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Ren

Issue #10 - 9 May 2009


"Dynamic" Combat in MechScape
Written by Asfastasdark

Hello and welcome to the tenth issue of the MechScape post, the insider's source of MechScape information and speculation! I'm Asfastasdark, one of the staff members on the writing team here at MechScape World. This article speculates (as there is really not much evidence regarding what the game itself will be like) about what combat in MechScape might be like. It'll hopefully get some discussion going as to how and what Jagex might be planning for combat in MechScape. As you read on, you'll find out what I mean by "dynamic combat" and how various sources support (though indirectly) that it will be present in MechScape.

Combat is a huge part of the vast majority of MMOs and in many cases the way combat is presented can make or break the game. In RuneScape, for example, we can start by taking a look at a few of RuneScape polls' results as a simple example:
  • Subscribing members prefer to play combat minigames (source)
  • The top six favorite minigames amongst members included five combat-related minigames (source)
  • Members prefer to complete combat-related quests to skill-related quests (source)
  • The majority of players both subscribing and non-subscribing focused mostly on training either the strength, attack, magic, or ranged skill, all offensive combat skills, when they first started playing RuneScape (source).
The data show that members prefer mini-games, which are often seen as a form of relaxation and fun rather than a way of training a character's skills, to include aspects of combat. Members prefer quests to be combat-related as well. Additionally, players generally start out training combat skills, giving them a first impression of what RuneScape is like, basing it mostly off what combat is like. As you can see, a large percentage of RuneScape's members and players in general prefer combat to other skills in many aspects of the game. This just comes to show how important a fair and entertaining combat experience can be for an MMO's gameplay and reputation. RuneScape itself, for example, has been frequently criticized for having unrealistic combat. To maximize the potential of an MMO, its combat system must be both realistic and entertaining, as players often prefer combat to other things in many facets of MMOs.

RuneScape's combat has come to be known as a very passive type of combat in that the player must click on an enemy to engage in combat, after which the player must simply wait. Almost as if reading our minds (or mine, at least), Jagex's development motto for MechScape is "this is not RuneScape in space" (source). RuneScape's combat is very much unlike many other 3D games This simple quote is, for the most part, concrete evidence that MechScape's combat system will be very different from RuneScape's. An article on Massively, an MMO news site, regarding MechScape, states, "Having a set of skills that you level up through grinding is basically a fantasy mechanic. So from here they identified what game mechanics make a good sci-fi game, and they've developed most of these as completely unique features that have never been seen in any MMO before" (source). This heavily applies to combat in MechScape. Firstly, the versatility of fictional technology used in sci-fi works, and more specifically, games, greatly expands the possibilities of simple combat situations in that long-range weapons, mortars with areas of effect, and possibly different weapons with physical effects, such as tear gas, could be used to your advantage. Perhaps different areas of the body, if shot, can provide different effects, such as slowing a character down drastically if shot in the foot or leg. Realism, realism, realism. Fiction is for fantasy; that's RuneScape. Science fiction is thinking about what life could realistically be like in the future. MechScape. One new aspect of combat in MechScape may be the use of vehicles. A lot of Darren B's Pliigi concept art include what look like vehicles. Examples include the Pliigi Tutorial Level 0 Land Vehicle and the "Robotic Snail". The different physical features of each of these vehicles may give it different strategical advantages and disadvantages, perhaps creating several strategic triangles, squares, etc. (similar to the combat triangle in RuneScape) in addition to simply having advantages or disadvantages. Some of these might include movement speed, rate of fire, weapon types, defense, and cost, just to name a few. In addition to the concept of vehicles, the concept of species increases the possibilities fourfold. Each species may have its own advantages and disadvantages and (possibly) an entire separate range of weapons and other equipment. Instead of RuneScape's familiar click-and-wait-style combat, combat in MechScape, if handled correctly by Jagex, should truly be dynamic in that it is realistic.

