And Ed5, we were just joking in Skype... Jagex isn't getting sposored by Miller Genuine Draft.
What was the surprise?! An interview! Not just any interview. Yesterday (23rd) my time was spent, as Ren sat on pins and needles, driving to Seattle to meet with the Jagex Head of PR, Adam Tuckwell. He's positively evil!

(Ashley, Adam, Catharine, anonymous Starbucks employee with a funny face)
Laura's Interview with Adam Tuckwell
Featuring questions by the site members!
1) The biggest question on everyone's mind: When is MechScape coming out? If you cannot answer this, then what are the signs we should look for that MechScape is coming soon?
Adam: Sadly we are keeping the answer to that very close to our chest. In truth we want to get the game launched when it is ready, polished and full of compelling content to keep everyone busy. We know that there is a lot of excitement about the game and it is really great watching the excitement grow. The player anticipation is a real motivator for us to release the best game that we can.
2) We've heard from Mod MMG that there will be a race of pliigi. What other races may there be, and how many of them will be playable?
Adam: Certain elements of the game are a closesly guarded secret. I can't confirm anything right now, but we will be passing more information soon.
(Note: There will be playable races and Pliigi will be one of them. Adam was unaware of what Mark said the other night as he was traveling.)
3) While MechScape is aimed at an older audience it is still appropriate for younger players. Have you ever consider it having rated content or the possibility of disabling the chat filter?
Adam: We have designed the game so that it will appeal to everyone who is interested in Science Fiction. We believe that the content will appeal to an older demographic but as the game is a truly online game it is not necessary for it to be rated.
4) What do you feel are the main lessons you learned from RuneScape which you took into account when working on MechScape?
Adam: Since launching RuneScape HD last summer our technology team has been hard at work developing the game engine. Players can expect to see an extremely different looking game to RuneScape.
5) Could you please explain the gameplay of MechScape in detail? As of now you may only walk around in RuneScape by using your mouse, and leveling up is very tedious. Will MechScape have more advanced user controls?
Adam: Levelling in MMO's can be tedious and some games make levelling difficult in an attempt to cover for a lack of content. We are approaching game design in a totally new way, player progression will be unlike any other MMO currently on the market and we are sure that you and the other MechScape world followers will love it.
6) Various RuneScape stats can be levelled much quicker now than when they were initially introduced, which some argue lessens the achievement of early players. Do you expect the same to happen with MechScape?
Adam: As MMO's grow with additional content added there is a natural progression for content to become more difficult as it is added. Therefore, earlier quests or challenges will usually be easier to complete than the subsequent updates. In our games it is never the intention to lessen player achievements and we have put checks in place to ensure that this will not happen in our games in the future.
7) Let's talk character and "vehicle" design. How customizable will characters and vehicles be?
Adam: We are proud of our character customisation in all our games and we think that we will offer gamers a very wide variety of customisation for their characters which we will continue to focus on in all our future products.
8) Will the Beta Launch be free or will only paying members be allowed to enter the game, in the Beta?
Adam: We have a number of valued subscribers who have been loyal to Jagex and it is only right that we thank them. Current subscribers will be given access to the Beta and it will be free to play.
9) I've noticed that much of MechScape's concept art closely resembles Miyazaki movies such as Nausicaa and Castle in the Sky. Was Miyazaki an inspiration? What are some inspirations that brought MechScape together and gave it it's style?
Adam: The game has been inspired from a variety of areas, movies, games, and fiction all compiled together to get a truly unique gaming Experience.
10) Jagex has previously stated it would be tackling Real World Trading at a "core design level". Could you expand on this?
Adam: We are committed to abolishing RWT from all of our games. In MechScape we have designed the game to remove the need for RWTing. It is difficult to expand on what we have done for MechScape in particular until it is launched, we don't want to give RWT any clues.
11) A serious recession is slamming the UK right now. Gaming is known to be one of the booming industries right now. Is Jagex expected to ride out the recession and perhaps even turn a larger profit than 2008 in this frigid economic environment?
Adam: The UK, as with most of the world, is experiencing a financial slowdown. We have very popular games which are competitively priced, and we are confident that we will be able to ride out the recession.
12) Is Jagex planning to initiate any plans to further stop not just Real World Trading, but also cyber crime and child predators?
Adam: Cyber crime and child predators have no place in our games and we work tirelessly to remove any trace of them from our games. We have over 150 staff working 24/7 to provide player support and ensure that our games are safe and enjoyable for all of our users. Jagex has also worked closely with organizations that focus on ending cyber crime, and we have become well known in the industry for our level of safety and security.
13) Is Jagex planning to expand the customer support anytime soon? Last I heard, there were less than 300 support staff for more than 10 million players!
We have over 380 staff of which over 150 are dedicated player support staff. We have one of the most well respected support teams in the industry and would never compromise on player safety. In addition to the paid employees we have a large band of players moderators who, in their free time, support players and help moderate the game.
14. Our administrator, Ren, is planning to take over Jagex by getting your staff addicted to Space Pie. What is the antidote and where can we find it?!?!? -- phoneline cut; static --
Adam: Jagex castle is protected by an army of exploding sheep who have been trained to sniff out and eat Space pies. We believe that this army will keep us safe from harm.
In addition to the questions, here are some other highlights from the meeting with Adam:
March 23, 2009
- Jagex has demo'd the game to their PR agency, and the response from PR agents Catharine and Ashley was "very cool."
- MechScape has been worked on since 2006.
- MechScape, upon release, will be the size of the current world in RuneScape. It is a large game, nothing of which has ever been seen before on the web, and will differ totally from RuneScape.
- MechScape already has 1 YEAR of content updates waiting in the pipes!
- When asked the question of whether MechScape will be a more grunge type of Mech. or a futuristic Mech, the answer was Futuristic. I sort of confused him on that.
- MechScape has a dedicated team of 70 people that are in charge of supporting MechScape and only MechScape.
- Samantha H.'s MechScape concepts are not part of the official MechScape. This specific image from Darren B. is not part of MechScape.-Redacted
QUOTE
Hi Laura,
Great to meet you yesterday. Just to confirm the Darrens art work IS genuine! I think you got confussed with Kris F whose art is not MechScape. Hope that that helps.
Regards
Adam
Great to meet you yesterday. Just to confirm the Darrens art work IS genuine! I think you got confussed with Kris F whose art is not MechScape. Hope that that helps.
Regards
Adam
- MechScape World was the key reason they changed their policy towards fansites!!
- The developers and artists of MechScape find great joy in reading our posts and love the feedback. Keep it comin'!
- Adam will be happy to answer follow-up questions to this post.
To end this post with a breath-taking announcement, I was presented, as a gift to MechScape World and a thank you, with a poster signed by the MechScape staff! Now, when I got home it was dark so the poster's brilliant artwork is kind of fuzzy. I promise to get better pictures in the daylight. This poster is absolutely gorgeous and every detail is wonderful.

(Large Version)
If you think this is great, you should review our past topics regarding concept art and game information. In our Official News for MechScape section we list dozens of confirmed information bits about the game. Concept Art #1 depicts a lava harvester, whilst Concept Art #2 shows us some style from the game. And just last week Mod MMG (Mark Gerhard) answered a few very important questions about MechScape! These are past topics you should not miss (oh, and check out Henrique's Q&A).
