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Pliigi
http://www.gamesindustry.biz/articles/jage...rhard-interview

QUOTE
Jagex CEO Mark Gerhard


Last month Jagex CEO Mark Gerhard confirmed his company had ceased development of MechScape, the much-awaited browser-based follow up to its eternally popular RuneScape. The game just wasn't one his team ended up being proud of, he said. And as a company comprised first-and-foremost of gamers, the loss of several years' toil and tens of millions of pounds was the preferable option to releasing a game it wasn't fully committed to.

Gerhard readily admits it's a decision the company had the luxury of making due to its massive profitability. But he believes this profitability arises in the first place from good company's values - on a focus for games over financial success and communicating directly with its community over traditional marketing. Here he talks about these values, the changes he has made since becoming CEO earlier this year, and the business of browser-based gaming.

Q: MechScape you said would be released at some point this year. How is development of the title going?
Mark Gerhard: We've cancelled, or canned, MechScape. So the game that we were building has changed, as of about a month ago. And we're now building a new game. Initially the reason for building MechScape was that we would learn all the lessons from RuneScape, having run it for about four years at the time. So now we know how to do a good MMO. And that's what MechScape started out being. It got near completion and we discovered, oops it didn't do all of those things that we wanted it to do.

So we went back to the original design document and said let's do it again. Not everything's lost. We're able to reuse the engine and actually most of the game in fairness. A lot of the content will change, a lot of the gameplay mechanics will change, It's meant to be another MMO in a browser. We've tried to push the envelope in terms of gameplay, the look and feel of the game in comparison to Runescape. We deliberately didn't want to create RuneScape in space – I think that's what we originally set out to do. And maybe that was even the same reason we decided that MechScape probably wasn't the right name and that the project needed to start again because it just implied that.

So exactly what the game will look and feel like I don't actually know because the guys are working on it as we speak. But we've got that arsenal of lessons and everything else. So we're hoping to bring it out in a meaningful time frame (smiles)... soon, but not that soon. It's really hard to put any more to it than that because it's literally in development as we speak. It's meant to be very different from RuneScape, it's meant to learn all the lessons from RuneScape. And that's pretty much it.

Q: It's a massive decision. Is it a luxury you think you've luckily been afforded because the company is doing so well?
Mark Gerhard: Yes, it's a luxury that we are doing well and we can afford to make that decision. I didn't make the decision lightly because it's effectively cost us tens of millions of pounds. Maybe more. I had to explain to the board, not so long ago actually, that decision. But as a gamer it's crucial to me we don't just ship a title because we've built it. But that we're proud of it and it's a game that we want to play. The previous game wasn't a game that we want to play. As much as we ended up thinking of it like a baby – we were 'reasonably' proud of it, we thought it was a good experience and we'd achieved something – it wasn't a game ready for launch.

So, it was expensive. I hope never again to have to have the make the same decision twice. But it was the right decision. On that point though I should add I've been in the organisation some two years now and I've never seen that team, that studio, so excited since I joined. They've spent years of toil on this and never quite got there and now the entire team sees what the plans are to change, what the new game will be, I think it's really galvanised everyone. There's a real buzz in that studio, which is fantastic. And the guys are doing an incredible job of bringing this to market.

Q: How did you decide it was the right time to stop development of that title?
Mark Gerhard: I think there's never a wrong time to make the right decision. It was only recently, around August, we actually had the entire game assembled and said 'well this is it now. This is what it will look and feel like.' And, as I said, that wasn't what we wanted it to be. As much as we wanted it to be perfect. But it is the case that when we started this four or five years ago the engine and everything else was far more primitive than it is today. We can do so much more in terms of interface, which just wasn't even possible two years ago. So, given where we are today, we can offer a far better experience, a far better game, a highly compelling game.

Q: We hear a lot about the massive profits that Jagex is generating. Business is obviously going very well?
Mark Gerhard: We're continuing to grow. I tend not to speak much about the business because ultimately we think about the games and our community. And really, financial success is just a side effect of that. I know it's kind of the antidote for everyone else in the industry who starts saying, 'we've got a budget, we've got a game idea, and everything flows from that'. We kind of go, 'what would we like to play?' And everything flows from that. Some games aren't a success, we've got 38 in the catalogue now. We don't mind that, we're not ashamed of that. We love making games, we love to innovate and we think that financial success, everything, comes from that.

