Help - Search - Members - Calendar
Full Version: Is trading really needed In Stellar Dawn?
MechScape World > MechScape / Stellar Dawn > MechScape / Stellar Dawn General
LordTobytwo
Initial reaction - Yes we need trading!

Answer now - No we don't.


A game based on technology and quests is rare going to need trading because there is no need. It's build on quests. You do them and the you collect a reward. Anything you need for your ship you must get for yourself aka do the quest and earn it. I love this concept of you earn - you get. Trading with players in runescape is to swap the multitude of items but in this new enviroment how many are there? I reall doubt a mortia is gonna be wearing a frogs mask or any of those multitude of items.

The only real things needed would be engineering tools and weapons aswell as powerups and shield and stuff. Becaise battle gear. Nothing made for fun. Cuts down on items needed. Also reduces the hassle of never having enough bank space.

I think the system shall be alike to that on arcanists on funorb where you fight with your friends but have never had the thought cross your mind of trading with them as there is nothing to trade but spells equivilent to weapons in SD. The outfits are unlocked and not stored. Maybe there is a booth in which you can change to unlocked armour without having a bank. You shall porbably carry cash in a slot alike to weapons are carried so they don@t take up inventory space or actually will there be inventory at all?

Concept - cash. Needed to trade with npcs for ammo and powerups. Any other need? No. This generally means in such a flat one level economy cahs is needed but there is no need to trade with friends when shops are readily available whatever planet you are on (or almost).

The possibilities are almost endless. In this picture you see a couple fo shop sells dotted about with shades indicating the shop fronts.



So in this enviroment when there is no real need to trade should we? Nah. Trading would be a waste of time. Also I have never seen RWT on arcanists so when there is no trade there is no RWT... biggrin.gif
Flatypus
Why don't you think there will be stuff like frog masks? Its going to be a fun game, and a big MMORPG. I'm pretty sure the majority of them have trading. Its a big part of the whole other players are playing with you thing. I'll be really annoyed if there is no trading. But we'll have to see how Jagex make the economy work in MS. They told us they won't release any information about it until it is out to help stop any threat of RWT.
LordTobytwo
QUOTE
Why don't you think there will be stuff like frog masks? Its going to be a fun game, and a big MMORPG.


No frog masks. Aimed at over 20s dude. I am under 20 but I still think frog masks and fun stuff is not gonna work in space.

Runescape is a fun light-mooded game.

Stellar Dawn is a serious epic game.

They are no way the same. No frog masks. No economy. Why should there be? An economy sucks in SD. Why do you actually trade with your friends by the way? I chat to them but trading is unneeded generally.



QUOTE
Its a big part of the whole other players are playing with you thing.


Next the "whole other players are playing with you thing". They shall be playing with you. Like on funorb. I play with friends on funorb but don't trade with em. trading is only used to transfer items.

When do I trade with friends...

To buy and sell stuff - shops will do this.
To let them try my armour - regrettably wont be happening. Gte you own armour is fairer.
To give them free stuff - Should anybody really get free stuff? I know it is a loss but it is relatively small compared to RWT. Remember trade IS needed on runescape but this game is made without needing it. It's no loss as the game is made for it. No being made for trade then ripping that away. It is made to function well without it.

There is nothing TO trade but a few clips of ammo! There are no skills just quests indicating any additionals shall be quest items and so should be non tradeable.
Flatypus
I still disagree with you. And Funorb games are different from full-blown MMORPGS.
And even though it is aimed at grown-ups, its aimed at kids a lot too. Or at least teens. RuneScape was also aimed at adults, but nearly everybody on this forum has played it before they were grown up.
displayname
no need for trading:)
jmb
no need for trading = single player game.

where everyone does the exact same thing as each other and the chat window is little more than a lobby.

No thanks.
Syphzar
There will most likely be trading, unless this happens to be the first MMO without it. We still know very little of the game and don't know what any of the items will be in it. There will probably be materials or equipment that players will be able to trade each other.

