While not researching MechScape I also research other Jagex-related goings on. Here is the results of what happened before RuneScape's release and a little of what happened after:
-- Prior to DeviousMUD ---
* 1995-1996: Andrew creates Parallax Painter, Battle Zone and Destruction Imminent (published by Goodmans) on the Atari ST under the name Cunning & Devious Games. This group consisted of Andrew, Paul and Ian Gower as well as Peter Oliver.
* 1997-1999: Andrew goes to uni. There he discovers text-based MUDs (source) and works as a freelance Java programmer (and attends a weekly folk-choir).
-- DeviousMUD ---
* 28 September 1998: Andrew Gower announces on Usenet that he is half way through writing his own graphical MUD (source).
* Circa February 1999: Andrew's personal website discusses DeviousMUD and says it has been in development for 7 months. In August 2001 Andrew re-posts the map from this website and comments that "The world-map is quite interesting, as you can see things have moved from their originally planned locations somewhat, but many locations still have the same names. Also the central part of the map is an aproximate (sic) mirror image of the current map!" and reveals that since its inception it had been "completely re-written several times" (source, source).
* Summer 1999: Andrew creates games for Games Domain and begins using Jagex as a trade name. He also propooses several newsgroups, such as alt.lang.java.games (source).
* Circa October 1999: Andrew updates his website and states: "Well I've put the beta version of devious-mud online, and a few people have tried it out. However I'm having another break from writing it to give me more time to do the other java games I'm working on. It's not really anywhere near finished yet, so I've removed the address from this page. Try again in a few months time! :-)" (source).
-- RuneScape pre-Beta ---
* 9 January 2000: The RuneScape.com domain is registered (source).
* Circa March 2000: RuneScape went into alpha testing, with the test population mostly consisting of people who played on Andrew's other creations (source).
* 17 March 2000 or before: RuneScape is on the coming soon page on the Jagex website (source).
* 28 April 2000: The company Meaujo (492) Limited is registered (source).
* 28 June 2000: Meaujo (492) Limited changes its name to Jagex Limited (source).
* 7 October 2000: Andrew Gower announces that he will pay for sprites for the upcoming game RuneScape (source).
-- RuneScape Beta and Beyond ---
* 4 January 2001: Andrew launches RuneScape beta, which he operates from his parents house in Nottingham (source).
* 21 January 2001: The first RuneScape newsletter is released. "Firsly a big thank-you to everyone who's been playing, and has helped make RuneScape a great success. We only launched just over 2 weeks ago, and we already have over 28000 signed up players, and the game has been played for a total time of over 4.5 years!"
* 22 January 2001: The #RuneScape IRC channel list is registered by Crash on the Jurai network. Andrew later chats with users on this channel under the name MrAndrew and becomes a channel operator.
* 7 February 2001: Second RuneScape newsletter is released. "The most recent addition is a new area in the sewer. This contains 2 new monster types, deadly-red-spiders, and the exceedingly strong 'moss-giant'. If you can survive then the red spider eggs can be used to make a 4-dose strength potion!"
* 6 April 2001: Asgarnia is released... but a map isn't - cue lots of people making their own maps for it.
* 17 July 2001: Andrew announces a record number of 3067 simultaneous RuneScape players, saying "now 1000 seems like hardly any".
* 19 August 2001: Andrew announces on #RuneScape that he intends to attend the ECTS computer show in London to demonstrate his new 3D engine for the Game Boy Advance. I have no idea if he went or what happened with his engine (if you know then please let me know!)
* 28 August 2001: Using Bluerose13x's invaluable Rune Hatchet, Everdred achieves 99 woodcutting and becomes the first player to max out a stat.
* 5 October 2001 (or earlier): Premium RS is announced to be $5 a month.
* 14 November 2001: Andrew removes the forums and adds a dictionary to RuneScape chat filter. Any word which was not in that filter was replaced with the closest word in that filter. "The new RuneScape chat is only intended for role-playing within the game, not for talking about real life!". Lightning became lighting, Bluerose13x became Blurite 13 x, Mod Gower became god power, noob became noon and communicating became impossible.
* 15 November 2001: Andew backtracks on the dictionary idea and opts for a more powerful filter instead.
* December 2001: Andrew Gower, Paul Gower and Constant Tedder start running Jagex Limited as a commercial operation to take over the operation of RuneScape. The company formally acquires the Jagex franchise from Andrew Gower (source). A bug meant that if you said lots of m's then it'd crash people's clients.
* 27th February 2002: RuneScape members (aka premium) is launched.
* 12 June 2002: Andrew announces an engine update which will have a new 3d engine, all new 3d monsters, random generated areas for gorup hunting, interactive player housing maps and interactive music. This later becomes RuneScape 2 which is then renamed RuneScape.
* 24 June 2002: A bug in RSC meant that the angled White Knights' Castle tower ladder was climbable from outside, allowing for people to escape the world and go outside the map on the first floor. Around this time a completely separate 'alpha server' was running to test Jagex's new database back-end (linked to their new customer support system), and people created new accounts on it (they lost these new accounts when the server was taken down, of course, but it was fun while it lasted).
* 1 December 2003: A beta of RuneScape 2 is made available for members.
* 29 March 2004: RuneScape 2 is launched.
