Q: Do you think that philosophy is what makes Jagex so successful?
Mark Gerhard: I think so. We've got just under 400 people who are highly passionate about what they do. We employ gamers. It doesn't matter what your job is, you need to love what you do and I think we get the best out of people. And I do think our profits and everything else are a side effect of that rather than some uber strategy to make money with games as a conduit to that - it's completely the opposite to that.

Q: Have you made many changes to the company since becoming CEO... aside from canning MechScape?
KS

(Laughs) Yes indeed. I think I've tried to go back to founding principles. Recognising who we are, re-embracing our company DNA, saying "yes, we're gamers, we're a slightly quirky British company and we're not ashamed of that". We've certainly become less corporate than we were.

Again, that probably horrifies most people who might think we should be going forward, not back. I like to believe that it's a great place to work - more so than it used to be. As a company it's always been a great place to work - no one's ever left the company since we started. Recently we were 22nd in the top 100 tech companies. [Recognitions such as] those are nice, but we don't go out looking for gongs. But it's nice to be recognised. I think we've gone back to our founding principles of building great games and having our success dictated by that more than trying to see, is there a way we can better monetise our playing population and everything else. We've re-embraced the community, rather than the business space - again, I spend more time talking to our players on forums than I do doing interviews.

Q: Are you developing new ways to monetise your customers though? Other than through subscriptions?
Mark Gerhard: We also have advertising but it makes up a small percentage - maybe five per cent. Subscriptions is really the mainstay. We're the UK's largest independent publisher and developer. We've only ever published our own titles and I think we'll start to look at working with other people similar to ourselves - more indie gamer studios - to get more titles out there. I think we can relate to them. It's where we started.

The reason we're a publisher is because eight, nine years ago no one would publish our games because we were on the internet and it was weird and we didn't have the CDs. It's interesting that this entire space has moved here and we think there's lots of other little companies like Jagex with talented guys trying to work on projects, that just need some help. We'd love to give them that help. So, in time, we will have third party titles as well. This is all for the new year. And at the same time I think, yeah, we will probably have some games in the future that will feature micro transactions.

Q: Those will be games that will be distributed through your online portal?
Mark Gerhard: Yes. I don't know the exact number, but I think we've had north of 106 million active uniques since we started. There's a lot of people who have touched the games and know the organisation even if they're not all actively engaged with the games today. We're pretty sure we can extend that reach and help other people in.

Q: The online and browser game market is growing fast. Do you have regular discussions as to how you can stay on top of that market?
Mark Gerhard: Every day. And I think that's maybe the other side to Jagex - not only are we a great gaming company but we're also a really strong tech company. Although everything that we use in-house to provide the games, develop the games are proprietary - the languages, frameworks, animation, everything is built by Jagex. Not just the games. And that was, again, needed because 5-6 years ago there was nothing in the public domain that could do a fully immersive 3D game in a browser - it didn't exist. The gap is closing - it's not there yet, or the tech isn't there yet, publically available for other people to do this, but we're conscious it will be soon and we'll continue to evolve our own platforms in order to stay ahead.

Q: Do you think the recession has helped to fuel the growth of the free-to-play market?
Mark Gerhard: Yes - I mean you hate to say you benefit from something as bleak as that, but it has. We've seen a significant uplift. Not just for free games, but in general. People are going out less, they're spending more time at home. A game like RuneScape is also quite a family game, so I think yes, that has benefited us.

Q: You've spoken previously about being interested in expanding onto other formats - possibly console formats. Is that something you're still looking at doing?
Mark Gerhard: It is. I mean our overall plan is just to be platform agnostic, so whether it's on a PC, a console, a phone, a social network site, it doesn't matter to us. We just want our products to be available in all territories on all platforms. If you've got a device that's connected to the internet, you should be able to play RuneScape and all of our other games.

Q: You're speaking today [at London Games Conference] in a panel entitled 'Daddy, what's a disc?' Do you have predictions on when that question is actually going to start being asked?
Mark Gerhard: I don't have a date (laughs) but I think it's sooner than most people think. And I think that if you look at, even the console space which has been dominated by disc, I believe they're doing more volume now through the PlayStation Network and the Xbox Live Arcade than they are through traditional retail. So I think that really speaks for itself.

