Hayaemsay
Nov 17 2009, 01:50 PM
TL;DR:
- New modern magic combat spells
- eXtreme potions back in safe PVP
- Potentially more runes while RCing if you have the appropriate level
- Arrow pick-up at CWars
- Run toggle will save over logins
- B2B and B2P will convert any type of bone
QUOTE
We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).
As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.
Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).
The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff
With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.
Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers
In other news...
Your run mode setting is now stored between logins.
You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.
The pharaoh's sceptre now displays its remaining charges in the name of the item.
The Summoning skillcape now has a boost option to match other skillcapes.
Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.
Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.
Official news postPatch notes
Crash Jordan
Nov 17 2009, 02:00 PM
All good except the extreme magic potion now basically becoming useless.
Loving the run setting fix, always bothered me a lot.
Hayaemsay
Nov 17 2009, 02:10 PM
Not useless, just less useful.
I didn't see it in the notes but Kills-left is now an option on the Ring of slaying :3 (Abyssal whip drop as I was typing this :33)
displayname
Nov 17 2009, 02:47 PM
anyone noticed that the guy getting hit by fire surge isnt wearing dragon? but some other armour. click ctrl and scroll to check it out.
CharmedPop
Nov 17 2009, 02:58 PM
What's their problem with high levels? They completely devalued 91 runecrafting. I wish they had returned the potions to BH/PvP worlds, though I can live with it. I'm not sure how the mage potion is all that useful now if you've got 92 summoning. *facepalm*
Crash Jordan
Nov 17 2009, 03:12 PM
@charmed; this doesn't apply to natures, i don't believe? same with laws/bloods/other high level runes? if it does, blah. i guess it's good, magic costs need to go down.
@Hay; yes it is basically useless, it only gives 1 max hit more. you're better off using wolpertinger + scrolls..it's the same, if not better.
and the slay thing came the week before.
@displayname; thats one of the monsters in ZMI, they've had that armour since release.
HeartFlame
Nov 17 2009, 04:19 PM
The rc update is cool! So what if prices might lower just a bit? A bit of random is always nice.
Orbie
Nov 17 2009, 04:21 PM
The update affects the crafting of all runes...hence the RSOF outrage. There are a lot of ways Jagex could've increased the supply of runes in RuneScape, and/or lowered prices...this might've been the worst.
HeartFlame
Nov 17 2009, 04:23 PM
QUOTE (Orbie @ Nov 17 2009, 09:21 AM)

The update affects the crafting of all runes...hence the RSOF outrage. There are a lot of ways Jagex could've increased the supply of runes in RuneScape, and/or lowered prices...this might've been the worst.
Enjoy it while it lasts. Do not sell your runes, people raging will get their way soon enough then things will be back to normal. When they are, profit!
CharmedPop
Nov 17 2009, 05:30 PM
Had they made it so 91+ also got some benefit from the update it would have been excellent. I sure hope my "constructive feedback" makes them change this update.
Alex
Nov 17 2009, 05:31 PM
As I'm RCing RIGHT NOW I'm kind of happy for this. I might luck out and get some double nats by chance.
Lord John
Nov 18 2009, 12:13 AM
I still find it funny that Jagex are constantly changing the extreme potions. Anyone could've know the response when they were initially released (except Jagex that is.) Would be nice if they stuck to something for once and didn't keep ummming and ahhhing about their updates.
I thought the image of the spell on the home page was fire wave with new lighting/animation. Seems I was wrong... Really nothing that special...
The twitter hint strikes again, making you think an update will be better than it is.
Aslancsc
Nov 18 2009, 12:48 AM
QUOTE (Lord John @ Nov 17 2009, 06:13 PM)

I still find it funny that Jagex are constantly changing the extreme potions. Anyone could've know the response when they were initially released (except Jagex that is.) Would be nice if they stuck to something for once and didn't keep ummming and ahhhing about their updates.
well, the fact is, it affected PVP a whole lot, and so in that it lost its herblore-ness and got the PVP bug where every few weeks it has to be completely re-worked in order for it to work and not make pkers angry (cuz they are the ones with the big swords).
Spire
Nov 18 2009, 12:53 AM
Haha Xela, besides the fact that Nats are going to crash, and Pure ess is skyrocketing, I guess it's nice.
Fuuuuuuuuuuuuuu-
Prices will probably settle back to normal in a week or two though, I hope.
I don't mind this update . New RCing things are cool, except the spike in pure essence. New spells are always pretty neat. I'm not let down.
Aslancsc
Nov 18 2009, 01:02 AM
QUOTE (Spire @ Nov 17 2009, 06:53 PM)

