
Issue #17 - 27 June 2009
Influences on MechScape
Written by Psioptics

Hey, I’m Psioptics and in this, the seventeenth edition of the MechScape Post, I’ll be sharing with you my thoughts on what I’d like MechScape to be influenced by and any clichés or plot-holes I’d like Jagex to steer clear from. The science fiction genre has been interpreted in a multitude of ways throughout recent history in almost every medium, be it book, film or video game. As such when anyone goes about creating something new they’re always going to be influenced by what’s around them and what came before.
From what we’ve been told MechScape is to be a game based around “the tension among four playable species, each with their own look, abilities and back stories”. Beyond that however we’ve largely been kept in the dark and as such, my first hope for MechScape is that each species isn’t just introduced or set out as ‘good guys’ or ‘bad guys’. I want to see an interesting and intricate back story for each of them that reveals understandable motives along with questionable flaws, rather than some spoon fed situation where the high and mighty Humans go gallivanting across the universe saving helpless aliens from the evil Pliigi, who destroy entire civilisations ‘for the lulz’. It’s an exaggerated scenario, granted, but you get my point.
Basically there needs to be a careful compromise between giving a species a specific history and philosophy whilst keeping them believable and relatable. That goes for how they all interact with one another as well, along with the premise as to why they’re in the situation they are, be it in conflict, alliances or a mix of both. That’s another key plot aspect we don’t fully know; have the four species merely stumbled upon each other and the resulting gameplay is how we decide to interact, or is there a catalyst involved such as a sought after resource supply, powerful technology or something of the sort. The story could easily fall flat if we’re given a cheap excuse though, an example of which that immediately comes to mind for me is the 2008 film Hancock, a decent superhero comedy film soured by the second half’s attempt to flesh-out the plot via unnecessary and bizarre character development. As long as Jagex don’t take the easy way out and use an illogical plot device I think we should expect a solid storyline, especially seeing as so much emphasis has been put on it.
Going back to what I touched upon at the beginning, I wouldn’t want to completely rule out the possibility of there being a theme of good and evil, as long as we’re at least partially given a choice as to which way we want to go. There are a few games such as Mass Effect and Fallout 3 that manage this decision based gameplay well, allowing you to choose how your own character turns out through the decisions you make. Take Fallout 3 for example, in that you have a karma meter which can either go up or down in accordance to any good or evil actions you commit; NPCs will react differently towards you depending on if you’re good or evil varying from simple dialogue changes to only offering a quest if you meet certain karma related requirements.

The other large aspect of these games is that the decisions you make have lasting effects on yourself, your surroundings and the storyline. If you let certain companions or followers die they won’t respawn, attacking ‘friendly’ NPCs can cause other NPCs to become hostile towards you and in extreme cases you’re even posed with the option of destroying entire cities, which of course leaves you unable to return there. This could be somewhat trickier to incorporate into an MMO but isn’t totally unfeasible. Even now within RuneScape we see quests and storylines that are primarily a single player affair, opening up new areas or abilities for yourself without directly altering the game for anyone else. In terms of MechScape, we’ve even been informed that the alliances we choose will ultimately shape the path of our adventure, but to what extent is unknown. Hopefully we’ll be posed with a lot of choices to make throughout the course of the game, both small, seemingly insignificant ones and large meaningful ones that truly do affect the outcome of the storyline or the game as a whole.
The nature of the MechScape universe along with the way it looks and feels could manifest itself in one of many different ways. The only official image featuring terrain we have to go by is the concept art poster kindly given to us by Jagex depicting an industrial city sitting amongst a relatively barren grassy and mountainous landscape. For some this probably throws up similarities with the likes of Star Wars, something which can only be considered a good thing in my eyes. In the Star Wars films we’re exposed to a whole host of different planets and worlds with differing terrain, climates and ecosystems. The harsh desert planet of Tatooine with its subterranean dwellings directly contrasts the impressive planet of Coruscanti which is almost one giant city containing skyscrapers as far as the eye can see. Nothing feels too out of place creating a sense of realism.
This attention to detail and variety is continued when it comes to alien species in terms of both how they look and interact. We’re shown native creatures that reflect their surroundings along with weird and wonderful looking aliens that have their own mannerisms and languages, demonstrated perfectly in the Mos Eisley Cantina scene in Star Wars Episode IV in which we see the hustle and bustle of a bar scenario inhabited by an array of different aliens. Hopefully this level of thought and development has gone into MechScape, because if there’s something I’d rather not see it’s aliens that are ‘humans with pointy ears’ or ‘humans with large foreheads’, a la Star Trek. Going by the concept art of the organic, plant-like Pliigi structures and suspected character art it seems that Jagex have more than just taken these points into consideration, managing to produce intriguing yet believable creatures and settings. The variation doesn’t have to and shouldn’t stop at each species though. In real life, Humans come in all manner of different colours and sizes - if the customisation confirmed to be available in MechScape is up to scratch then I’d expect the four playable species to have a range of alterable features about their appearance rather than having a single set look for each.

Though MechScape is sure to have its own unique feel to it, Jagex have stated they’ve taken inspiration from a number of different sources. What these sources are remains to be seen but if any of what I’ve described regarding the variety in planets, aliens and the creation of a solid gameplay mechanic and plot are present then I’ll be a happy gamer.
What would you like MechScape to be most influenced by? Are there some aspects of science fiction you think are overused? Do you think MechScape will retain enough originality to be a success?
MechScape and Community News
Henrique Olifer's Twitter
Henrique Olifer's (Head of MechScape) twitter account has been found and he has made small hints about MechScape on it. He also left a post for us in the topic discussing his twitter. (Read more)
Previous Issues:
MechScape Post #16: MechScape Moderation
MechScape Post #15: The MechScape Environment II
MechScape Post #14: The Community of MechScape
MechScape Post #13: Codename MechScape
MechScape Post #12: The Importance of Music to MechScape as a Game
MechScape Post #11: How MechScape Will Appeal to an Older Demographic
MechScape Post #10: "Dynamic" Combat in MechScape
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership
Footnotes
Contributors: Brenden, Ren (Content Research Team); mike470, Pipinowns, Psioptics(Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
