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mike470
Issue #20 - 18 July 2009


It's been two fun-filled weeks of surprises for us at MechScape World. We've been very grateful to display two major works from the game, a conceptual painting and a musical score from the game. We've also seen Mark Gerhard reveal that "Codename MechScape" is coming very soon. (Source)

For this MSP we'll offer a little reflection and review on those two new pieces. The first is a review by resident independent composer, Sp3ctre18, and an admin, PoultryChamp. We hope you enjoy picking over the reviews and finding that you agree - or disagree - with what's been written.


Desert City Art Review
Written by PoultryChamp

Desert City is MechScape's 4th concept art released officially by Jagex, and pays homage to several movies and games. Though I would not find this piece to be necessarily original, the skill involved is respectable.

We clearly see it's a digital piece created in Photoshop, Adobe Illustrator or Painter. The strokes indicate the artwork was created on a large scale and given several layers. The focal point of the piece is to the left near the mysterious figure who looks like a desert guard. As we look presumably east over the mountains (as it looks like a sunrise), we see a tense city with cargo ships and humans. This concept art gets rid of the cleaner, futuristic, and swamp-like ideas we've been used to. It favors easily recognizable human architecture.

Sellis has chosen a beautiful colour palette for this work. The desert beige, reds and tans work well to give the image the tone of the desert or a post-apoc. community. The scene heavily relies on dust-filtered lighting from the sunrise to the east and it's quite easy to spot the sand or dust that has settled on the tops of the red bazaar covers.

Red, the colour of power, pride, war and blood denotes that this planet favors violence. The presumed guard standing on the balcony -- a balcony designed mostly of red tones -- tells me that this kingdom is ruled by a monarch or dictator. The scene is authoritarian. In no place do you see merchants with big stalls of wares, or groups huddled in community flair. Everyone in this scene is going about their day with fear and barely interacting. Only four intergalactic ships are seen, the final indication that this kingdom is rather strict about their airspace, trade, and travel.

Now it's time for me to get harsh. This artwork is so far the most enjoyable to look at, however I cannot help but notice the lack of effort taken in some areas of the painting. The sky has been sloppily done with a few quick strokes, and the guard/balcony is also composed of quick strokes. In comparison most of the city and the bazaar tents have been coloured and painted well. You can notice the fine details in the ground and in the fabric of the tents.

In the conclusion, the composition and emotion of the scene outweighs the lack of technique in places. It is highly evident that Sellis is a seasoned, and experienced digital artist who does not lack talent. My final thoughts on the piece, Desert City, is how the composition is similar to the banner art on the homepage of MechScape World.


New Beginnings Review
Written by Sp3ctre18


One Line Review:
New Beginnings is a cool, moderately upbeat piece most likely meant as background, yet still enjoyable, music, with an all-synth instrumentation and some cliche sounds and techniques for the scifi feel. However, as the first music released, that's probably not a bad thing.

Melody:
The piece is more rhythmic, and the first half is especially trying to be more atmospheric and ambient. There is only one melody, which is played by synth strings. It's a nice, slow, mysterious melody; which is a bit ethereal, causing one to definitely think of space; an expanse, new lands but not sinister, dark, or dangerous. It sounds like these might be places of opportunity and unique experiences.

Rhythms:
Rhythms are loops. Repetitive and incessant. Except for the 7th measure whatever-it's-called that is typical for drums (like a little solo before the steady rhythm starts up again), once you've heard a rhythm, it'll be there for the rest of the piece, in the exact same form. Personally, it's one of the things that pushed me away from pop music when I was young, because it feels so uninspired to write one measure and copy and paste for the next 200. In modern music, it's common to use this technique, so most people should be okay with that. The bass line is cool, has an off-beat pick-up to the rhythm that gives this feeling of tension, of hanging, and then proceeds to pull you back into the rhythm. Another thing worth noticing is when the robot sound first comes, the bass fades out with the end of a phrase, and then fades back in. This might go unnoticed, but musically, I thought this was a nice, creative touch. All the other rhythms are less noteworthy and use predictable sounds, but they blend in nicely for the piece. Even then bass knows its role and isn't overpowering.

Sound Effects (SFX)
:
The "robot" sound that repeats at the beginning of every 4 measures in certain parts of the piece is actually kind of cool, especially in the first half of the piece. The first time it comes in, it fools you; thinking it suddenly got very upbeat, but it doesn't and instead fades away as the bass drum comes in. Although the other sound effects used in the first half also sound familiar, overused, etc., they hardly come back in the second half, which gives them more purpose and doesn't just feel random for the sci-fi feel. It adds to the ambiance of the intro and really grounds the piece into a sci-fi electronica as it leads into the strings. They also serve as good accents and touches to accompany the strings as they play.

Overall:
It starts soft and ambient, draws on for a while and changes slowly, and it never gets too loud, too ostentatious. Instead it stays reserved, giving you something interesting to listen to, with a cool beat, so as not distract you much from whatever you're doing in game.