If I look at our competitors in the space which do have a CD ROM offering, they also make that available through digital downloads. I think a lot use the physical medium to generate marketing and promotion around - it's an event, it's something in-store, it's something tangible. But almost all of them have an online offering as well and I think that's symptomatic of the future. I mean I don't know exactly what the ratio is between the two but certainly we haven't found that to be a barrier.

And I think next we're seeing systems ship with an internet connection and not with a CD ROM drive. It is starting to become legacy. Exactly when, who knows, but I think the growth in the online games space is really accelerating - even those that don't do anything in the online space, the traditional guys - the EAs, the Microsofts - are desperate to get into the online space because they know that's where the future is. So I kind of think the writing's on the wall as a result of that. Whether they are able to adapt their own catalogue versus develop completely new on the internet, I don't know. Time will tell.

Mark Gerhard is CEO of Jagex. Interview by Kath Brice.


QUOTE
  • We deliberately didn't want to create RuneScape in space – I think that's what we originally set out to do. And maybe that was even the same reason we decided that MechScape probably wasn't the right name and that the project needed to start again because it just implied that.
  • So exactly what the game will look and feel like I don't actually know because the guys are working on it as we speak. But we've got that arsenal of lessons and everything else. So we're hoping to bring it out in a meaningful time frame (smiles)... soon, but not that soon. It's really hard to put any more to it than that because it's literally in development as we speak. It's meant to be very different from RuneScape, it's meant to learn all the lessons from RuneScape. And that's pretty much it.
  • Q: Are you developing new ways to monetise your customers though? Other than through subscriptions?
    Mark Gerhard: We also have advertising but it makes up a small percentage - maybe five per cent. Subscriptions is really the mainstay. We're the UK's largest independent publisher and developer. We've only ever published our own titles and I think we'll start to look at working with other people similar to ourselves - more indie gamer studios - to get more titles out there. I think we can relate to them. It's where we started.
  • So, in time, we will have third party titles as well. This is all for the new year. And at the same time I think, yeah, we will probably have some games in the future that will feature micro transactions.
  • Q: Those will be games that will be distributed through your online portal?
    Mark Gerhard: Yes. I don't know the exact number, but I think we've had north of 106 million active uniques since we started. There's a lot of people who have touched the games and know the organisation even if they're not all actively engaged with the games today. We're pretty sure we can extend that reach and help other people in.
Kaur
Q: You're speaking today [at London Games Conference] in a panel entitled 'Daddy, what's a disc?'

I hope someone records this.
Pliigi
QUOTE (Kaur @ Nov 11 2009, 12:45 AM) *
Q: You're speaking today [at London Games Conference] in a panel entitled 'Daddy, what's a disc?'

I hope someone records this.


Actually that event already happened, this interview was probably done on October 26th.

http://www.mechscapeworld.com/forums/index...ic=9464
jmb
QUOTE
As a company it's always been a great place to work - no one's ever left the company since we started.


Oh. Really? NOOOO

Right now there are employees who are fed up and actively sending out CVs to other firms, we obviously know of one high profile person who left the company, and the head of Runescape has changed this year too.

There are several old mods who moved on over the years, a lot of people use Jagex as their first employment and move on from there, especially if they are stuck doing shift work when they are looking for creative opportunities.
Max
I like what I'm hearing here. Looks like Jagex is in the good situation even in bad times. I like the fact that they are looking into maybe partnering with other indie developers and help them out.
Orbie
I think the RuneScape community is one which would be very responsive to games by other developers, but I could be misjudging them...us. I know there are some people who get mad when RS advertises FunOrb games, but the outrage has been less and less every time there's a newspost about Arcanists or Armies of Gielinor. I know that I would love to see Jagex become a real publisher rather than just the people who make RuneScape and a mediocre games portal.
Aslancsc
"Not everything's lost. We're able to reuse the engine and actually most of the game in fairness. A lot of the content will change, a lot of the gameplay mechanics will change"

Score! That makes me happy
Human
QUOTE (Orbie @ Nov 11 2009, 06:41 PM) *
I think the RuneScape community is one which would be very responsive to games by other developers, but I could be misjudging them...us. I know there are some people who get mad when RS advertises FunOrb games, but the outrage has been less and less every time there's a newspost about Arcanists or Armies of Gielinor. I know that I would love to see Jagex become a real publisher rather than just the people who make RuneScape and a mediocre games portal.


