
Issue #6 - 11 April 2009
Removing the need to RWT
Written by Zheph
Hello everyone, I’m Zheph and welcome to this weeks edition of the MechScape Post.
Throughout this article I will be discussing possible ways Jagex plans to remove the need to Real World Trade in MechScape.
In their interview with Massively at GCD09, Jagex stated that “[MechScape] will have its own mechanics, its own storyline and a planet-based, non-linear game experience unlike anything they’ve [Jagex] tackled before.”
When you look at offline Role Playing Game’s, there’s not really all that much to do. You might run around touching enemies to initiate a battle or have them randomly initiated for you, with the occasional mini-game thrown in here and there. That doesn’t sound all that interesting, but it’s the storyline that makes the game desirable to play. In a way, Massively Multiplayer Online RPG’s are similar to this. There are skills to train, enemies to defeat, and a few quests thrown in here and there; some that progress into deeper, more epic stories, and others that don’t. The problem with MMOG’s is that the quests’ stories aren’t engrossing enough. Often you’ll find people looking up guides on how to complete a quest just for the rewards, not to find out what happens next.
If MechScape was largely story-driven it could use higher quality cut scenes than those used in RuneScape to help drive the story forward bringing the player deeper into it. Then you would start to get some of the characteristics that make offline RPG’s so successful.
So what happens when the story runs out? Well, Jagex has mentioned, “The game centers around the tension among four distinct species, each with their own look, abilities and back stories. Throughout the game, players can choose their alliances, which shape the path of their adventure.” This would lead to players creating multiple accounts to play over each possible story that is available, which would also lead to players trading items over each of their accounts to give themselves an advantage; which is currently against RuneScape’s rule number 8, Multiple logging in, and possibly MechScape’s too.
Of course, even with 4 different races, the story content in MechScape would have to end somewhere. So what to do after that? Jagex has hinted towards “cloning, player-built vehicles and even spaceship building eventually”. It would seem there are at least some forms of crafts in MechScape. Once again, Real World Trading pops its head up. Jagex doesn’t want to see a large group of bots gathering all the materials from a spot to produce a huge quantity of vehicles to sell to players. Since this has been one of the largest problems in RuneScape, it would certainly be a priority for Jagex to get it out of the way in MechScape.
One possible solution is making a player’s vehicle or spaceship their treasured possession, just like a Captain and his ship. Players could gather parts over time, and eventually have the right bits to put together their vehicle. This would be a big achievement in itself, but they wouldn’t stop there. They want to keep getting better parts and perhaps weaponry for their vehicle, and it would be quite an exciting event to get your hands on the best materials for your vehicle.
What I’m saying is that a vehicle would be made from scratch by a player over a long period of time, and can’t just be produced by a group of bots in 10 minutes. While some parts might need to be created by gathering a certain amount of materials, it may not be necessary to level up to get the materials. Instead of the levels, gaining the parts would be the achievement, thus removing the grinding mechanic from MechScape, as Jagex said they would. This, however, isn’t limited to just vehicles or ships. We just don’t know what other types of crafts will be available in MechScape.
Necessities in MechScape may not be in such high demand as RuneScape, such as food or potions. With the graphics being stepped up from RuneScape, and getting a totally new look, there may be a lot more realism in MechScape. When you’re flying around in space, you don’t order a lobster, and you most definitely don’t have a meal while in the center of gunfire. This would lower the demand of the necessities, hopefully with the required materials to make them being widely available and easy to get, removing the need to RWT to gather huge amounts, also resulting in a dramatic reduction of account scamming that takes place. Jagex mentioned MechScape would be planet-based, so hopefully you would be able to get the same materials on each planet.
By now it seems obvious that the features found in Medieval and Fantasy genre games don’t mix well with the sci-fi genre that MechScape is to be. Jagex discovered that the sci-fi MMORPG’s were just Fantasy games set in a futuristic universe, so they identified what mechanics made a good sci-fi game and have created MechScape using most of these to better develop it.