Realism alone, however, won't satisfy the very meaning of the word "game" without entertainment. In fact, the very reason people play games is for enjoyment, and the very definition of the word "game" is that they're there for the purpose of entertainment. And, as MechScape is a game, it is also there to entertain people (obviously). We have already concluded that combat must be realistic, but how can you make it realistic while still making it a fun experience? Another article on Massively states, "Mechscape will capitalize on that by providing a science fiction world and more complicated gameplay ..." (source). The "more complicated gameplay" could refer to any number of things, but it would be very unlikely for Jagex to state this, of all things, if it is related to some minor aspect of MechScape. Additionally, another article on Massively states, "MechScape, as the project is currently known, will feature deeper gameplay than its fantasy cousin to target a brand new audience." (source). The fact that Jagex wants to target a new audience is key. This college-age audience of gamers has grown up playing many fast-paced FPS games such as Half-Life. Therefore many of these gamers will enjoy and be able to identify with a fast-paced game. Additionally, Mod MMG, CEO of Jagex, has said, when asked whether MechScape would involve a WASD or point 'n click control mechanism, "Yeah I think we managed to get the best of both worlds" (source). This further supports that gameplay could be fast-paced. Movement, for example, could be controlled with WASD while aiming (e.g., using guns and other long-range weapons) and using menus could be controlled with the mouse. This custom control mechanism supports that MechScape will feature fast-paced combat (similar to 3D FPS games), thus identifying with the targeted age group for MechScape, who have grown up playing 3D games with fast-paced gameplay.

However, there might be more going on here than what it seems like on the surface; remember when the first random events showed up in RuneScape? When thousands of accounts were banned? When the player-killing in the Wilderness was removed? When unbalanced trading was removed? I can go on and on about the different things Jagex have tried to resolve the problem, but it all boils down to the fact that they have wanted to completely destroy one thing--real world item trading. The single reason I feel gold farmers, as they are known, were (and perhaps still are) so successful in RuneScape is that the perfect conditions for gold farming are simply there in RuneScape. Every single method gold farmers have ever used to make money has been a grind technique. You can't really stop that by adding hindrances like random events in; the only way to really stop gold miners is by introducing variation; perhaps through a task system for traditional skilling or much more diverse monster attack strategies. For example, perhaps Jagex will make safe and dangerous areas in MechScape. The dangerous areas would be constantly under attack, but training here would have its own advantages. As far as combat goes, my opinion is that dynamic combat is most likely what Jagex meant when they stated that RWT would be tackled at a core design level.

So, how do you think Jagex will approach combat in MechScape and do you agree that it will be an essential part of their strategy to eliminate real-world trading?

MechScape and Community News


Twitter Comment Removed
Jagex has removed the comment promising MechScape soon from their Twitter account. (Read more)

Andrew Gower's Clan Chat
Andrew Gower was in his clan chat this week, and responded to a couple questions about MechScape. One thing we learned was that MechScape is not near to being ready. Another comment indicated that MechScape will have skills but they will be handled in a very different way to RuneScape. (Read more)

Jagex Video Editor Vacancy
Jagex is looking to hire an individual to "produce gameplay and promotional videos for all current and upcoming products". (Read more)

The Tenth MechScape Post
It has already been ten weeks since the first MSP posted! I'd like to thank the staff for the hard work they put into them each week, and to the community for reading them each Saturday and for participating in the discussions. So thank you, and hopefully there will be many more to come! -mike470

Previous Issues:
MechScape Post #9: Freeplay in MechScape
MechScape Post #8: The Future of MechScape World
MechScape Post #7: Situational Awareness: How the Concept Applies to MechScape
MechScape Post #6: Removing the Need To RWT
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard's Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership

Footnotes
Contributors: Brenden, Ren (Content Research Team); Asfastasdark, Max, mike470, Psioptics, Xela, zepherusbane (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
Rick Astley
Gratulations for having the tenth MechScape post!