Mediocre games portal which people enjoy.
TechnoBulldog
This was fun to read. I always enjoy reading new stuff like this, and this one was particularly interesting. So I'm understanding that the reason they are remaking MS is because it wasn't like they wanted it, or like they promised it would be like? Or am I wrong?
ZarkonisR
Wow... I thought Mr. Gerhard hated Microtransactions... Then again... As long as they keep them OUT of their MMOs, I'll be fine.
Lord John
Q: How did you decide it was the right time to stop development of that title?

MMG: Well once the whole game was finished it finally hit me. This game was just Runescape in space. How all our game designers didn't notice this over the 3 years of development is beyond me...

^^What he should've answers :P
Orbie
QUOTE (Human @ Nov 11 2009, 02:51 PM) *
QUOTE (Orbie @ Nov 11 2009, 06:41 PM) *
I think the RuneScape community is one which would be very responsive to games by other developers, but I could be misjudging them...us. I know there are some people who get mad when RS advertises FunOrb games, but the outrage has been less and less every time there's a newspost about Arcanists or Armies of Gielinor. I know that I would love to see Jagex become a real publisher rather than just the people who make RuneScape and a mediocre games portal.


Mediocre games portal which people enjoy.


Eh. If I want to play games, I go to a place where the playing is free...with a larger selection of better games. And there a lot of those places. Just because FunOrb's games require skill as opposed to RuneScape's input time output experience, people love it. The games don't do anything new, and often don't do old things well (Shattered Plans, Stellar Shard, in my opinion at least)

I'll sum it up by saying I let my FO subscription run out a while ago and haven't regretted it at all.
Crash Jordan
QUOTE (Lord John @ Nov 12 2009, 10:31 AM) *
Q: How did you decide it was the right time to stop development of that title?

MMG: Well once the whole game was finished it finally hit me. This game was just Runescape in space. How all our game designers didn't notice this over the 3 years of development is beyond me...

^^What he should've answers :P


This. Everytime he says that, I wonder why no one noticed it during the 3 years. It doesn't take a genius.
Max
QUOTE (ZarkonisR @ Nov 11 2009, 05:30 PM) *
Wow... I thought Mr. Gerhard hated Microtransactions... Then again... As long as they keep them OUT of their MMOs, I'll be fine.


He did say that it was like death with a thousand cuts but I'm thinking he was implying what he felt about it longer term for their games that they release. They would rather stick with something that is "Jagex" then try something new and get people to hate Jagex because they feel they are trying to suck more money out of you to play the actual game. I think this has to do with third party games more then theirs as well.
killrrhubarb
It seems that a considerable amount has gone back into Stellar Dawn after all, which might mean that a 2010 release isn't beyond Jagex. We can only hope...
Korv
I read MMG's new opinion on microtransactions and spit hot coffee all over my computer screen. Well...I would have...had I been drinking coffee. Microtransactions are ridiculous. Jagex using them is the same as them inviting RWTing back in RuneScape. Although it sounds like they might just use them in other future games instead. Wonderful. frusty.gif

Third party websites? I really don't know what to think of that. I don't even understand what he means by it. Is he saying that Jagex and other games developers worked on other games together?

[sarcasm] I love the mention of the failed 38 games. Coincidentally there are exactly 38 FunOrb games, but he couldn't possibly be referring to those. [/sarcasm]
Lord John
If they use micro transactions, another brick is going through their office window.

When Jagex removed Pk'ing and Trading:
QUOTE
Cambridge, UK
A 14-year-old teen was arrested in Cambridge on Tuesday morning for throwing several bricks through office windows. The teen, who was identified by police as D**D**, was charged for property destruction and will be due to appear in court on December 14th. According to police, the office belonged to Jagex Ltd., a company that specializes in Java computer games.

Let's hope someone else takes up his crusade if microtransactions are in SD.
Compaq
QUOTE (Lord John @ Nov 12 2009, 06:01 AM) *
If they use micro transactions, another brick is going through their office window.

When Jagex removed Pk'ing and Trading:
QUOTE
Cambridge, UK
A 14-year-old teen was arrested in Cambridge on Tuesday morning for throwing several bricks through office windows. The teen, who was identified by police as D**D**, was charged for property destruction and will be due to appear in court on December 14th. According to police, the office belonged to Jagex Ltd., a company that specializes in Java computer games.

Let's hope someone else takes up his crusade if microtransactions are in SD.



