, is in a much different location. It's inside our computers, on the planet Earth. So the question we have before is:
How can our computer fit such a big community?
Unfortunately, I don't have the answer to this, so I suppose it's damned to remain a mystery forever, or at least until somebody figures it out.
And while the mystery of the strangely large community in the strangely small box may never been solved, what about the mystery of the strangely large community that strangely wasn't large enough? While we may be bigger than our monitors, we certainly can't compare to many other internet forums, and unfortunately, there has only been a very small amount of discussion about this. Fortunately, small amounts of discussion are discussion none the less, so it's definitely on people's minds. Yes, we are somewhat of a mini-community, but we are still a community, which is what's great about us. Even though we are small, we are still "we" and we are still "us". We are still MechScape World.
Unfortunately, the fact we are small is sort of our Tree of Knowledge of Good and Evil. Many of us don't like being small, because it's not active enough, yet we know that being small will soon end, and we will soon be in a much different situation. We DO have the opportunity to not to allow this. We could halt the evolution of our forum, cancel our relationship with Jagex, and stay in our own cozy little corner of the internet. But we aren't going to. We are going to eat the fruit, but if we will regret it or not, is the question of the century.
Although, as the days go by, new members seem to be a topic of increasing popularity. We've had several members metaphorically jumping for joy about the consistent increase in members, and several others requesting a private forum for pre-MechScape members, in attempt to have some sort of familiar place to go to on this site after MechScape is released. This is a natural response, but it can, and probably will, lead to some tense situations. I myself have had to control myself from posting pictures of facepalms on various threads. I wouldn't recommend anyone doing this though, as many of these users are simply learning the ropes of online forums, and they will most likely become a delightful and active member in the future.
So maybe you should contemplate your own mecherican dream. Ask yourself why you like this site. Ask yourself what you want the site to be like. Ask yourself how you are a useful member to this site. Ask yourself what you are going to do when "The Great MechScape Flood" meets "The Great MechScape World". Ask yourself these questions, if for no other reason than for yourself. For your own satisfaction. Because you are an important and significant part of us, and without you, "us" just wouldn't be us.
In Closing:
I suppose this isn't exactly a goldmine I'm digging on, as obviously people are different and have different tastes, and obviously our community is going to get bigger, and so on. The thing is, sometimes I get in the habit of pointing out the obvious. I'm hoping that by pointing out this flaw, you'll decide to ignore it.
MechScape and Community News
Boss Fights
Does Jagex's mention of "boss fights on massive creatures" have anything to do with MechScape? (Read more)
New Staff
Our writing team has just gotten a little bigger so please give a big welcome to Xelb and Pliigi! (Read more)
Previous Issues:
MechScape Post #20: Desert City Art Review and New Beginnings Review
MechScape Post #19: Cultural Differences: How they might affect MechScape
MechScape Post #18: The Economy of an MMORPG
MechScape Post #17: Influences on MechScape
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
MechScape Post #14: The Community of MechScape
MechScape Post #13: Codename MechScape
MechScape Post #12: The Importance of Music to MechScape as a Game
MechScape Post #11: How MechScape Will Appeal to an Older Demographic
MechScape Post #10: "Dynamic" Combat in MechScape
Footnotes
Contributors: Ed5, Ren(Content Research Team); mike470, Pipinowns, Xela, Zepherusbane(Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