I hope it's not fully combat, but something for everyone.
Ritter
can't wait for mechscape!
Ren
QUOTE (Rhhh4 @ May 9 2009, 02:57 PM) *
I hope it's not fully combat, but something for everyone.

All signs point to it having a heavy focus on missions and multidimensional storytelling, so I doubt it'd be all combat. Similarly, while it won't have RuneScape-style skills it seems like it will have skills, and we've already seen lava harvesters.
whovian39
lol i wonder how different combat will be. blink.gif I bet it involves guns!

Gratz on 10th post!

QUOTE (Ren @ May 9 2009, 03:11 PM) *
QUOTE (Rhhh4 @ May 9 2009, 02:57 PM) *
I hope it's not fully combat, but something for everyone.

All signs point to it having a heavy focus on missions and multidimensional storytelling, so I doubt it'd be all combat. Similarly, while it won't have RuneScape-style skills it seems like it will have skills, and we've already seen lava harvesters.


Yeah but they have said this won't be like runescape in space
Asfastasdark
QUOTE (whovian39 @ May 9 2009, 10:52 AM) *
QUOTE (Ren @ May 9 2009, 03:11 PM) *
QUOTE (Rhhh4 @ May 9 2009, 02:57 PM) *
I hope it's not fully combat, but something for everyone.

All signs point to it having a heavy focus on missions and multidimensional storytelling, so I doubt it'd be all combat. Similarly, while it won't have RuneScape-style skills it seems like it will have skills, and we've already seen lava harvesters.


Yeah but they have said this won't be like runescape in space


Yeah, but that could refer anything. But seeing as combat is such a huge part of almost any game, that is probably one of the things Jagex were referring to.
Never
I really like the idea of safe and dangerous areas. might not be pvp related but if there was a war going on similar to god wars with npc's then training in that area would obviously be hard, but maybe there'd be something equivalent to a rune ore rock around there? I can't wait to see what's going to happen.
urantis
To be honest...It kind of turns me off when i hear its nothing like runescape. Because currently i'm addicted to runescape and i love it

i'm really hoping its as addicting
but i've played so many mmo's with different styles and most of them don't compare to how addicting runescape is

i love the grinding of runescape knowing that i'm getting ahead of some people and getting a higher level
whereas in most mmo's....theres no highscores or idk not much of a competition or at least thats how i feel in other mmos


i just hope theres something as remarkable in mechscape as there is in runescape
Asfastasdark
QUOTE (Never @ May 9 2009, 11:38 AM) *
... but maybe there'd be something equivalent to a rune ore rock around there? I can't wait to see what's going to happen.


Yeah, that's exactly what I was going for. And with stuff like that, it would actually be worth it to risk your life in those areas.

@urantis: I bet Jagex will have come up with something good. happy.gif I can't imagine them having worked on this game for 2.5+ years and then releasing it, and it turns out it's very mediocre. No, I think that it will be different from RS in different ways than just that. Goes beyond my imagination... after all, they've had more than two years to think about it. biggrin.gif
nich
QUOTE (urantis @ May 9 2009, 11:39 AM) *
To be honest...It kind of turns me off when i hear its nothing like runescape. Because currently i'm addicted to runescape and i love it

i'm really hoping its as addicting
but i've played so many mmo's with different styles and most of them don't compare to how addicting runescape is

i love the grinding of runescape knowing that i'm getting ahead of some people and getting a higher level
whereas in most mmo's....theres no highscores or idk not much of a competition or at least thats how i feel in other mmos


i just hope theres something as remarkable in mechscape as there is in runescape


Ya,
we know that the skills in mechscape are going to be completely different in how they are apart of the game, but i hope that there is still a way to show how much work you have put into your character.

