
Issue #19 - 11 July 2009
Cultural Differences: How they might affect MechScape
Written by zepherusbane
Hello again everyone, this is Zepherusbane with my latest article for MechScape World. It's been a few weeks since my last article and since then I spent some time away from home where the cultural differences were quite noticeable. That experience reminded me of some of my past trips to other countries and also made me think about how Massively Multiplayer Online Games (MMOG's) seem to so easily take in players from all over the world and still manage to provide a good gaming experience for numerous cultures. I also started thinking about how those cultural differences might affect game play in MechScape and how a smart game designer might make use of cultural differences within their games; that is what I will discuss in this article.
The users of MechScape World are from all around the world, we've had visitors from 172 different countries. One thing I'm sure you've noticed is that other people have different mannerisms and ways of communicating from the ways you might be used to. Yes, on the web there tends to be some universal things also (like people understanding what "lol" means for example), but the base cultures for many countries are quite alien to one another in many ways.
Some cultures are high context meaning that to follow along with what people are attempting to communicate to you; you must pay much more attention to what is behind the words being spoken. Japan has a high context culture. If you were to ask a direct question in Japan you might hear a very evasive answer rather than a direct "yes" or "no". For example, if you asked "Can you schedule a flight from Narita to Hong Kong for me please?" you might get the answer "that will be very difficult" instead of a no if there were no flights available.
In a low context culture such as the United States, you would have just been told "no" or possibly "no, there are no flights with open seats". Low context cultures tend to come off as blunt and rude to people from high context cultures. People from high context cultures come off as evasive or may be seen as telling lies to someone from a low context culture.
These differences are further complicated by the way different cultures like to get things done. There are two major types, monochronic and polychronic. Monochronic cultures tend to focus on only one task at a time while polychronic cultures like to multi-task. This can prove to be difficult when trying to do business across cultures that do not share the same type. For example, if you were from a polychronic culture you might be more likely to take a phone call in the middle of a business meeting, a person from a monochronic culture might find that insulting.
There are many other types of differences which I won't go into here to avoid boring those of you who don't find this kind of thing as interesting as I do. Suffice it to say that there are many different levels of cultural differences. What's more important to you is how this affects you and the game we have all been awaiting for so long.
I feel it's safe to say that in MechScape there will be players from all walks of life and all different cultures. All those difficulties in communication that I mentioned above will also translate into difficulties dealing with other players in the game. Also, since the game is written by mostly British people it's safe to say the cultural "feel" of the game is likely to be oriented or slanted in that direction. However it should also be noted that the Head of MechScape is Brazilian and the Content Development Team Leader, Alex Janaway, served in Kosovo and Iraq so it's possible they brought some cultural differences to the game from their experiences.
One thing I think Jagex could do to seriously improve game play would be to ensure they put distinct cultural differences into different areas and non-player characters in the game. They have done some of this to a very limited extent in RuneScape, but the underlying culture still shines through. For example, Jagex may have really improved how things work by making one of the races a monochronic, high context culture while making another a polychronic, low context culture.
Players would need to learn how to interact with the non-player characters in totally different ways to be successful. It could also bring in an element of high adventure to those people playing the game that don't get the chance to travel the world and experience cultural differences in real life. It might also serve to prepare people for those cultural differences when they do encounter them in their jobs or school and help them to be more aware of those differences that can divide people. With understanding of cultural differences people can bridge that divide and can be successful in business or personal relationships despite these differences.
So what do you think? Are you from a high context culture or a low context culture? What differences have you noticed in your friends on MechScape World or in other MMOG's that you play? As always I'm looking forward to your comments and criticism.
-Zepherusbane
MechScape and Community News
Official concept art provided by Jagex
Jagex has provided MechScape World with a 4th MechScape Concept Art, Desert City. They are probably giving us another treat today, so keep your ears open! (Read More)
MechScape Song "New Beginnings" Provided by Jagex
On top of the concept art "Desert City", Jagex released a song "New Beginnings." Check it out now! (Read More)
Jagex's Head of Publishing
Jon Hare, a well known video game creator, has join Jagex as Head of Publishing. (Read More)
Jagex Account Security
Jagex is considering implementing an optional 'security key' USB dongle to protect Jagex accounts along the same lines as World of Warcraft's "Blizzard Authenticator". (Read More)
Last Warning for Community Quilt
PoultryChamp has kindly move the quilt due day to the 15th of July, so if you haven't made a quilt yet, what are you waiting for? (Read More)
Previous Issues:
MechScape Post #18: The Economy of an MMORPG
MechScape Post #17: Influences on MechScape
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
MechScape Post #14: The Community of MechScape
MechScape Post #13: Codename MechScape
MechScape Post #12: The Importance of Music to MechScape as a Game
MechScape Post #11: How MechScape Will Appeal to an Older Demographic
MechScape Post #10: "Dynamic" Combat in MechScape
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership
Footnotes
Contributors: Dirk, Ed5, Ren (Content Research Team); Pipinowns, zepherusbane (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