However, while loops are repetitive, the music overall isn't. You won't hear repeated sections, it retains its cohesion forcefully through the loops, and more naturally from the synth string melody and robot sound.

Conclusion:
Although the attempts at creating the sci-fi mood feel uninspired, New Beginnings makes sure there's no guessing about what you're listening to and probably about the upcoming game itself. From the soft intro, the slow synth strings, and the upbeat, rhythmic end, this piece seems to tell you everything you'd hope to hear that could describe MechScape. Mysterious; space-y; new, curious, interesting worlds; exploration; opportunity; excitement - the music seems to tell us all this, hopefully reflecting MechScape as a game where everyone can find something they'll like......

You will find what you're looking for, your New Beginnings, in the universe of MechScape.

I hope we'll see a more varied soundtrack that to give us a rich, satisfying soundtrack that will hopefully reflect various worlds and landscapes just as RuneScape's music gets inspiration from modern times as well as 17th century Baroque for it's many areas.


MechScape and Community News


Information about MechScape Concept Art
Mod Zephyr talked about MechScape Concept art in a recent interview. (Read more)

MMO developers Jagex outline 'MechScape'
An article recently released by techradar.com has confirmed that MechScape will be released soon, saying that it should "tear up the internet later in 2009." (read more)

Donation
MechScape World has donated $250 of advertising revenue to the charity Doctors without Borders. (Read more)

MSW new milestone
MechScape World is celebrating the completion of a new milestone: a total post count of one hundred thousand! (Read more)

Previous Issues:
MechScape Post #19: Cultural Differences: How they might affect MechScape
MechScape Post #18: The Economy of an MMORPG
MechScape Post #17: Influences on MechScape
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
MechScape Post #14: The Community of MechScape
MechScape Post #13: Codename MechScape
MechScape Post #12: The Importance of Music to MechScape as a Game
MechScape Post #11: How MechScape Will Appeal to an Older Demographic
MechScape Post #10: "Dynamic" Combat in MechScape
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership

Footnotes
Contributors: Contributors: Brenden, Dirk, Ed5, Ren (Content Research Team); mike470, Pipinowns, PoultryChamp, Xela (Writing & Editing Team); Sp3ctre18.
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
Neven
Good post PC. I enjoyed reading your reviews on the Concept Art and Music. I agree with your harsh criticism of the "lack" of effort on certain parts of the Concept Art, perhaps they were rushed to release something promising. It could possibly foreshadow the outcome of the game itself...
Darth Irule
Good job pc.

And on the very first paragraph the source doesn't work.

And good job Sp3ctre18.
Ed5
QUOTE (Darth Irule @ Jul 18 2009, 02:07 PM) *
Good job pc.

And on the very first paragraph the source doesn't work.

And good job Sp3ctre18.

Fixed.
Good read PC and Sp3ctre, I enjoy your opinions.
Sp3ctre18
source works for me...or maybe it was just fixed. biggrin.gif

PC, I liked your review, I agree. I think because it was rushed and looks Earth-like, the sky was done that way to not distract from what's really the focus of the scene, which is what is on the ground. I definitely would have preferred at least SOMETHING that would make it more interesting. Even if it's as cliche as throwing in a moon or another planet.... or even some clouds, because as far as we know, its Earth. Right now it's like...um, so, are we supposed to interpret some cloud cover from that? huh.gif

I also though you made a GREAT point with the social interaction (or more accurately, lack of). I hadn't thought about that before, but you're right. There's no sign of anyone just talking to pass the time, enjoying themselves, etc. Like you said, they all seem to be going about their business, it all looks pretty serious. This picture is really telling us quite a good bit about that world.

and thanks guys. Glad you, so far, like the review. smile.gif
Rick Astley
The 20th one!
I like the reviews, and the robot voice is epic!
HollowaysEve
Nice read. Hopefully Mechscape will come out in the next couple weeks but nothings confirmed.
killrrhubarb
I love the music piece, as it creates, as Sp3ctre18 said, a sense of all things that I have wanted in a game such as mechscape. The first part can be a little too repetitive, but this would be good as a backing track as it does not have any annoying or interrupting sounds during the piece. I also like the concept artwork, and agree with everything PC said about it.

Great reviews.
Bluemagic176
Nicely done with the reviews. They were enjoyable reads. smile.gif
Pliigi
Interesting editorials. yes.gif


Bandit
Very nice editorial.
Lord John
I agree that if all the music is that repetitive techno sounding, I'll be muting it as soon as I play.
urantis
I like what you said about the art work. Its made me think more about it

nicely written biggrin.gif
nerdboyxxx
Nice reviews, I have to agree that the new artwork seems a bit rushed, but overall it looks like something out of Star Wars, which isn't bad at all.

The music review covered pretty much the entire composition of the track, and it was also nicely written. Overall, both solid reviews smile.gif
Shadow2139
Awesome! The music sounds near perfect for Mechscape/Stellar dawn! whoops.gif
Coo
I can't waity to know the codename
bonziiznob
QUOTE (Coo @ Jul 20 2009, 12:17 PM) *
I can't waity to know the codename


The code name is MechScape.

