
Issue #11 - 16 May 2009
How MechScape Will Appeal to an Older Demographic
Written by Psioptics
Welcome to the eleventh issue of the MechScape Post brought to you by me, Psioptics. This week I’ll be looking at how MechScape will appeal to an older demographic – a topic that will no doubt affect many of us. It seems to be a point that Jagex are keen to get across seeing as almost every time they do an interview or press release concerning MechScape, the topic of it appealing to an older demographic is at the very least mentioned.
It’d probably be a good idea to start by clarifying what Jagex mean by ‘older’. The most specific quote for this comes from Henrique Olifiers, saying “[MechScape] is aimed at an older, more advanced audience (if the ‘sweet spot’ for RuneScape is early teenagers, MechScape is aimed at people in their 20s)” (source). This differentiation between RuneScape is elaborated upon by Geoff Iddison as he states “[Jagex] are hoping to collect a lot of those people [who] graduate out of RuneScape to [their] new MMO” (source). So then, if MechScape is to be aimed at a different market to RuneScape just how exactly will they go about accomplishing this and what shape will it take within the game?
One end of the spectrum to look at is why MechScape won’t contain the things that a retail game carrying an adult rating does. The first thing to establish is why they’re rated as such, a simple enough question as you’re usually informed on the packaging as to what they contain, which will probably consist of one or more of the three most common themes: graphic violence, strong language or sexual references. The important thing to understand here though is the difference between something that’s aimed at an older audience and something that’s only suitable for an older audience. The aforementioned themes are things that are deemed unsuitable for a younger audience; the ratings are in place merely to protect anyone underage from being exposed to something that could potentially traumatise them. For that reason MechScape isn’t likely to include any of those aspects in it.
Technology and graphics are sure to play a part in MechScape’s appeal. It’s a subject that’s always been an issue in RuneScape, primarily because of Jagex’s self-imposed constraints to keep the game accessible they’re unable to go all out with the graphics. MechScape is set to be different, we’re told in an article on Massively that “[MechScape] is going to be the next step or two beyond RuneScape HD in terms of technology, and a slightly more mature product” (source). These technological improvements made during MechScape’s development have also directly resulted in some of the novel features recently implemented in RuneScape, for example RuneScape's newest HD launch was made possible by the advancements in MechScape (source).
It’s also been confirmed that there will be a higher polygon count (implying enhanced graphics) that could lead to the game having a higher set of minimum system requirements (source). RuneScape was often criticised for its child-like, cartoonish and generally poor appearance which would often immediately put off an older player before they even had a chance to experience the game. In MechScape this shouldn’t be the case as it’s set to contain more realism and generally better graphics, in which “players can expect to see an extremely different looking game to RuneScape”, according to Adam Tuckwell (source).
The next important area to discuss is that of the core gameplay. The main difference we've been told to expect will come with the removal of the grinding mechanic that's so inherent with MMORPGs (source). It’s something that RuneScape especially suffers from and is a major contributor to the vast number of young players; gameplay that’s simplistic, involving a lot of “click, watch, wait, repeat”, and requiring no thought process is much easier to grasp than pretty much anything else out there. The introduction of varied, complex or difficult gameplay that runs throughout the game, as suggested by the quote “MechScape will [provide] a science fiction world and more complicated gameplay” (source), would immediately put off those who were only interested in or able to complete simple, repetitive tasks.
What this complex gameplay will consist of could be anything from having a more detailed set of tasks, items and interfaces that require a higher level of micromanagement, more puzzle or logic based content that requires you to think outside the box or even dynamic content that’s unique to each player. I’d also like to hope that difficult content would be so in the sense that it’s physically challenging to the player, requiring skill, rather than just taking a long time to do. If this is the case then we could well see a large number of older, competitive gamers vying for the highest score, quickest time, etc.
Another gameplay aspect that’s often more appealing to an older audience is team-based or cooperative content. MechScape content developer Oscar G mentioned that he had “been trying to find ways that [Jagex] can take the genre forward in terms of storytelling and player grouping” (source), suggesting that they’ve been trying to include some truly multiplayer features in MechScape. Boss fights that can’t physically be won without a multitude of people performing various different roles, missions that require working with a friend, relaying messages and commands to each other and generally having a greater reliance on teamwork are all things we could see in the game. Clear and concise communication would be vital here in order to succeed, something that a younger person may not be so proficient at doing.
Coupled with the changes made to gameplay will be the storyline, something Jagex seem to have put a lot of emphasis on when creating MechScape, as shown in Alex Janaway’s assertion that “the establishment of strong, interesting and exciting story arcs are critical and fundamental to what we are trying to achieve” (source). In RuneScape we see a game that focuses on various different ways of grinding to obtain things, providing you the optional extra of completing fairly feeble quests in order to discover unsatisfying and often unfinished plotlines. Only recently have Jagex made an attempt to improve quests by bringing together loose ends with a central ‘Mahjarrat’ theme. MechScape promises to be different, if not simply for the reason that the game "centres around the tension among four distinct species, each with their own look, abilities and back stories. Throughout the game, players can choose their alliances, which shape the path of their adventure” (source).
When you first enter the world of MechScape you’re sure to be bombarded with plot information and posed with big choices to make, then as you progress you’ll slowly discover how each species “interweaves seamlessly” via Jagex’s “multidimensional approach to storytelling” (source). It should also be worth noting that, as I briefly mentioned earlier, Jagex are aiming for a certain level of realism and believability: “We respect our players and don't want to fob them off with utterly improbable plot devices/justifications. So we spend a lot of time ensuring that the science in our science fiction has at its roots in science fact/theory” (source).
Speaking of science fiction, the fact that MechScape utilises the genre is highly significant to its appeal for an older audience who seek more substance than a fantasy game like RuneScape can offer, and to sci-fi fans in general. Adam Tuckwell states “[Jagex] have designed the game so that it will appeal to everyone who is interested in Science Fiction [and] believe that the content will appeal to an older demographic” (source). The sci-fi genre is known for the interesting, sophisticated and controversial topics it tackles, something that Jagex appears to understand when they mention that “as players grow older with the fantasy product, they're going to want something a little more in-depth, deeper” (source).
Originally the game was going to be based around Mechs (as the name suggests), it was later expanded to “encompass the wider possibilities of the sci-fi genre”, according to Mark Gerhard (source). This will allow for the exploration of interesting underlying themes such as religion, war, politics and technology, whilst giving us the opportunity to analyse the human psyche by being put into thought-provoking situations regarding our own morality. The scope is simply immense and, if done correctly, MechScape promises to be an exciting game rich in lore and genuinely fun for older players and sci-fi fans alike.
Which of these aspects do you find most appealing? Is there a particular part of science fiction you hope to see in MechScape? Do you think Jagex will succeed in appealing to an older audience?
MechScape and Community News
Jagex's Fansite List
Jagex has released a list of recognized fansites on their official forums; these fansites are allowed to be discussed both in-game and on the RuneScape Official Forums. Of this list, MechScape World was one of the fansites to be listed. (Read more)
Community Project
As summer approaches, a MechScape World community project has begun. We are wanting to make a community quilt that all of our members can submit a piece of artwork to. In addition to this, there will be a special surprise if 100k posts are reached by June 1st.
Previous Issues:
MechScape Post #10: "Dynamic" Combat in MechScape
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership
Footnotes
Contributors: Brenden, Ed5, Ren (Content Research Team); Max, mike470, Psioptics, zepherusbane (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