Haha Xela, besides the fact that Nats are going to crash, and Pure ess is skyrocketing, I guess it's nice.
Fuuuuuuuuuuuuuu-
Prices will probably settle back to normal in a week or two though, I hope.
does this mean a turbo increase in alching? Because fewer items loose money from alchs now... maybe the economy will once again be infused will billions of cash and another bout of inflation will occur. If so then I must admit that Jagex has failed epically once more and I pity their meager attempts at fixing their game (since they obviously want to be rid of excess cash: money sinks and the 76k update).
Hayaemsay
Nov 18 2009, 01:24 AM
With the already rampant inflation a drop in nat price won't produce a noticeable change.
Quick idea: A higher grade of alchemy that coins into random consumables.
Crash Jordan
Nov 18 2009, 01:32 AM
Not fussed if nat prices drop. I'll just go rc astrals/bloods ;)
Aslancsc
Nov 18 2009, 03:05 AM
no haymesay, I am saying that we might have an influx in people alching, not to mention more people will be wanting to get to those high level combat spells and will likely alch to get there. oh well, at least alching takes items out of the economy.
Crash Jordan
Nov 18 2009, 03:06 AM
We need a new spellbook that primarily uses nature runes. Since the trade removal days, the % of players alching has dramatically decreased.
Yeti
Nov 18 2009, 03:22 AM
QUOTE (Crash Jordan @ Nov 17 2009, 08:06 PM)

We need a new spellbook that primarily uses nature runes. Since the trade removal days, the % of players alching has dramatically decreased.
Druidic book?
Hayaemsay
Nov 18 2009, 04:00 AM
QUOTE (Aslancsc @ Nov 18 2009, 04:05 PM)

no haymesay, I am saying that we might have an influx in people alching, not to mention more people will be wanting to get to those high level combat spells and will likely alch to get there. oh well, at least alching takes items out of the economy.
Yes, and? I was suggesting that any cash brought into the economy via an influx of alchemy is just a drop in the sea compared to the vast amount already circulating due to the 76K trick. I doubt many people will go out of their way to get access to the new surge spells seeing as barrage deals more damage and wave is more economical.
Also, my name is spelled; H-A-Y-A-E-M-S-A-Y.
Aslancsc
Nov 18 2009, 04:11 AM
lol sorry Hayaemsay, your name is difficult.
I guess it doesn't affect it that much, but if like 20 thousand people go get 95 or so magic by alching with the possibly newly changed nat prices, it could affect, but I suppose it won't do much more damage than already done.
Also, I do think the spells are worth it, I was looking at the stats and the new spells give much more than the xp of the corresponding death spell and blood spell, so in the end you get better results and faster training. (and I have heard that barrage and such use like 6 different deaths and bloods)
Crash Jordan
Nov 18 2009, 04:25 AM
@Yeti; yeah, or a fairy spellbook or something.
Or even a elf spellbook would work well..
And to the last couple of posters, the chance of an extra rune is like 45%, so thats pretty common. Nat prices will drop, and pure essence is gonna skyrocket. It's impossible to buy in GE on max atm, apparently.
Spire
Nov 18 2009, 04:47 AM
QUOTE (Crash Jordan @ Nov 17 2009, 08:25 PM)

And to the last couple of posters, the chance of an extra rune is like 45%, so thats pretty common. Nat prices will drop, and pure essence is gonna skyrocket. It's impossible to buy in GE on max atm, apparently.
I can confirm that.
My thoughts were simply "SHIT" when I realized this.
jmb
Nov 18 2009, 05:16 AM
Hayaemsay
Nov 18 2009, 05:17 AM
Spire, if you're looking to buy Pess I can sell you ~12k.
QUOTE (Aslancsc @ Nov 18 2009, 05:11 PM)

