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MechScape World > MechScape / Stellar Dawn > MechScape / Stellar Dawn Confirmed News
drakolord7
QUOTE
We are actually working on a whole new game mechanic. I can't give much away, but it could be an entire game in its own right, or just a skill, or both, who knows [laughs]. That will be for free and members. But, yeah, that should be this year hopefully, needs to be awesome though. I don't want to give it away though because it's really exciting and no one has done it so we're kind of keeping that one close to our chest.

Basically, this was going to be our 2010 game -- we were going to create another game -- but we said, this just ties in so nicely with "RuneScape" and it's cool, the community would love this, so let's not make it another game, let's just put this in the game.

- From Here

Interest is mainly on the send paragraph. I guess this means there is no Thirdscape whatsoever anymore.
Dizzy
I never got very interested in ThirdScape (mainly becuase there was never much info about the game). So implementing the concept of ThirdScape with RuneScape seems to be a brilliant idea. Now I am very curious to know what this new game mechanic is.
Alex
QUOTE (Dizzy @ May 28 2009, 07:15 AM) *
I never got very interested in ThirdScape (mainly becuase there was never much info about the game). So implementing the concept of ThirdScape with RuneScape seems to be a brilliant idea. Now I am very curious to know what this new game mechanic is.


Plus one.

I think this may well be some form of kingdom-management RP.
Lord John
Mechscape sounds cool enough for me. I don't want them to release another game soon after ms. If they did one of them would have to be better and the other would be played by less people.
Dracul
Personally, i want to say this'll be the next great thing since Macaroni and cheese ( my number 1 favorite food), but....we just don't know anything about what Thirdscape may have been..So..i voted to reserve my judgement.
Releasesomeinfo
Looks like they're trying to modernize Runescape's gameplay, not let it die from a mass migration to Mechscape and get 2x subscriptions. Yeesh put all resources on Mechscape, you can already assume since they switched to update mode for Runescape that they've done that to some extent.
Dracul
hm, well, i expect anything the mechscape team comes up with graphically and technologically wise for the engine will equally be a positive boon to Runescape. Actually as a matter of fact Jagex's previous statements regarding mechscape and runescape has confirmed what i just said, that almost everything they've made for mechscape, graphics, engines, and whatever elseto enhance the game has been getting put onto runescape.
Ren
I didn't like the idea of a micro-transactional game, and I wasn't keen on Jagex focussing on YET ANOTHER project when MechScape isn't even out yet. From the point of view of the user having the innovative gameplay element that was going to be in ThirdScape in RuneScape is excellent value for money. Based on Gerhard's statements about microtransactional being "death by a thousand cuts" I doubted that ThirdScape as envisioned by Iddison would've happened, so it's nice that instead of it just being a "failed" project it was used as an opportunity to improve RuneScape.
Psioptics
I wonder if we might see the beta/full release of MechScape coinciding with the release of this ex-ThirdScape content within RuneScape as Gerhard states it "should be [released] this year hopefully". It could be quite an effective measure to stop mass-migration between games.
Crup
I am not surprised nor disappointed of that. When I first heard about ThirdScape, I somehow found it wierd. I asked myself questions such as How could Jagex manage to be creating two brand new big MMORPG, What will MechScape be after one year, if they already release another new MMORPG, ... I found that "too much".

Oh and by the way, I somehow liked the "Reserving judgement" option ^^. It's not common, and.. well. I voted that. As long as I still don't know what it will/was gonna be, I can't say if it was a good idea to make or not make a new game with it.


QUOTE (Psioptics)
I wonder if we might see the beta/full release of MechScape coinciding with the release of this ex-ThirdScape content within RuneScape as Gerhard states it "should be [released] this year hopefully". It could be quite an effective measure to stop mass-migration between games.

Good point. It will be a new skill, so that should keep a lot of players' attention on RuneScape for a while.
Max
I'm happy because I would rather see Jagex work two mmos very well then become like Nexon and have dozens of games where they then are unable to fix errors and update the games regularly. Well, they might be hiring a whole new team if they were going to make it 'thirdscape' but still.