As I'm a Cambridge resident, you know that didn't happen right? Just shit posted on the 'net. I've seen the office, I've seen their glass. Ain't no way a brick could get thrown though them - doubled glazing windows and thick tempered glass front. Plus, he'd have to be throwing very high up too. Bullshit story is bullshit! :D
Ren
1. Gerhard has already said "...the game will indeed have a genuinely free game just like RuneScape and a members expansion for the most ardent fans." (source).
2. As stated above the news article you refer to was a fake.
3. Throwing bricks through windows and suchlike is a really stupid strategy for getting what you want and I certainly do not endorse it.
Spaceone
QUOTE (Compaq @ Nov 12 2009, 11:08 AM) *
QUOTE (Lord John @ Nov 12 2009, 06:01 AM) *
If they use micro transactions, another brick is going through their office window.

When Jagex removed Pk'ing and Trading:
QUOTE
Cambridge, UK
A 14-year-old teen was arrested in Cambridge on Tuesday morning for throwing several bricks through office windows. The teen, who was identified by police as D**D**, was charged for property destruction and will be due to appear in court on December 14th. According to police, the office belonged to Jagex Ltd., a company that specializes in Java computer games.

Let's hope someone else takes up his crusade if microtransactions are in SD.



As I'm a Cambridge resident, you know that didn't happen right? Just shit posted on the 'net. I've seen the office, I've seen their glass. Ain't no way a brick could get thrown though them - doubled glazing windows and thick tempered glass front. Plus, he'd have to be throwing very high up too. Bullshit story is bullshit! :D


I can assure you that we definitely haven't had anything thrown through any windows so something else on the internet that might not be true.

Just regarding the micro transactions, it will really depend on if it suits a particular game or not. We're not saying all of our games will go down that route, but we may use them for further releases under the Jagex banner. Micro transactions definitely suit a particular style of game so it would be silly of us not to consider using them if it fitted with our plans.
Human
^
BRING BACK WILDY!@@@@@

On a more serious note i already knew it was fake.
Korv
A brick through a window does sound pretty extreme. I'm not surprised it was made up. :P

I wonder what game will involve microtransactions and how it will work...
Yeti
If jagex makes a micro transaction game, would that be lilke a cash shop? It would be cheap and we could just get points through the same payment methods for runescape
Lord John
I cannot think of a successful game that involves micro-transactions. I thought everyone disliked Iddison because he wanted to introduce micro-transactions. MMG made himself appear against MT, but now he's changed his stance.

What sort of game style is suited to MT? I personally just hate the idea of "Hey, I spent more money than you, so therefore I dominate this game." Up until now, Runescape has had the ideal structure with f2p and p2p. Even after I quit I still don't think any other games come close to Runescapes free game and how well it's balanced with p2p. I would much rather have to pay a subscription fee to have EVERYTHING the game has to offer instead of paying $5 for every good item I want.

Oh, I already knew the whole brick thing was fake, but I found it very funny as it does seem like something a RS fan would do.
Crash Jordan
I agree. Micro-transactions are terrible. I think the only case it's fine is if it allows no advantage. Like, "hey, you can buy this pet, but it's no faster than the regular ones you can earn".

My real life friend plays a game called Conquer online, and basically to do anything, you have to spend $$ to get higher leveled. He's spent over 2000 bucks, and sure to a business that sounds great, but it's not good for the players. They look back on the game and regret playing.
Lord John
Yeah, I won't play a game that has micro transactions at all, no matter how long I've been waiting.

Buying items is personally the lowest thing you can do in an online game.

Also with MicroTransactions, as soon as you spend IRL money and are scammed out of it by another player, it becomes a really big issue and the parents begin to send in their complaints because the essentially got robbed of IRL cash. I am of course NOT talking at all about the incident with *innocent*rule breaking Timmy.

I guess I get so fired up about it because I absolutely LOATHE cash shop games and really hope SD isn't ruined by them.
Crash Jordan
Lolz at Timmy. He like spent all his xmas money on rs and lost it all.

If you guys at Jagex haven't seen it yet, it was a news report on RuneScape:

http://www.youtube.com/watch?v=qPWwUAqzoTU

Pretty biased report though.
EricWarren
I can't wait till mechscape come's out :o
mellow.gif
Yeti
QUOTE (Crash Jordan @ Nov 14 2009, 06:13 PM) *
Lolz at Timmy. He like spent all his xmas money on rs and lost it all.