Also, I do think the spells are worth it, I was looking at the stats and the new spells give much more than the xp of the corresponding death spell and blood spell, so in the end you get better results and faster training. (and I have heard that barrage and such use like 6 different deaths and bloods)
Fire Surge has a base cost of ~870gp and is 90xp/cast.
Plank Make has a loss of ~250 per cast and is also 90xp/cast.
Ice burst has a base cost of ~1150 and is ~150xp/cast at maximum efficiency.
Quite frankly the only silver lining I see to Surge spells is that they are in the Standard spellbook.
Crash Jordan
Nov 18 2009, 05:25 AM
The spells aren't worth it unless you pk, and then ancients are better?
killrrhubarb
Nov 18 2009, 05:29 AM
Sounds good for the free to players that need an extra few spells to get up to that very hard to reach level of 99 magic. It's not that bad an update for members either, although the prices are going to go seesawing for runes and Mage pots.
Lord John
Nov 18 2009, 05:35 AM
I found it also funny that they bothered to work out the max hit of the spell for every combination of potion. It's kind of like a "Mage isn't underpowered, see? We've even written out the facts just to convince you."
Useless telling us the max hit is 37 with the ultimate potion because guess what, you can't pvp with it so it's of no use.
Crash Jordan
Nov 18 2009, 05:37 AM
QUOTE (Lord John @ Nov 18 2009, 04:35 PM)

I found it also funny that they bothered to work out the max hit of the spell for every combination of potion. It's kind of like a "Mage isn't underpowered, see? We've even written out the facts just to convince you."
Useless telling us the max hit is 37 with the ultimate potion because guess what, you can't pvp with it so it's of no use.
Lmfao! I didn't even realize that. Godamn, Jagex are stupid at times.
So summed up:
Spells are expensive
They aren't worth pvping with, as ancients are better.
They ruined runecrafting.
Impressive update.
Yeti
Nov 18 2009, 06:04 AM
Ugh, I wish for once there was an awesome update
Crash Jordan
Nov 18 2009, 06:44 AM
QUOTE (Yeti @ Nov 18 2009, 05:04 PM)

Ugh, I wish for once there was an awesome update
Hopefully in 2010 we'll receive one good update. My hopes for the skill are pretty low too..
Alex
Nov 18 2009, 06:17 PM
QUOTE (Spire @ Nov 18 2009, 12:53 AM)

Haha Xela, besides the fact that Nats are going to crash, and Pure ess is skyrocketing, I guess it's nice.
Fuuuuuuuuuuuuuu-
Prices will probably settle back to normal in a week or two though, I hope.
I'm making laws and I have all the ess I need for 60.
Life isn't so bad. By the time I want to RC again this will have all evened out.
As per usual, people are overreacting. This won't doom the whole world.
Then again, I'm crap about being outraged at updates. I just can't get annoyed over the screw-up that the economy apparently is, because at the end of the day all I do is buy things and train stuff. If I need money, I'll make it through RC or something and I highly doubt RC will implode because people have more chance of getting double nats.
scifire
Nov 18 2009, 06:28 PM
This makes my journey to 99 rc even less worth the trouble. I've already had almost 20k nats in the ge for almost 3 weeks with no sale. I DO keep at max, just because I don't have to have the gp. I spent countless levels making laws, deaths and bloods. I finally get to double nats and they nerf it to an extent. Grrr @ Jagex.
Yeti
Nov 18 2009, 06:41 PM
I don't see how this is a nerf, you get more nats
Alex
Nov 18 2009, 06:57 PM
Because those nats now aren't worth as much. They probably will be again after the fuss has died down, but for now the world is over.
And then people who had double nats will realise they can get treble nats, and people who run nats will get doubles, and the price will probably reach something like what it was anyway because the great alching machine rolls on.
scifire
Nov 18 2009, 09:04 PM
QUOTE (Alex @ Nov 18 2009, 12:57 PM)

Because those nats now aren't worth as much. They probably will be again after the fuss has died down, but for now the world is over.
And then people who had double nats will realise they can get treble nats, and people who run nats will get doubles, and the price will probably reach something like what it was anyway because the great alching machine rolls on.
Is it for sure that above the highest level you get more runes? There is no higher amount of nats to get above double nats. The article stated:
QUOTE
Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence).
I haven't read any threads about this on RSOF, so I'm not aware of any official statement from Jagex on this.
Alex
Nov 18 2009, 09:30 PM
QUOTE (gemlegaci @ Nov 18 2009, 09:04 PM)

QUOTE (Alex @ Nov 18 2009, 12:57 PM)

Because those nats now aren't worth as much. They probably will be again after the fuss has died down, but for now the world is over.
And then people who had double nats will realise they can get treble nats, and people who run nats will get doubles, and the price will probably reach something like what it was anyway because the great alching machine rolls on.
Is it for sure that above the highest level you get more runes? There is no higher amount of nats to get above double nats. The article stated:
QUOTE
Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence).
I haven't read any threads about this on RSOF, so I'm not aware of any official statement from Jagex on this.
My mate at 96 RC seems to be under the impression that he can get treble nats.
Egg
Nov 18 2009, 10:15 PM
QUOTE (killrrhubarb @ Nov 18 2009, 12:29 AM)