As a side note, trading really isn't needed in any game really.
LordTobytwo
Hmmm... I think you guys are thinking of runescape too much here. Try not to think if you want it or it it's probable. Do you NEED it?
Ntronic
QUOTE (LordTobytwo @ Nov 1 2009, 03:52 PM) *
Hmmm... I think you guys are thinking of runescape too much here. Try not to think if you want it or it it's probable. Do you NEED it?



Do you need it?

Of course not. The game will be much like other MMORPG's where there are raw materials. Much of which can be gathered by anyone, whether they meet the proficiency to gather them determines if they will get them by themselves or by trading. People generally trade due to laziness if you think about it. Instead of taking the time to be experienced enough to gather materials to make something on your own, people just rely on others doing it and get it off of them.

Sorry I couldn't exactly word that just right, hopefully you understood my gist.
Logan
QUOTE (LordTobytwo @ Oct 30 2009, 06:29 PM) *
No frog masks. Aimed at over 20s dude. I am under 20 but I still think frog masks and fun stuff is not gonna work in space.

Runescape is a fun light-mooded game.

Stellar Dawn is a serious epic game.



Err when did they say SD was going to be serious or epic,and sinse when wasn't runescape serious or epic.. all I've read about SD is it's aimed towards older people. That still wouldn't mean it's serious or epic, space pie sounds abit kiddish right? Sorry but I think that there will be items and trade. Jagex has always suprised me so maybe you're right, but I can still see items like that.
Bladepaul
QUOTE (Logan @ Nov 1 2009, 11:31 PM) *
QUOTE (LordTobytwo @ Oct 30 2009, 06:29 PM) *
No frog masks. Aimed at over 20s dude. I am under 20 but I still think frog masks and fun stuff is not gonna work in space.

Runescape is a fun light-mooded game.

Stellar Dawn is a serious epic game.



Err when did they say SD was going to be serious or epic,and sinse when wasn't runescape serious or epic.. all I've read about SD is it's aimed towards older people. That still wouldn't mean it's serious or epic, space pie sounds abit kiddish right? Sorry but I think that there will be items and trade. Jagex has always suprised me so maybe you're right, but I can still see items like that.


Since when did Jagex state they are including Space Pie in Stellar Dawn? That's just a meme unique to this site. Since when was Runescape NOT kiddish? The storylines for quests are generally not too serious, and the dialogue, NPC interaction, and items in the game really make it hard to take things very seriously. It's got serious and not so serious aspects. But the game itself has no structure to it's content.

Stellar Dawn is, right from the start, made around an epic storyline with 4 different races and lots of backstory along with a more dynamic system whereby your actions have consequences and you have choices, not just a rigid, static storyline. This is more of a Bioware-approach.
Lord John
A game based around Technology and not skills requires EVEN MORE trading than a normal game. At least in games that use skills you could get away with being self sufficient. If everything is based around getting new parts, developing technology and such, then it is likely that trading will be even more crucial as aquiring the desired parts all by yourself would not only be tedious, but implausible.

If the game doesn't have trading, it may as well be a single player game. If you create something awesome, without being able to sell it, you have essentially wasted your time. No trading would make the game boring a lot faster.
LordTobytwo
QUOTE
A game based around Technology and not skills requires EVEN MORE trading than a normal game. At least in games that use skills you could get away with being self sufficient. If everything is based around getting new parts, developing technology and such, then it is likely that trading will be even more crucial as aquiring the desired parts all by yourself would not only be tedious, but implausible.

If the game doesn't have trading, it may as well be a single player game. If you create something awesome, without being able to sell it, you have essentially wasted your time. No trading would make the game boring a lot faster.


Technology that you earn... You earn the right to use stuff and obtain it. Being self sufficiant isn;t gonna be doing a million things. Only things you are gonna need is weapons ammo and shields/armours not counting quest items. That is my point that you shall not be obtaining raw recources probably. You shall instead be buying things with credits from shops. Local vendors all over the place.

QUOTE
Do you need it?