This would make RuneScape's content a lot larger and add more to the game. I don't plan on playing RuneScape anymore since I've quit and don't have anything of value anymore really. I'm still happy for RuneScape though.
Crup
QUOTE (Max @ May 28 2009, 03:20 PM) *
and don't have anything of value anymore really

Didn't you have a red phat ? tongue.gif
If yes, what happened to it ? I kept mine, even if I haven't played for a year, there's no reason to empty your whole bank..
nicatronTg
QUOTE (Max @ May 28 2009, 07:20 AM) *
I'm happy because I would rather see Jagex work two mmos very well then become like Nexon and have dozens of games where they then are unable to fix errors and update the games regularly. Well, they might be hiring a whole new team if they were going to make it 'thirdscape' but still.

This would make RuneScape's content a lot larger and add more to the game. I don't plan on playing RuneScape anymore since I've quit and don't have anything of value anymore really. I'm still happy for RuneScape though.


Unlike Nexon however they have teams that are working independently. Nexon's teams have to input all changes for review and back out to QA testing before they are released. Jagex does that during the coding, so it's faster.

Honestly I wasn't thinking too well of ThirdScape. It couldn't have been that big if it was in fact a MMO itself. I mean a year after MechScape? That's...odd. Anyhow, I'm glad that we're getting new content, but I'm wondering what it will be...(ASWD plz)
Jeppeks1
I like the sound of this. I didn't know anything about Thirdscape anway. smile.gif
Xelb
Implementing the ThirdScape concept into Runescape sounds like a much better idea, to be honest.
Dracul
QUOTE (Xelb @ May 28 2009, 03:15 PM) *
Implementing the ThirdScape concept into Runescape sounds like a much better idea, to be honest.


Yes, because now the company can devote 50% to Mechscape and 50% to runescape, rather then say...maybe 20% to mechscape and what else to RS and thirdscape
Stan
They can hire more staff ..
Hoboh
New skill for F2P and P2P, and something that could qualify as its own game? This sounds very, very interesting...but I want it to be put in MechScape instead of RuneScape!! LOL

But seriously...Sounds interestingly mysterious.
Bluepyro1
Glad they did this. It will probably let them focus better on Mechscape in the long run
Ateran
I think it might be the modernization of RS. Where eventually weapons are going to advance to the point where they are like in early gun stages.
urantis
QUOTE (Xela @ May 28 2009, 02:38 AM) *
QUOTE (Dizzy @ May 28 2009, 07:15 AM) *
I never got very interested in ThirdScape (mainly becuase there was never much info about the game). So implementing the concept of ThirdScape with RuneScape seems to be a brilliant idea. Now I am very curious to know what this new game mechanic is.


Plus one.

I think this may well be some form of kingdom-management RP.


hmm. It kind of makes me think maybe not, because i don't think they'd be making anything with kingdom medievalness but it could have been a managing a land kind of game

hmm.
Rich
This is more than likely a good thing. I think to release MechScape mid-end 2009, heck maybe even 2010, and then to release another game shortly after isn't a great idea.

It sounds like there are some exciting additions for RuneScape now too. I wonder if we'll get any insight as to what ThirdScape was originally intended to be when the remnants of it are integrated into RS.
Dracul
QUOTE (Ateran @ May 28 2009, 06:24 PM) *
I think it might be the modernization of RS. Where eventually weapons are going to advance to the point where they are like in early gun stages.


I favor Modernization but..only up to the 18th early 19th century. It really wouldn't be farfetched to do so, they have already introduced aspects of the industrial age into what was orginally a purely fantasy medieval game.

I favor 18th century/early 19th century muskets and early rifles, it could replace bows and arrows.
MC
I have a strange hunch that it's some sort of Engineering skill. I don't know why, as I really have no evidence beyond hunches. The fact that there will be new lighting effects and particle effects makes me think of smoke, explosions, etc. Then there's that ThirdScape advertisement that shows a world being built which makes me think further along the lines of tinkering and creating. Plus, surrounding the minimap is a giant gear.

I wouldn't mind 1600s-esque muskets, hand cannons, grenades, etc. I mean, in a world with Lumbridge covered in cannons and Dwarves who created insanely complicated cannons, it could fit.

But I'm just rambling.
Dracul
QUOTE (MC @ May 28 2009, 10:56 PM) *
I have a strange hunch that it's some sort of Engineering skill. I don't know why, as I really have no evidence beyond hunches. The fact that there will be new lighting effects and particle effects makes me think of smoke, explosions, etc. Then there's that ThirdScape advertisement that shows a world being built which makes me think further along the lines of tinkering and creating. Plus, surrounding the minimap is a giant gear.