Anyways, I love combat minigames and pking and pvp and bh pvp, and even though itll be very different, I'm sure ill love the combat system on mechscape
Cyph3r
QUOTE (urantis @ May 9 2009, 05:39 PM) *
To be honest...It kind of turns me off when i hear its nothing like runescape. Because currently i'm addicted to runescape and i love it

i'm really hoping its as addicting
but i've played so many mmo's with different styles and most of them don't compare to how addicting runescape is

i love the grinding of runescape knowing that i'm getting ahead of some people and getting a higher level
whereas in most mmo's....theres no highscores or idk not much of a competition or at least thats how i feel in other mmos


i just hope theres something as remarkable in mechscape as there is in runescape

Well I'm sure there'll be hiscores, and seeing that there are skills, you will be able to compete with them, just not with grinding :)

Interesting read Btw :P
displayname
i never should have known about this website. the more i read, the more i cant wait for mechscape, wich drives my mad! maaaad!!!
maddog1000
I hope the it is alot more like a fps, that would make me happy happy.gif
Mechmania
Ok i have some critques I bevilve the andrew gownr saying it is nowhere near being rady in not a fact. He said "No it is not nearly ready :)" in which he may have meant that it is not nearly ready it, it is ready.

~mechmania
DragonsRage
i really hope combat in mechscape would have different moves and stuff. i also hope its not ALL combat because thats why i hate World of Warcraft ®...everything in WoW is combat related so mechscape should be like 45-55% combat
ecto
I think combat in runescape is dull. I hope you are correct about a more fast paced combat system being implemented in mechscape.
Pliigi
Nice post happy.gif

QUOTE
Almost as if reading our minds (or mine, at least), Jagex's development motto for MechScape is "this is not RuneScape in space" (source). RuneScape's combat is very much unlike many other 3D games This simple quote is, for the most part, concrete evidence that MechScape's combat system will be very different from RuneScape's.


I don't really agree that their motto has much meaning beyond that it's very different from RuneScape, actually.
urantis
ya hopefully it will be fast and maybe slow at sometimes

I just hope it takes as much dedication as it does in runescape to get something higher....thats what i love about RS


oh and sorry....great article, really got me thinking :)
nerdboyxxx
Lets hope that they do combat as well as I am hoping. Nice article dark smile.gif
Asfastasdark
QUOTE (Pliigi @ May 9 2009, 04:07 PM) *
I don't really agree that their motto has much meaning beyond that it's very different from RuneScape, actually.


Me too, but of all the things they could have been referring to, combat must have been at least one of them.

And: thanks, everyone. biggrin.gif
Ragalshnagal
QUOTE (Asfastasdark @ May 10 2009, 02:41 AM) *
QUOTE (Pliigi @ May 9 2009, 04:07 PM) *
I don't really agree that their motto has much meaning beyond that it's very different from RuneScape, actually.


Me too, but of all the things they could have been referring to, combat must have been at least one of them.

And: thanks, everyone. biggrin.gif


Nice article, afad.

I'm just browsing through the forum again :p

Leave me your msn.
killrrhubarb
Nice post Asfastasdark, I hope Mechscape is very much like this, if not the same.
It would be much more appealing for the elder generation if it were like this.
Lord John
Sounds cool. Fast paced combat is what I like to hear!
Asfastasdark
QUOTE (Ragalshnagal @ May 10 2009, 07:30 AM) *
QUOTE (Asfastasdark @ May 10 2009, 02:41 AM) *
QUOTE (Pliigi @ May 9 2009, 04:07 PM) *
I don't really agree that their motto has much meaning beyond that it's very different from RuneScape, actually.


Me too, but of all the things they could have been referring to, combat must have been at least one of them.

And: thanks, everyone. biggrin.gif


Nice article, afad.

I'm just browsing through the forum again :p

Leave me your msn.


Sure, it's sander-degroot@hotmail.com. But don't try to email me; I've forgotten my password and I'm only logged in through the "remember my password" thing in MSN. tongue.gif
Rozzatron
10th article YAY!!!
Anyway, I'm glad to hear that the combat will be better than runescape's.
Ren
QUOTE (Rozzatron @ May 10 2009, 09:50 PM) *
Anyway, I'm glad to hear that the combat will be better than runescape's.