Of course not. The game will be much like other MMORPG's where there are raw materials. Much of which can be gathered by anyone, whether they meet the proficiency to gather them determines if they will get them by themselves or by trading. People generally trade due to laziness if you think about it. Instead of taking the time to be experienced enough to gather materials to make something on your own, people just rely on others doing it and get it off of them.

Sorry I couldn't exactly word that just right, hopefully you understood my gist.


I understand. smile.gif

It may seem like a single game without trade but how often do you trade with your friends? The main thing is like COD and others console games where you fight with them. The end.
Dracul
i hope there will be an economy in stellar dawn and i hope there will be high amounts of player-to-player trading as well.

One of the things that really gets me psyched about most mmorpg's is the ability to conduct business and gain some level of success off of doing business with other players, its just fun.

Most likely people will trade schematics/designs for various technologies and parts that go into building those technologies, and more then likely there will be a form of currency, a universal credits system or something.

Trading is both a want and a need. It's a way to get certain items faster without hard labor, and those providing that service of providing the item faster, wish to profit off of their service in some way. So the fundementals of Trade apply both in the real world and in online mmo games. I think ultimately there will be some level of trade, even if the game isnt ment for trading, Life will find a way, and players will find a way to conduct business
Flatypus
QUOTE (LordTobytwo @ Nov 2 2009, 08:05 PM) *
It may seem like a single game without trade but how often do you trade with your friends? The main thing is like COD and others console games where you fight with them. The end.


Thats a shoot em up or RPS. We're talking Sci-Fi, with a fighting aspect but not taking over the entire game.
Spam
QUOTE (LordTobytwo @ Oct 30 2009, 12:29 PM) *
but I still think frog masks and fun stuff is not gonna work in space.


what about space frog masks???? Maybe they can be operated and turn you into frogs.

QUOTE (Chuck Norris @ Oct 30 2009, 12:29 PM) *
Space frog masks would pwn!! Just like me!! cool.gif


Chuck Norris likes the idea.
tongue.gif

but serouisly. It is going to be a mmorg. Thats massivly MULTYPLAYER online roleplaying game. And generaly...in those games there is trading involved. What if your ship breaks down in space. Some guy just happens to fly by with the spare parts you need. You pay him for them. He leaves. And you don't die. It's not going to be that fun without them.
Stellar
This has already been done. It was a game released 6 years ago with a futuristic sci-fi aspect. There was no trading and no skills.

It was called Star Wars: KOTOR.
Lord John
Having the buy things from NPC vendors would make the game even stupider. Their would be almost no need for player interaction and it'd become like Runescape where you want to be alone in the mining area or something so you can get resources faster.

Runescape is a game where sharing with other people is a disadvantage, you get slower xp and you make money at a lower rate. You can almost not trade with Runescape because 10k above or below is absolutely nothing and forces people to do "Junk trades" to bypass the crap prices set by Jagex.

I don't want SD to be anything like Runescape. I want it to be focussed on player interaction, making it beneficial to work together. One way that I see this being achieved is by enabling trade. Without trade the game would just become like Single Player Runescape, with even less play time as once you had the top technology, you'd have nothing to do because you couldn't actually profit off being "good."
melook
QUOTE (Lord John @ Nov 2 2009, 06:42 PM) *
Having the buy things from NPC vendors would make the game even stupider. Their would be almost no need for player interaction and it'd become like Runescape where you want to be alone in the mining area or something so you can get resources faster.

Runescape is a game where sharing with other people is a disadvantage, you get slower xp and you make money at a lower rate. You can almost not trade with Runescape because 10k above or below is absolutely nothing and forces people to do "Junk trades" to bypass the crap prices set by Jagex.

I don't want SD to be anything like Runescape. I want it to be focussed on player interaction, making it beneficial to work together. One way that I see this being achieved is by enabling trade. Without trade the game would just become like Single Player Runescape, with even less play time as once you had the top technology, you'd have nothing to do because you couldn't actually profit off being "good."

