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Pliigi
http://avistapartners.com/news-events.html

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The Interactive Entertainment Summit 2009


Hosted by Avista Partners

23 November 2009

09:00-17:00

Location: The Hurlingham Club, Ranelagh Gardens, London SW6 3PR, UK

Registration for the Summit is by invitation only. Attendance is limited to maintain an intimate setting and foster dialogue among all participants. You can view the full agenda and bios for all the panellists via the link below. If you wish to attend then contact:
Holly Noble

Avista Partners’ Interactive Entertainment Summit 2009 brings the intelligence, innovation, and leadership of the global game industry together in one place at one time. Through insightful sessions, real onstage conversations, and "startup" presentations, executives from across the sector will present their unique perspective on the Game sector’s future. You'll learn what business models are working and what's coming next. We've built in plenty of time for catching up with old friends and making new acquaintances, and for connecting with the leaders redefining the game sector's business opportunities.

Registration for the Summit is by invitation only. Attendance is limited to maintain an intimate setting and foster dialogue among all participants.

When: 09:00 –17:00, Monday November 23rd, 2009 Location: The Hurlingham Club, Ranelagh Gardens, London SW6 3PR, UK


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1330-1415

MMO Games: Is Distribution or the Games more important to success?

Nils-Holger Henning, CCO, Bigpoint
Simon Usiskin, CEO, MMO LIFE
Mark Gerhard, CEO, Jagex Games Studio
Sarah Rogers, Sales Director, Publishing EU, NCsoft West
Moderated by: Geoff Heath, Strategy Advisor, Independent


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Mark Gerhard, CEO, Jagex Games Studio

Jagex Games Studio is a world leading independent computer games developer specialising in the development of high quality browser based games. The studio is best known for RuneScape, the world’s largest free-to-play MMORPG and FunOrb, the recently released online games portal. Jagex currently employs almost 400 people across two Cambridge studios under the leadership of CEO Mark Gerhard and Jagex’s Founder and Principal Architect Andrew Gower. Underpinning all Jagex games are proprietary network communication and graphics compression technologies, all developed by Jagex’s in-house technology team. These technologies have allowed Jagex to develop and publish multiple online titles which are enjoyed by millions of players around the world. www.jagex.com
Oscar
Ah cool, would be interesting to see if any resultant interviews will leak anymore information on stellar dawn and targets/progress they have made.

I'd love to be able to attend one of these conferences one day, would be really interesting.
killrrhubarb
The topic is whether "Distribution or the Games more important to success?" So I think that mark would go on about how Runescape and Funorb are both popular though they have not been distributed to other consoles, though that is what they are planning to do in the future. Maybe some Stellar Dawn info and whether or not it will expand to other consoles too.
Ren
It's an interesting topic. One could of course attribute a large proportion of RuneScape's success to its method of distribution. The accessibility afforded by their Java-based offering meant that people with low-spec systems could play anywhere (even in school) without having to wait ages or download anything and because they operate without a middle-man distributor they have much more control and don't have to share the profit. However, Gerhard could go down the other route and say they succeeded despite their distribution method (no presence in shops, no money on advertising) because they had a good game that people would tell their friends about (and this would tie into their "Just About the Gaming Experience" brand).
Egg
Hopefully we end up getting a synopsis of what is said, even if it's not on Mechscape/Stellar Dawn I would still like to see what they talk about.
Lord John
I'm sure he'll say something new and interesting just like he did previously with Mechscape. Ooops, seems I forgot to turn off my Sarcasm Keyboard.

I honestly don't think this relates to SD at all, but we can hope...
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