If you guys at Jagex haven't seen it yet, it was a news report on RuneScape:

http://www.youtube.com/watch?v=qPWwUAqzoTU

Pretty biased report though.


Honestly he deserves it, He bought all of those items on gold farmer sites
Aslancsc
QUOTE (Yeti @ Nov 15 2009, 01:01 PM) *
QUOTE (Crash Jordan @ Nov 14 2009, 06:13 PM) *
Lolz at Timmy. He like spent all his xmas money on rs and lost it all.

If you guys at Jagex haven't seen it yet, it was a news report on RuneScape:

http://www.youtube.com/watch?v=qPWwUAqzoTU

Pretty biased report though.


Honestly he deserves it, He bought all of those items on gold farmer sites


RWT fail, I bet jagex started laughing a lot.
Spam
Judging on the fact that they made the decision to scrap mechscape and start over means it has to be getting relativly close to releasing it. That was about 2.5 months ago. Hopefully it comes out in january or febuary at the earliest.
Lord John
QUOTE (Spam @ Nov 16 2009, 10:10 AM) *
Judging on the fact that they made the decision to scrap mechscape and start over means it has to be getting relativly close to releasing it. That was about 2.5 months ago. Hopefully it comes out in january or febuary at the earliest.

I don't get it... So because they scrapped it, it should be sooner to the release date? I wish :P
Crash Jordan
QUOTE (Lord John @ Nov 16 2009, 11:32 AM) *
QUOTE (Spam @ Nov 16 2009, 10:10 AM) *
Judging on the fact that they made the decision to scrap mechscape and start over means it has to be getting relativly close to releasing it. That was about 2.5 months ago. Hopefully it comes out in january or febuary at the earliest.

I don't get it... So because they scrapped it, it should be sooner to the release date? I wish :P


Yeah, doesn't make sense to me either.

I'm expecting a release around this time next year, they have a lot of work to do.
Lord Zaros
I think that it will come around november of next year...
Spam
QUOTE (Crash Jordan @ Nov 15 2009, 08:05 PM) *
QUOTE (Lord John @ Nov 16 2009, 11:32 AM) *
QUOTE (Spam @ Nov 16 2009, 10:10 AM) *
Judging on the fact that they made the decision to scrap mechscape and start over means it has to be getting relativly close to releasing it. That was about 2.5 months ago. Hopefully it comes out in january or febuary at the earliest.

I don't get it... So because they scrapped it, it should be sooner to the release date? I wish :P


Yeah, doesn't make sense to me either.

I'm expecting a release around this time next year, they have a lot of work to do.


they said they kept most of the game engine, they were just changing the content. the engine is the part that takes longer than the content. it should only take up to 6-9 months to change the concepts and storyplay.
whovian39
QUOTE (Pliigi @ Nov 11 2009, 08:19 AM) *
http://www.gamesindustry.biz/articles/jage...rhard-interview

QUOTE
Jagex CEO Mark Gerhard


[*]Q: Are you developing new ways to monetise your customers though? Other than through subscriptions?
Mark Gerhard: We also have advertising but it makes up a small percentage - maybe five per cent. Subscriptions is really the mainstay. We're the UK's largest independent publisher and developer. We've only ever published our own titles and I think we'll start to look at working with other people similar to ourselves - more indie gamer studios - to get more titles out there. I think we can relate to them. It's where we started.

[*]So, in time, we will have third party titles as well. This is all for the new year. And at the same time I think, yeah, we will probably have some games in the future that will feature micro transactions.

[*]Q: Those will be games that will be distributed through your online portal?
Mark Gerhard: Yes. I don't know the exact number, but I think we've had north of 106 million active uniques since we started. There's a lot of people who have touched the games and know the organisation even if they're not all actively engaged with the games today. We're pretty sure we can extend that reach and help other people in.
[/list]



=o very interested in that last bit - although that will make our (jagex) wikis job a lot harder! =p
Spam
banana.gif Can someone please tell me what a micro transaction is? I haven't heard of it before this site.... banana.gif
Ren
QUOTE (Spam @ Nov 30 2009, 11:08 PM) *
banana.gif Can someone please tell me what a micro transaction is? I haven't heard of it before this site.... banana.gif