I wouldn't mind 1600s-esque muskets, hand cannons, grenades, etc. I mean, in a world with Lumbridge covered in cannons and Dwarves who created insanely complicated cannons, it could fit.

But I'm just rambling.


Hm, I think what they could do is, make a skill around engineering, with a subskill for various classes of muskets, generally each one representing a time period in history, 17th century (1600's) era muskets and cannons, and 18th century (1700's) and early 19th century (1800-1830) firearms and muskets, or maybe push it up to 1800-1865. But from my rudimentary understanding of 17th-18th century muskets, the classes were the Premusket arquebus, then after that were the various muskets of Matchlock, Wheel-lock, Flintlock, and then the Rifled Musket and Early Rifles.

If they we're to do this, this would be the one thing, if made and executive properly, it'd be the one thing that would make me play runescape again, including accurate Reloading timescales and the graphics of a Reload, aka you take the musket, reload it with a primer, musket ball, and gunpowder and whatever else, maybe fix a bayonet if you ran out of ammo or felt like doing a bayonet charge.

The loading of course could be automatic, but i want the graphical layout of it all to be accurate. Plus Gunpowder, the process of creating it should be included, it would open up a whole new market.
MC
I don't think anything past 1650 or so would fit, unless it was heavily flavored to be the Dwarves' strange mechanical contraptions. Especially not into 1800s technology -- That's when things like percussion cap technology in artillery came around, and towards the 1850s, lever action rounds and other more or less modern firearms.

I'd say cap it at 1650 -- Cannons like those on Lumbridge Castle, bulky muskets that pack a punch but aren't always reliable or accurate, and grenades with fuses that could go off instantly, never, in five minutes, or right on time.
Dracul
meh, i guess, i atleast favor up to 1730 era rifles, personally i think they should expand the relatively untouched industrial revolution in rs outside of the dwarf realm and bring it to the elves and humans
displayname
0% no

lol
Wonder
QUOTE (Bluepyro1 @ May 28 2009, 10:14 PM) *
Glad they did this. It will probably let them focus better on Mechscape in the long run


Agree, I think they should at least wait a year after it's been released before working on another project.
killrrhubarb
I'm glad that they have desided to put the existing content into runescape, as it will allow more focus to be put on mechscape. However, I am curious to what this new content is. It mentions a new skill, but other than mechanical engineering I can not see anything that relates both to runescape and to what thirdscape was invisioned to be.
Wonder
Not sure what they would have used for the modern look of Thirdscape either.
Madaboutpika
By calling it "our 2010 game" it sounds as though Mechscape is going to be released this year...right? :D

Undecided - sounds interesting as an update to RuneScape but a new game would have been good.
urantis
i wonder if they have a 2011 game planed
Nygu
Probably Mobilising Armies, which would have perfectly featured as the lead FunOrb game. Why would we want another game in a game? I rather get to choose from games rather than loging in to one in order to play another.

And maybe it isnt Mobilising Armies, we will have to see.
Max
QUOTE (Nygu @ Jun 4 2009, 01:23 PM) *
Probably Mobilising Armies, which would have perfectly featured as the lead FunOrb game. Why would we want another game in a game? I rather get to choose from games rather than loging in to one in order to play another.

And maybe it isnt Mobilising Armies, we will have to see.


It isn't that because that doesn't involve a new skill and they have been talking about releasing that months ago (except something happened so they delayed it until further notice). I would guess that they would not be making it a game inside of a game but rather another core design of RuneScape being added on to the existing core design that they have.
Ecljpse
In even just telling that I think he let out too much information. Now I have maybe half a paragraph that I could linger hours on trying to decipher the meaning behind every word. When the other 2 paragraphs state that if I over hype it it may just be: Eh?
WELL IF WE KNEW WHAT THE HELL IT WAS WE WOULD NOT BE OVER HYPING IT WOULD WE?!

Jagex has technologies that thousands of developers would kill for, and a few guys with a REALLY bad track record for updates.

On a up note I am glad Jagex is starting to delay things, as much as it annoys me and drives me near insanity. I am really looking forward to some good content from Jagex.