Remember that these are only speculations which take into account Jagex's public statements, and are not based on any privileged information. Only Jagex knows what combat will be like in MechScape at the moment.
Logan
MAN I cannot wait for mechscape now, its guna make my head implode!! nuke.gif wallbash.gif
Rozzatron
Ok, I'm glad to hear that the combat might be better than runescape's.
Ecljpse
The combat sounds sooooo good! I really hope they put some pvp in though. nothing would make me happier then to shoot explosives/energy based weapons into the cockpit of some noobs Mech.

On a side note though: I feel Mechscape's main focus will be on a intricate storyline and universe. I feel jagex wants the community to be based around more the storyline and plot then the EPIC BATTLE YOU PWNED IN LAST NIGHT. Kind of thing.
blahblahman0
I think thats a good quote to have, not being runescape in space because Jagex is mostly known for the long list of people that play the game and will confuse it for a runescape in space sorta deal

QUOTE (Mechmania @ May 9 2009, 12:26 PM) *
Ok i have some critques I bevilve the andrew gownr saying it is nowhere near being rady in not a fact. He said "No it is not nearly ready :)" in which he may have meant that it is not nearly ready it, it is ready.

~mechmania


With all the leaks in the world, why would that one be safe and unknown? If it was ready, word would have gotten out already about it. Unless everyone was sworn to secretsy, I dont think its done.

Ren
QUOTE (blahblahman0 @ May 12 2009, 11:29 AM) *
With all the leaks in the world, why would that one be safe and unknown? If it was ready, word would have gotten out already about it. Unless everyone was sworn to secretsy, I dont think its done.

Jagex employees are required to sign a Non-Disclosure Agreement and agree not to disclosure company secrets. In the case of MechScape's release based on other statements it seems like we're still a few months away, but possibly not more than a few months.
blahblahman0
QUOTE (Ren @ May 12 2009, 08:56 AM) *
QUOTE (blahblahman0 @ May 12 2009, 11:29 AM) *
With all the leaks in the world, why would that one be safe and unknown? If it was ready, word would have gotten out already about it. Unless everyone was sworn to secretsy, I dont think its done.

Jagex employees are required to sign a Non-Disclosure Agreement and agree not to disclosure company secrets. In the case of MechScape's release based on other statements it seems like we're still a few months away, but possibly not more than a few months.


That makes sense, more sense then them being done with it. With all the work it seems like they do on this game, arent they worried about over doing it and making something that people are going to have a hard time understanding? Most games are a work in progress, and it seems like they are trying to hit a home run right out of the gate.
Asfastasdark
QUOTE (Ecljpse @ May 12 2009, 02:09 AM) *
On a side note though: I feel Mechscape's main focus will be on a intricate storyline and universe. I feel jagex wants the community to be based around more the storyline and plot then the EPIC BATTLE YOU PWNED IN LAST NIGHT. Kind of thing.


Yeah, I think so too. Many quotes focus on the storyline so it seems like that will play a big role in MechScape.
GameManXD
QUOTE (Rhhh4 @ May 9 2009, 04:57 PM) *
Gratulations for having the tenth MechScape post!

I hope it's not fully combat, but something for everyone.

Me too, combat/fighting only would ruin the game from many people!

QUOTE (nerdboyxxx @ May 10 2009, 12:48 AM) *
Lets hope that they do combat as well as I am hoping. Nice article dark smile.gif


If you are hoping: "not too much fighting but still some" then I'm wishing for same.
drakolord7
I'm quite interested in how MechScape will work. Good article. thumbsup.gif

Their motto of "This is not Runescpe in Space" reminds me of Blizzard's motto when they were making the original Starcraft "This is not Warcraft in Space"
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