Well, I'm not sure I agree with the lazy aspect of some parts. I do agree that some detail has been given to certain sections than others but I think that is what highlights what is the most significant Jagex would like us to appreciate. I think the one brush railings or details gives the picture a more 'rough' or old look, which might indicate that the city is perhaps an older community; gives it some age, something which might become to focus of large missions or events as it shows the city has built a history. The ground is odd. Many layers, but it looks unsettled, like the road is above something; as if you can walk under it. Perhaps that's just the details they want us to see. Anyways, very nice image.
Neven
QUOTE (bonziiznob @ Jul 20 2009, 07:26 PM) *
QUOTE (Coo @ Jul 20 2009, 12:17 PM) *
I can't waity to know the codename


The code name is MechScape.

Well, I'm not sure I agree with the lazy aspect of some parts. I do agree that some detail has been given to certain sections that others but I think that is what highlights what is the most significant Jagex would like us to appreciate. I think the one brush railings or details gives the picture a more 'rough' or old look, which might indicate that the city is perhaps an older community; gives it some age, something which might become to focus of large missions or events as it shows the city has built a history. The ground is odd. Many layers, but it looks unsettled, like the road is above something; as if you can walk under it. Perhaps that's just the details they want us to see. Anyways, very nice image.


The code name is Mechscape as stated. However MSW has the rights and options to changed the name of the site whenever they see fit. So when the game is released, expect BIG changes.
amersccrdude
Ahhh this is all getting pretty intense. I feel that the release of mechscape is amongst us. I can't wait. As jagex makes me wait i am becoming more and more eager to play this game. I don't think it could possibly be a failure with the time jagex has spent on this game. The release of mechscape is taking much longer than what the release of runescape took, and I believe that the game will be very near perfection as it comes out, and will only get better as it ages. As long as jagex doesn't ruin this game like they did with Runescape, then i will be a loyal member and enjoy the game. I can't even imagine what the gameplay is going to be like, but I have a feeling that it is going to be something brilliant. Jagex can come up with some pretty creative ideas, and I am interested in exploring the world of mechscape :))))
Lord John
I think I'll feel the release is near once we get a screenshot.
herbivore
wow with interpertations like that its no wonder jagex won't release a screenshot. good work
Neven
QUOTE (herbivore @ Jul 22 2009, 03:49 PM) *
wow with interpertations like that its no wonder jagex won't release a screenshot. good work


Well they're still working on the game so give them some time to get it together and we'll eventually have a screenshot somewhere down the road. I can estimate that it won't be too far down the road.
Explosion
It's just crazy what you guys do with Painter/Photoshop & the rest of the programs! :)

I can't wait. This is the last Development?! So it will come very soon i hope, hate it that i go on vacation in about 2 weeks.. -.-

Great Game i think!

Love Sci-Fi and hope the game too!
Lord John
QUOTE (Neven @ Jul 23 2009, 07:13 AM) *
Well they're still working on the game so give them some time to get it together and we'll eventually have a screenshot somewhere down the road. I can estimate that it won't be too far down the road.

I think they've had enough time to create a game, send a space ship to Mars and climb Mt Everest. I thought this game was supposedly finished? Seems like it isn't...
Aves
How long have we been waiting again? 3 years?
blackfeet
will runescapemembers have to pay membership for mechscape? shocking.gif iluvff.gifbunny.gifthanks.gif
Ren
QUOTE (blackfeet @ Jul 29 2009, 08:56 PM) *
will runescapemembers have to pay membership for mechscape? shocking.gif iluvff.gif bunny.gif thanks.gif


Yes if you want the Members version (it's the same as RuneScape in that there will be F2P and P2P). However, those eligible for the beta (people with several months of continuous RuneScape and possibly FunOrb membership) will be able to play the beta for no extra charge.
Lord John
Which is annoying because I would solely get p2p for MS. But seeing as it seems that you have to have been a short term member, that's out of the question. I don't want to pay for something I don't enjoy or play. I guess i'll have to leach off my friend and get him to tell me the info ;)
blackfeet
QUOTE (Ren @ Jul 29 2009, 12:59 PM) *
QUOTE (blackfeet @ Jul 29 2009, 08:56 PM) *
will runescapemembers have to pay membership for mechscape? shocking.gif iluvff.gif bunny.gif thanks.gif


Yes if you want the Members version (it's the same as RuneScape in that there will be F2P and P2P). However, those eligible for the beta (people with several months of continuous RuneScape and possibly FunOrb membership) will be able to play the beta for no extra charge.


thank you
woodmun
Hehe

QUOTE
Or if you fancy a gander at Runescape head over to the site and sign up for a quick go on the world's leading browser-based MMO. (It's free, but beware, you might become VERY addicted...)

I loved this part because it is so true! :D

I am excited. Not about mechscape, although that is an exciting topic, but about the fast growth Gerhard was on about, just sounds very interesting, runescape will soon be a few more steps higher.

And the bandwidth costs sounds amazing, compared to the other games of course, but that was quite obvious, though I did not think it was that low!
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