"Micro-transactions in MMOs are when you make a small but real payment (e.g. a "micropayment" through PayPal) in exchange for something virtual in the game (sometimes via the intermediary of microcurrency). This is typically either in the form of aesthetic enhancements (e.g. new costume, an item which isn't particularly useful, etc) which doesn't affect the gameplay dynamic or in the form of "boosts" which help you out by giving you GP, faster XP gain, useful items, etc. The idea is that you play a game for free but then pay a lot of money in little extras to improve your own gameplay experience (see Wikipedia for more information)." [From MSP #30]

Outside of MMOs micropayments are technically any financial transaction for a small amount of money (<$12 by PayPal's definition). It covers pretty much any service where you pay a small fee for a small service, such if you had a news site where you paid a small fee for every story you read.
JJ17400
I love your answers Ren they are always explain things so well. So I guess really paying for RS is kinda like a micropayment. I wonder what the first MMO was that used Micro-transactions.
Ren
QUOTE (JJ17400 @ Nov 30 2009, 11:37 PM) *
So I guess really paying for RS is kinda like a micropayment. I wonder what the first MMO was that used Micro-transactions.

RuneScape may involve micropayments but from a model perspective it is closer to the subscription model than the micro-transactional model because they aren't trying to get people to make frequent payments for timeless virtual rewards but are providing an improved service for a fixed period of time. The first game to make a profit from micro-transactions in games is apparently Achaea, Dreams of Divine Lands in 1998. Interestingly it seems that WoW has now started doing micro-transactions (see here).
unorclan
I think that Gerhard is a great CEO that is really going to bring Jagex forward in the gaming industry. Great interview, love what I'm seeing here, can't wait for the future.

Simple as that.
Spam
Wait, on Wow I thought you had to pay if you wanted your character to switch servers? Was I wrong?

And thanks Ren for clearing things up for me.


Woot 400th post! 600 more to go!
2/5th of the way there!
nicatronTg
@Spam
QUOTE
Realm transfers are supported in two forms. Free character migrations are sometimes offered from select highly populated realms to specific lower population realms. These migrations generally only affect a few realms at a time, and they are not offered with any regularity. They are performed on a case-by-case basis. Look for announcements on the official World of Warcraft forums for impending free character migrations. Paid character transfers are different; they allow you to move a character to a choice of realms and/or to another account that you own, and they cost a fee. View our Paid Character Transfer FAQ for more details.

From http://www.worldofwarcraft.com/info/faq/realms.html
Spam
Ok. Thanks. I had only played for a week and didn't know much about Wow.
hawkins711
Dude what are microtransactions they sound like somethign bad.
Pliigi
QUOTE (hawkins711 @ Dec 2 2009, 07:26 PM) *
Dude what are microtransactions they sound like somethign bad.


QUOTE (Ren @ Nov 30 2009, 03:29 PM) *
"Micro-transactions in MMOs are when you make a small but real payment (e.g. a "micropayment" through PayPal) in exchange for something virtual in the game (sometimes via the intermediary of microcurrency). This is typically either in the form of aesthetic enhancements (e.g. new costume, an item which isn't particularly useful, etc) which doesn't affect the gameplay dynamic or in the form of "boosts" which help you out by giving you GP, faster XP gain, useful items, etc. The idea is that you play a game for free but then pay a lot of money in little extras to improve your own gameplay experience (see Wikipedia for more information)." [From MSP #30]

Outside of MMOs micropayments are technically any financial transaction for a small amount of money (<$12 by PayPal's definition). It covers pretty much any service where you pay a small fee for a small service, such if you had a news site where you paid a small fee for every story you read.

Spam
So basically they are good for companies but bad for the players.
Orbie
When you think micro transactions, think Maple Story. Other successful games use them as well (everything by Artix Entertainment), but Maple Story is by leaps and bounds the most popular.

As for whether or not to use them in a game - eh. If it had limitations to how much you could buy, and/or if it didn't horribly overpower the people who spent money. But, that's what's ruined games like Atlantica Online - they felt they had to make micro transaction stuff powerful or few people will give them money. It's a conundrum, but one I think Jagex could face competently.
Spam
I am just not going to play Sd if it has micro transactions.
Yeti
QUOTE (Spam @ Nov 30 2009, 05:19 PM) *
Wait, on Wow I thought you had to pay if you wanted your character to switch servers? Was I wrong?

And thanks Ren for clearing things up for me.


Woot 400th post! 600 more to go!
2/5th of the way there!


Nope you gotta pay money to change servers, faction, race, and name dry.gif
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