
Issue #12 - 23 May 2009
The Importance of Music to MechScape as a Game
Written by Zepherusbane
Hello again. This is Zepherusbane with my third article for your reading pleasure. This time the subject is the music of MechScape.
One aspect of the new game we haven't discussed much on MechScape World is the music that will no doubt be present in the game. I know that many of you are thinking "Music? Who cares about the music?" Well, we might just have a nice surprise in store for us when MechScape comes out. There are already a couple of topics in which you can discuss the music of MechScape (read more here and here). Please be sure to check them out as well reading this; many who have posted have already presented vastly different opinions on the subject.
If you play RuneScape, you no doubt know that there are over 500 music tracks that you can "unlock" by exploring different areas of the game, by completeing certain quests or participating in various activities. If you unlock over 500 tracks you are even rewarded with the ability to perform the "air guitar" emote with your character. It may seem a little silly to some, but there are many people who venture far and wide to unlock music tracks just to use the emote. Jagex even added content to give hints on where to unlock the tracks for those people. I expect that MechScape will have similar functionality built in from the start.
It's quite possible that Jagex will also have improved the music quality in MechScape from what is currently available. Sound quality on RuneScape is less than stellar, but it is to be expected with the small midi files that are used to convey the music and many sound effects available. That was likely a trade off to have quicker downloads via your browser. It is possible that they will have improved the quality of the midi files themselves or may even have moved to a different, more vibrant format. I remember back when I started playing RuneScape it didn't take long before I was quite tired of the repetitiveness of some of the music. What I'm hoping for in MechScape is something much more dynamic and adaptive.
There are games out there that have gone to great strides to keep you from growing tired of the same music played over and over again. A prime example of this is a game called "Spore" which you can read more about here. Some of you have probably already heard of the game or even played it, but did you know that Spore has a built in engine that processes information on your playing style and dynamically creates a music score?
For example, when creating creatures, if you were to add a beak, your score might have the caw of a bird added to it occasionally. Also, Spore keeps track of how long you've been playing the game and changes the tone of the music to one that is less intrusive over time to alleviate the issue of getting bored with the same music.
When playing RuneScape I usually don't even have the music turned on, therefore I would be very pleased if MechScape music was created in such a way that I actually want to listen to it. For that to happen, it would need to change dynamically based on what I'm doing in the game and also adapt over time.
If the music is used in a way that conveys information, it would add much more to the gaming experience. For example, if the music subtly changes when enemies approach you could use that for advanced warning. In this way the music actually becomes part of the game play rather than just an add on.
When going to one of the most commonly used spaceports I don't want to hear the same old song every time. I want to hear different sounds and sound-sets based on the other people or aliens that are visiting the place at the same time. I want the game to change the music to something dramatic when I'm fighting for my life and shoot off my last missile at my enemy and turn into a happy, crashing, thunder when my missile strikes home and I am victorious!
What are your thoughts on what the music of MechScape might be like? Do you think that because space is totally quiet there shouldn't be any music at all? Or do you think the different races of MechScape will bring their tunes with them when they reach for the stars?
Zepherusbane
MechScape and Community News
Community Project
To reiterate, as summer approaches, a MechScape World community project has begun. We are wanting to make a community quilt that all of our members can submit a piece of artwork to. In addition to this, there will be a special surprise if 100k posts are reached by June 1st.
Mark Gerhard on F2P and Games Consoles
Jagex's CEO Mark Gerhard answers interview questions about the success of RuneScape's free to play model and the possibilties of integrating RuneScape into video game consoles and the Asian market. (Read more)
More Clan Chat Q&A with MMG
Mod MMG has answered a few MechScape related questions in his clan chat since March, and recently said that MechScape will have a different interface than RuneScape. (Read More)
Jagex Games Studio Logo
Jagex has released an updated logo featuring the "Jagex Games Studio" rebrand. Along with this the thread contains a comprehensive history of old logos for your viewing pleasure!(Read more).
Previous Issues:
MechScape Post #11: How MechScape Will Appeal to an Older Demographic
MechScape Post #10: "Dynamic" Combat in MechScape
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership
Footnotes
Contributors: Ed5, Psioptics, Ren, Dirk389 (Content Research Team); Max, Oscar, Xela, Zepherusbane (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