Sounds good for the free to players that need an extra few spells to get up to that very hard to reach level of 99 magic. It's not that bad an update for members either, although the prices are going to go seesawing for runes and Mage pots.
Except for the fact that they require blood runes.... (not f2p) ....(or at least I don't think they are...?)
Yeti
Nov 18 2009, 10:23 PM
QUOTE (Egg @ Nov 18 2009, 03:15 PM)

QUOTE (killrrhubarb @ Nov 18 2009, 12:29 AM)

Sounds good for the free to players that need an extra few spells to get up to that very hard to reach level of 99 magic. It's not that bad an update for members either, although the prices are going to go seesawing for runes and Mage pots.
Except for the fact that they require blood runes.... (not f2p) ....(or at least I don't think they are...?)
Yea bloods are p2p, f2p dont even get wave spells
scifire
Nov 18 2009, 10:34 PM
QUOTE
My mate at 96 RC seems to be under the impression that he can get treble nats.
I just read RSOF, no triple nats.
scifire
Nov 18 2009, 10:40 PM
Ok, my rant. This has nothing to do with the magic side of the update, just the rc. Yes, it's great for those under 91. But those under 91 at some point might want to raise their rc levels to 91 and over. There were precious few rewards for rcing up to 91. It only pays off when you get to that level, but now nat prices are falling, ess prices rising, and from this pure nat rcing point of view, I'm really irritated. I realize things will level out, but they just nerfed my reward for doing an awfully boring and tedious skill.
Aslancsc
Nov 18 2009, 10:45 PM
I do not think that you get more of a rune if there is not a certain level where getting that number is guaranteed.
Crash Jordan
Nov 18 2009, 11:47 PM
You guys who say this'll settle down are wrong, it's a very high chance of getting more runes.
My friend who is 88 rc has like a 66% chance
Alex
Nov 19 2009, 07:07 AM
QUOTE (Crash Jordan @ Nov 18 2009, 11:47 PM)

You guys who say this'll settle down are wrong, it's a very high chance of getting more runes.
My friend who is 88 rc has like a 66% chance
At 88 RC, not many people have it that high.
RC will not become unprofitable. If it does, when there are no nats anymore then something will be done.
Man
Nov 19 2009, 04:09 PM
Way to stick it to all the high leveled rcers out there, Jagex.
Way to fuckin go!
scifire
Nov 20 2009, 05:48 PM
I've played rs for over 4 years. Since I could first craft air runes, I've always enjoyed rcing. I had an rc business at level 40. I've plodded away at it for all those years. My total level is 1865 with my lowest skill at level 70. That means I've been doing other things besides rcing, but I am an rc'er. I've not made tons of money as I've always plowed it back into pure ess. I have a quest cape, so I can make all runes. I've made countless thousands of laws, deaths, and even bloods, but hitting 91 rc was almost like getting the cape. It finally made it worth all those hours of clicking and running worthwhile. And being somewhat of a purest, I did it the hard way. I didn't have runners. I didn't stand at the altar to assist people very much. I did with laws before the trade restrictions, but not afterwards. I made 90% of my xp by running back and forth myself to altars.
Rc isn't like some of the other skills that you can totally focus on for a short period of time and level quickly. It is slow. What Jagex has done has taken away the benefit of all my years of work. It is ruined for those of us who made it to that magic level 91. You can say that things will level out, but they really won't. Not in the same way. What we rc'ers above 91 have to look forward to from now on is making 1 more body rune, 1 more water rune, 1 more mind rune, and 1 more air rune per ess. W00t!! Wow that makes all those hours and thousand of ess worthwhile!! I know everyone wants to go for those!
I'm disheartened and extremely disappointed. I've supported Jagex through all the massive changes over the years. I've always thought things would get better. This finally has done it for me. I have no idea how they can make this better. Giving us a chance to make 3 nats will just put more nats on the market. The magic levels for the new spells are too high level to really make a difference in making deaths and bloods.. 1 per ess. Especially with the price of ess going up. This is obviously a personal thing for me. I get it that people under 91 like the update. But, for me, it was a betrayal.
My hopes that Stellar Dawn could be something special have diminished. They can't get their star game right. How can I expect them to get a new one right? The company as a whole lacks the ability to look at all the repercussions of its actions. Go Jagex. Nice job.
Yeti
Nov 20 2009, 06:29 PM
I've actually been wondering about that to, What if stellar dawn gets screwed just like runescape
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