I 100% agree with you.
Ntronic
QUOTE (melook @ Nov 2 2009, 06:42 PM) *
QUOTE (Lord John @ Nov 2 2009, 06:42 PM) *
Having the buy things from NPC vendors would make the game even stupider. Their would be almost no need for player interaction and it'd become like Runescape where you want to be alone in the mining area or something so you can get resources faster.

Runescape is a game where sharing with other people is a disadvantage, you get slower xp and you make money at a lower rate. You can almost not trade with Runescape because 10k above or below is absolutely nothing and forces people to do "Junk trades" to bypass the crap prices set by Jagex.

I don't want SD to be anything like Runescape. I want it to be focussed on player interaction, making it beneficial to work together. One way that I see this being achieved is by enabling trade. Without trade the game would just become like Single Player Runescape, with even less play time as once you had the top technology, you'd have nothing to do because you couldn't actually profit off being "good."

I 100% agree with you.


I agree with that too. I like to rely on myself and not take the, what you could say, "easy way out".
nicatronTg
I don't mean to shoot down your idea, but I do think trading will be a key role in SD. I think by tackling RWT at it's heart means that they removed the ability to farm for any one thing. For example, what could you do? Like make a bot that completed a quest and leveled itself up so that it could sell the reward? I'm not so sure it'd be worth it.

And the Holiday item thing, let's look at WoW. It requires a ton of knowledge to play and have fun, yet Blizzard still patches for holidays. Look at Combat Arms by Nexon. Team fortress 2: http://www.teamfortress.com/pumpkinpatch/ . Even Zynga's poker game received Halloween chips. Need I go on?



Dracul
i've gotta say if stellar dawn turns out to be anything like runescape, i'm 99.99% or more likely not to play it, that includes the ridiculously and unfairly low trade limits or even the existence of trade limits
LordTobytwo
QUOTE (nicatronTg @ Nov 3 2009, 03:59 AM) *
I don't mean to shoot down your idea, but I do think trading will be a key role in SD. I think by tackling RWT at it's heart means that they removed the ability to farm for any one thing. For example, what could you do? Like make a bot that completed a quest and leveled itself up so that it could sell the reward? I'm not so sure it'd be worth it.

And the Holiday item thing, let's look at WoW. It requires a ton of knowledge to play and have fun, yet Blizzard still patches for holidays. Look at Combat Arms by Nexon. Team fortress 2: . Even Zynga's poker game received Halloween chips. Need I go on?


Hmm yeah but do you really think it will suit a spaceport to have pumpkins? It's kinda non-compatable like some funorb games like steel sentinels in which nothing has really differed. Runescape has a haloweeny atmosphere which is fantasy. Fantasy goes well with itself but fantasy and sci-fi are good but just don't go together....


QUOTE (Dracul @ Nov 3 2009, 04:24 AM) *
i've gotta say if stellar dawn turns out to be anything like runescape, i'm 99.99% or more likely not to play it, that includes the ridiculously and unfairly low trade limits or even the existence of trade limits


Agreed but could you specify "anything"?
Stan
Well, Idk tbh. It depends on a few things I believe. I do want tradeing, and at the same time, I dont want it. But we dont know completly what the game would be so we will see it soon I guess.
Spam
QUOTE
i've gotta say if stellar dawn turns out to be anything like runescape, i'm 99.99% or more likely not to play it, that includes the ridiculously and unfairly low trade limits or even the existence of trade limits


I agree about the trade limit. We do not need one. i could care less about rwt. it oesn't affect me.
Aslancsc
I agree with the first post. But I do hope there is something besides just questing.
Max
QUOTE (Aslancsc @ Nov 9 2009, 07:23 PM) *
I agree with the first post. But I do hope there is something besides just questing.


I'm pretty sure Jagex has something other then just missions but no know has a clue what it is. I guess that is the biggest dilemma about if trading is needed or not.

Trading might be more of a thing like: You pat my back and I'll pat yours.

Or it is something like: We are all in this together type faction thing.

You get contribution 'points' or something like that but the grinding part is something that just doesn't get past my head. Anything I think of I can always see someone grinding to do it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2010 Invision Power Services, Inc.