I really do hope that this new "mechanic" is a core rewrite and not a game add on.
Tool
Am I the only one who thinks that this is gonna be sailing? Put the pieces together!

"Whole new game mechanic" - It's completely different from any other skill.

"It could be an entire game in its own right" - Sailing is a massive skill, and there are loads of stuff to do!

"or just a skill" - It could be the next skill!

"It's really exciting and no one has it done" - No other games have this feature! It's going to be unique!

"This just ties in so nicely with Runescape, and the community would love this" - Runescape has plenty and water and places to explore. The community would love it because it's being suggested so much!


Well...I'm probably just rambling on about some non-existent skill, but frusty.gif whatever. It could be!
GameManXD
This might make MechScape deveploment faster so its good!
MadMech13
QUOTE (GameManXD @ Jun 6 2009, 03:11 AM) *
This might make MechScape deveploment faster so its good!

I don't think so, because they would hire more people for it.
gloryforixseal
Does anyone know if the IDIFL MV will still be playing though?

She really has been overworking, its evident by her expression in some of her recent interviews. I really hope she gets well soon.
Max
QUOTE (Tool @ Jun 5 2009, 10:03 PM) *
"It's really exciting and no one has it done" - No other games have this feature! It's going to be unique!

Sailing has been done in several games but they are completely biased around sailing to begin with. It would call for a twist to sailing that no MMO has yet.
LordPirate8
It would indeed, I'm not sure how they are going to pull this off.
mech lovin
I want to play a new jagex MMO not a trillogy of the same game, Thus never really cared much for talk about thirdscape
Ren
QUOTE (mech lovin @ Jun 21 2009, 08:19 PM) *
I want to play a new jagex MMO not a trillogy of the same game, Thus never really cared much for talk about thirdscape

ThirdScape would've been a completely separate game, not some sort of trilogy.
Depth
I like this because Jagex does only have so much of a fan base and there is no doubt that there will be people that switch over to the new games, and stretching an entire fanbase over 3 games so close together could be dangerous. However, I don't see this as sailing and engineering makes a lot more sense and is more practical, because the game has been in the same time period for years now, and I have yet to play a game that advanced in time. Although I have seen and Engineering feature in other games.
Messiah
QUOTE (Ren @ May 28 2009, 11:05 AM) *
I didn't like the idea of a micro-transactional game, and I wasn't keen on Jagex focussing on YET ANOTHER project when MechScape isn't even out yet. From the point of view of the user having the innovative gameplay element that was going to be in ThirdScape in RuneScape is excellent value for money. Based on Gerhard's statements about microtransactional being "death by a thousand cuts" I doubted that ThirdScape as envisioned by Iddison would've happened, so it's nice that instead of it just being a "failed" project it was used as an opportunity to improve RuneScape.


Stole the words out of my mouth. I doubted ThirdScape was actually going to be released. Micropayment games and RPG's don't mix. That is in reality an internal RWT. Think about it. You pay REAL money for weapons and armors, which means the economy in that game is controlled by stolen CC's. After a while, one billion pieces of whatever currency it would have would be enough to buy a loaf of bread. So basically, it would be a game to show hypocritcism.
whovian39
Hey i work on this fansite about jagex and someone removed the bit about Thirdscape in our future games section after seeing this. My response to this was leaving them this message and i think it pretty much sums up what i made of it.

QUOTE
Hey i have re-added thirdscape because we have discussed this already and thought about it, the decision we came to was based on these quotes:

"but it could be an entire game in its own right, or just a skill, or both, who knows" Which shows they haven't come to a complete decision yet and it may still be a game in it's own right which we may or may not count.

"Basically, this was going to be our 2010 game -- we were going to create another game -- but we said, this just ties in so nicely with "RuneScape" and it's cool, the community would love this, so let's not make it another game, let's just put this in the game." We don't know how this will tie in for all we know 3rdscape could be just as big as runescape and therefor be a good half of the overall game and therefor would count as a game as much as runescape does. However it could just be a small fraction but since we can't tell we had better keep it on just in case as it could go either way!
HollowaysEve
Perhaps this was the mobilising armies minigame?
puremagefury
MSW admins need to update the information under the two forum sections, it still says 'MechScape or ThirdScape.' wink.gif
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