So why aren’t the Fantasy mechanics working with sci-fi? It’s quite simple. The genres are completely different. Fantasy contains a large amount of magic and monsters, and little to no technology. Sci-fi is quite the opposite. It often speculates about what could be or what could have been if science or technology was better, and is generally set in a universe different from our own. It will often include guns, robots, aliens and space travel.
It just doesn’t work to take fantasy and mix it with sci-fi. It’s not as fun to cut down a robot with a sword as it is to cut down a Goblin, just as it isn’t as fun to blow up a Rat as it is to blow up a giant Mech. So rather than running up to something and hacking away at it, you could be leading a team and taking cover while shooting at an oversized robot. Perhaps this is what we’ll see in MechScape. Now wouldn’t that be fun?
It may not be just the story in MechScape that could make the game so appealing. RuneScape’s former content manager, Imre Jele, said, “To be honest, I think instead of real-world trading, games have to be designed in a way they provide enough fun while you are getting somewhere; if I am incapable of providing you with enough fun while you collect that 1000 gold for a steed, then the game is not good enough”. This makes it apparent that Jagex has identified that a fun game is a good game, and obviously that’s what they plan to make MechScape. But with no grinding, what will they do?
They could make a basic, fun style of gameplay, throw it into the story and say “Here’s the game”. But Henrique Olifiers mentioned in his and Geoff Iddison’s interview with Massively at E308 that “[MechScape’s] going to be the next step or two beyond Runescape HD in terms of technology, and a slightly more mature product. Their view is that, as players grow older with the fantasy product, they’re going to want something a little more in-depth, deeper. That said, they don’t feel that players will want to give up the jump-in jump-out portability of a browser-based game.
MechScape will capitalize on that by providing a science fiction world and more complicated gameplay, all via your standard web browser.” While MechScape will be appealing to all sci-fi fans, its complexity may be a bit too much to handle for your average young gamer.
I expect MechScape will feature a new style of never-before-seen gameplay that will be a joy to play. I’m sure many would agree that most MMORPG’s feel like a chore to get onto and play, and that’s not the way games are supposed to be. People set themselves goals, go for achievements, and that’s what drives them to play. They just want to reach a certain level, get good equipment and enjoy what they’ve got; It’s getting to that level that’s the problem. The huge amount of grinding needed to reach such high goals is daunting to some so they turn to Real World Traders as a last resort to do everything for them.
Jagex have surely overcome this problem by making the game so enjoyable to play that players would never consider getting someone else to proceed in the story for them. It would be like giving someone your Playstation or Xbox, a bit of money and saying “Beat this game for me.” You’d never do that. You would be missing out on the experience of playing, which, ultimately, is the point of the game. I’m sure Jagex put their utmost into adding that experience into MechScape.
That concludes this editorial. Thank you for reading and Happy Easter!
MechScape and Community News
New Pliigi Badge:
This week we added a new Pliigi badge! This has been given to users who participated in the Pliigi April Fools event. (read more)
Free-to-play RSOF:
The RuneScape Official Forums are now open to free players who meet the necessary requirements to post. Those who meet these requirements can now post in the "Approved MechScape Discussion Thread".(read more)
Mod MMG and Andrew Answer Questions In Chat:
Mod MMG and Andrew were in Mod MMG's chat this week and answered a few questions pertaining to MechScape. (read more)
ThirdScape and Micro-transactions
This Friday Mod MMG spoke against micro-transactions in MMORPGs. In addition to this, the "Head of MMORPG 2010" position is yet to be filled, putting in question both the future of ThirdScape and the payment model of the future MMORPG. (read more)
Previous Issues:
MechScape Post #5: The Hype Surrounding the Release Date of MechScape
MechScape Post #4: Gerhard’s Influence on MechScape and Jagex
MechScape Post #3: A Great MechScape Flood?
MechScape Post #2: The MechScape Environment and Concepts
MechScape Post #1: MechScape Clan Leadership
Footnotes
Contributors: Brenden, Garanaw, Ren (Content Research Team); mike470, Oscar, Psioptics, Xela, zepherusbane, Zheph (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
