
Issue #4 - 28 March 2009
Gerhard's Influence on MechScape and Jagex
Written by mike470
Hello reader! My name is Mike, and I am the Editor in Chief and a Senior Moderator here on MechScape World. In my editorial I will be discussing how Mark Gerhard, the new Chief Executive Officer (CEO) of Jagex, will have an impact on MechScape and the future of Jagex.
MechScape:
Throughout the entire Iddison (the previous Jagex CEO) era, Jagex hardly, if ever, confirmed that MechScape was even a game. Rumors were ignored; all we had was Ren's research, the E3 video, and a few articles to guide us. Then, longer than a year and a half after MechScape was first discovered, Gerhard became the CEO of Jagex. Since then, their views on fansites have changed dramatically; to quote Mod Mark H on a post he made on the RuneScape Official Forums, As for Fansites... It's true that in the past we treated these sites like a potential danger. As times change, so have we and thanks to Mark Gerhard's approach and enthusiasm we've come to realise that just because we had done something one way in the past didn't make it the *right* way. Fansites are full of extreme dedicated, loyal players who really love RuneScape. Same as the people here on the RuneScape Forums are. We already communicate (well, we try!) with player's here but we've neglected the fansite community for a long time. Now we want to extend a hand of friendship. I hope that can explain why we've been doing all these things. " (link to thread)
As we have already seen, Gerhard's influence on the growing MechScape fan base has been huge; he has generously given MechScape World concept art, answered some questions, and more! Even before the game is released he is playing a large role by interacting with MechScape World. This both increased the number of MechScape fans and led to a lot of excitement for MechScape.
Behind the scenes I assume that Gerhard is doing many things to ensure that MechScape fulfills its claim to be aimed towards a more mature audience. Before Gerhard came, RuneScape was drifting deeper and deeper into the ?€œchild zone", with many RS updates aimed towards attracting a younger audience. Upon Gerhard's arrival, he clarified that RuneScape is not a game just for young kids (although he did realize that Iddison was moving in that direction). To prove his point, he loosened the chat system's censor and removed several security tips which could be seen as patronizing for older kids.
One thing we know about MechScape is that it will have a membership system similar to RuneScape's, meaning that both free to play and pay to play players will have a chance to play the game. As Gerhard said in his first post as CEO: ?€œWe will continue to improve the free game and, crucially, make it as fun as possible because we know that this is the way that everyone first discovers RuneScape;?€? he is discussing how they plan to improve the free to play gameplay of RuneScape.
Now, a lot of people seem to assume that just because RuneScape has thousands of hours of free to play content then so will MechScape. While we do know that MechScape will have free content for users, I do not expect there to be a mass amount of free content like there is in RuneScape. This would be bad for Jagex, as it would take away from their profits by driving their subscribed RuneScape members to come and play the free version of MechScape, thus making them in competition with themselves. Too much free content also leaves many opportunities for gold farmers as well (Jagex claimed that they have solved real world trading problems, although I have my doubts).
I also expect more in-game events taking place between staff and players, just like we are beginning to see with RuneScape. Things such as Mod Wars (moderators vs. normal players), events taking place at minigames, etc. are things I hope to see in MechScape. As well as this, I assume Jagex will be taking advantage of the many social networking sites out there (such as Twitter, Facebook, etc.) and use them more often to post events, updates, and other things related to them.
Another area for speculation is how and when they plan to release MechScape. Gerhard obviously realizes the growing problem in today's gaming industry: incomplete releases of both games and updates. Game releases that are rushed are usually buggy and do not reach their maximum potential; whereas releases that are taken slowly and are released when ready are usually smooth and have few to no bugs. As Gerhard said, he will release the game when it's ready, and that is much more reassuring than to hear a date that may be rushed.
Jagex:
As the new CEO, Gerhard will clearly have an influence on how Jagex develops over the next few years. Currently, not even two months after he was announced CEO, we have already seen many changes in how Jagex is being ran.
For one, Jagex has evidently been more in contact with the fan base (of both MechScape and RuneScape) than Jagex has been in years. Since Gerhard became CEO they have generously taken part in an interview with MechScape World, a Q&A session, answered questions in Mod MMG's clan chat (although the chat currently suspended due to it being considered too exclusive), and given us never-before-seen MechScape concept art. In addition to that, the RuneScape staff has also answered hundreds of questions that were asked on the RuneScape Official Forums. In the future, I see Jagex being very interactive with their community by having more in-game events, talking with fansites, etc. While Iddison firmly believed that Jagex's infrastructure was more important than the game itself, Gerhard can see that the community is the most important part of any game.
Iddison constantly focused on how the media thought of Jagex - always being involved with developer conferences and interviews with game sites and making sure Jagex was always in the spotlight somewhere. While there is nothing wrong with that, there were many problems with the community interaction. Many people did not know Iddison was even the CEO for a long time, they still believed Andrew was still in charge (he was, and still is, the lead developer). Jagex hardly spoke out to their community and the fan base seemed unnoticed; especially after the trading updates back in December, I believe some of the community was beginning to feel invisible.
One of the significant aspects of RuneScape is its legacy, as it has gone through numerous major changes in its gameplay, while the initial content largely remains unchanged. In order to combat real world trading they have had to make difficult compromises. Many people, me included, feel that they made a compromise too many in terms of the changes to the Wilderness and free trade, and I am yet to feel that the measures they have taken to redress these losses are nearly sufficient (although they have announced some interesting plans for Bounty Hunter).
Jagex now have more support staff than ever, but they also have far more players. With two brands on the go and a third soon to be released they need to improve their staff-to-player ratio to ensure that players get the level of customer service which they expect and deserve, and unfortunately, considering the some of the complaints that there are, this does not seem to be the case.
While unhappy about their past decisions, I still remain hopeful about the future of Jagex and MechScape. I hope that Jagex can work on their issues and turn them into strong aspects of their company.
What kind of affect do you expect Gerhard to have on MechScape? What do you expect of Jagex's future now that Gerhard is in charge? Share your opinions!
-mike470
-MechScape World Staff
MechScape and Community News
MechScape World Interview With Jagex's Head of PR:
On Monday the 23rd, Adam Tuckwell (Head of PR), and two other PR agents from Jagex met for an interview with our lead administrator PoultryChamp. In this interview they answered some burning questions that had been submitted and gave us a better understanding of the game. (Read and discuss the interview)
MechScape Poster:
In addition to the interview with Jagex, they were also kind enough to give us a poster containing a piece of MechScape concept art. Not only was this never-before-seen artwork, but it was also signed by all the employees of Jagex working on MechScape! (See poster)
Higher System Requirements for MechScape:
Due to a higher polygon count, MechScape is likely to have higher system requirements than RuneScape. (Read more)
Jagex Press Release:
Jagex officially announces Mechscape in a press release noting that the game will be released in 2009. In addition to this, they will also be releasing a Brazilian localization of RuneScape. (Read more)
Jagex Named Company of the Year:
Two days ago, Jagex was named company of the year in Business Excellence Awards 2009. (Read more)
Footnotes
Make sure to read MechScape Post #1, MechScape Post #2 and MechScape Post #3.
Contributors: Ren, Ed5, Brenden (Content Research Team); mike470, zepherusbane, Xela, Max, Oscar, Pipinowns (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
