2003:
QUOTE
Jagex has proprietary network communication and graphics compression technologies which are utilized in all its games. These technologies are continually evolving and form the backbone of our development plans.
RuneScape itself will receive a major core technology upgrade around the beginning of 2003. This upgrade will make RuneScape by far the most advanced Java game in the world and will enable the company to attack and achieve our ambitious targets.
Jagex intends to become a significant operator in all the major gaming markets. Developing and commercializing highly compelling persistent character games that appeal to a wide audience. Our ambition for 2003 is to exceed 100,000 subscribers for RuneScape and begin work on our second game.
RuneScape itself will receive a major core technology upgrade around the beginning of 2003. This upgrade will make RuneScape by far the most advanced Java game in the world and will enable the company to attack and achieve our ambitious targets.
Jagex intends to become a significant operator in all the major gaming markets. Developing and commercializing highly compelling persistent character games that appeal to a wide audience. Our ambition for 2003 is to exceed 100,000 subscribers for RuneScape and begin work on our second game.
2004
QUOTE
Jagex has proprietary network communication and graphics compression technologies which are utilized in all its games. These technologies are continually evolving and form the backbone of our development plans.
RuneScape has been completely re-written in 2003 allowing 'RuneScape 2' to be launched in the first quarter of 2004. RS2 features a completely new games engine and vastly improved graphics for an even more fun playing experience. At the same time we have maintained the 'play anywhere' philosophy that is central to our offering. This upgrade makes RuneScape by far the most advanced Java game in the world and will enable the company to attack and achieve our ambitious targets.
We intend to become a significant online operator in all the major gaming markets worldwide; developing and commercializing highly compelling persistent character games that appeal to as wide an audience as possible. Our ambition for 2004 is to exceed 120,000 subscribers for RuneScape, to take RuneScape into non-english markets and to start a completely new game. By the end of 2004 we plan to be a games company that a lot of people are talking about!
RuneScape has been completely re-written in 2003 allowing 'RuneScape 2' to be launched in the first quarter of 2004. RS2 features a completely new games engine and vastly improved graphics for an even more fun playing experience. At the same time we have maintained the 'play anywhere' philosophy that is central to our offering. This upgrade makes RuneScape by far the most advanced Java game in the world and will enable the company to attack and achieve our ambitious targets.
We intend to become a significant online operator in all the major gaming markets worldwide; developing and commercializing highly compelling persistent character games that appeal to as wide an audience as possible. Our ambition for 2004 is to exceed 120,000 subscribers for RuneScape, to take RuneScape into non-english markets and to start a completely new game. By the end of 2004 we plan to be a games company that a lot of people are talking about!
2005:
QUOTE
We intend to become a significant online operator in all the major gaming markets worldwide; developing and commercializing highly compelling persistent character games that appeal to as wide an audience as possible, based on cutting edge technologies developed in house.
Our ambition for 2005 is to exceed 400,000 subscribers for RuneScape, to take RuneScape into other non-english language markets and to begin the development of a completely new game.
Jagex Limited is the Developer and Operator of the massively multiplayer online 3D adventure
Our ambition for 2005 is to exceed 400,000 subscribers for RuneScape, to take RuneScape into other non-english language markets and to begin the development of a completely new game.
Jagex Limited is the Developer and Operator of the massively multiplayer online 3D adventure
2006
QUOTE
Jagex intends to become a significant operator in all the major gaming markets worldwide; developing and commercialising highly compelling persistent character games that appeal to a wide audience. Our ambition for 2006 is to exceed 750,000 subscribers for RuneScape and to launch in a further three languages.
2007
QUOTE
We intend to become a significant online operator in all the major gaming markets worldwide, developing and commercializing highly compelling online games that appeal to as wide an audience as possible, based on cutting edge technologies developed in-house.
Our aim for 2007 is to continue to develop and improve RuneScape, while at the same time taking RuneScape into other non-english language markets following Germany. And to develop further games using our technologies.
Our aim for 2007 is to continue to develop and improve RuneScape, while at the same time taking RuneScape into other non-english language markets following Germany. And to develop further games using our technologies.
2008:
QUOTE
We intend to become a significant online operator in all the major gaming markets worldwide, developing and commercialising highly compelling online games that appeal to as wide an audience as possible, based on cutting edge technologies developed in-house.
Our aim for 2008 is to continue to develop and improve RuneScape, while at the same time taking RuneScape into other non-english language markets following Germany. And to develop further games using our technologies.
Our aim for 2008 is to continue to develop and improve RuneScape, while at the same time taking RuneScape into other non-english language markets following Germany. And to develop further games using our technologies.
Also in 2008:
QUOTE
In 2008 we plan to release more exciting products, including the upcoming gaming website - FunOrb.com, as we intend to become a significant online operator in all the major gaming markets worldwide, developing and commercialising highly compelling online games that appeal to as wide an audience as possible, based on cutting edge technologies developed in-house.
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Observations
1. It seems to indicate that they've been wanting to make MechScape for a while, but it wasn't until 2005 that they started work on it (perhaps around the time Insight Venture Partners bought a 35% stake in the company) .
2. Note how they say they plan to release exciting products in 2008 *including* the FunOrb website. To me that means that they intend to release other exciting products in addition to FunOrb in 2008. This could mean MechScape, but it could also mean their mobile phone gaming service.
