Max
Oct 30 2009, 06:16 AM
I'm working on trying to change this image to try and make it more realistic to a certain extent and change pretty much the mood of the image. The idea is to remove all except two people and generally just make the scene have less activity. I've change the ground and the sky. The buildings is where I'm just starting to get to and is pretty much the hardest part for me right now.
All support and ideas to make it better would be awesome! (Or just hate it.)
Original:
http://i34.tinypic.com/2e1t45x.jpgMost recent version of mine:
http://i37.tinypic.com/2j60pbn.jpg
MechLad
Oct 30 2009, 08:05 AM
it looks good i like the traffic in the original though. The new sky looks good
59Dinosaurs
Oct 30 2009, 10:55 AM
In the original the artist drew it as mud trial with a worn down bit in the middle. I think it would look more effective and keep in the spirit with the painting if you made it a bit dark and bit... muddier? Good job so far though, the sky is looking amazing. :)
-Felix
Max
Oct 30 2009, 02:54 PM
QUOTE (Babcha @ Oct 30 2009, 05:55 AM)

In the original the artist drew it as mud trial with a worn down bit in the middle. I think it would look more effective and keep in the spirit with the painting if you made it a bit dark and bit... muddier? Good job so far though, the sky is looking amazing. :)
-Felix
Just asking here. Why would the ground be muddy if it is in a dry climate? The strokes from the orginal are rather obvious so it is hard to tell what it is supposed to be exactly. I'll look over it to see if I can make it more defined where the traffic usually passes through on the streets. I see what you mean there.
LordTobytwo
Oct 30 2009, 03:18 PM
I like the sky. without the crowd is kinda loks bad. Ships with people in yet no people on the ground. Add more people! Have a massive crowd!
Max
Oct 30 2009, 03:57 PM
QUOTE (LordTobytwo @ Oct 30 2009, 10:18 AM)

I like the sky. without the crowd is kinda loks bad. Ships with people in yet no people on the ground. Add more people! Have a massive crowd!
Maybe I should point out the message of this images is to basically show the emptiness or themes of beauty yet loneliness. For MechScape fans specifically it would farther symbolize how we imaged MechScape to be and the 'awe'someness of being it. Only a view people are present which is essentially the staff making the game.
This also would very deeply tie into the idea that "MechScape has died" which would entrap the beauty that put into "MechScape" would only be seen by a few. Lastly the buildings will be redone to look new to show that it wasn't really ever in much use or anything like that. Hopefully that helps explain why I'm against that.
Flatypus
Oct 30 2009, 04:53 PM
I think it looks really cool. But you changed the spaceship. That looked good, I think. Keep at it, I'd love to see the final outcome.
There could be a 'shopping competition for another concept art!
Ntronic
Oct 31 2009, 12:22 AM
Looks excellent Max, keep it up.
Darth Irule
Oct 31 2009, 12:49 AM
I looks very good so far, keep it up.
Human
Oct 31 2009, 07:09 AM
Looks like world 57.
The original concept had world 1 or 2.
Garanaw
Oct 31 2009, 11:46 AM
Woah, it's great!
Lord John
Oct 31 2009, 12:03 PM
Looks great although I think there is just a tad too much blur down the middle :)
QUOTE (Lord John @ Oct 31 2009, 06:03 AM)

Looks great although I think there is just a tad too much blur down the middle :)
The blur is accounting for the dust particles that are in the air. Also the blur looks worse because I've scaled down the image something like 25%-33%.
LordTobytwo
Nov 3 2009, 07:47 PM
QUOTE (Max @ Oct 30 2009, 02:54 PM)

QUOTE (Babcha @ Oct 30 2009, 05:55 AM)

In the original the artist drew it as mud trial with a worn down bit in the middle. I think it would look more effective and keep in the spirit with the painting if you made it a bit dark and bit... muddier? Good job so far though, the sky is looking amazing. :)
-Felix
Just asking here. Why would the ground be muddy if it is in a dry climate? The strokes from the orginal are rather obvious so it is hard to tell what it is supposed to be exactly. I'll look over it to see if I can make it more defined where the traffic usually passes through on the streets. I see what you mean there.
Uhhh Have you seen those storm cloads above?
59Dinosaurs
Nov 10 2009, 08:42 PM
QUOTE (Max @ Oct 30 2009, 02:54 PM)

QUOTE (Babcha @ Oct 30 2009, 05:55 AM)

In the original the artist drew it as mud trial with a worn down bit in the middle. I think it would look more effective and keep in the spirit with the painting if you made it a bit dark and bit... muddier? Good job so far though, the sky is looking amazing. :)
-Felix
Just asking here. Why would the ground be muddy if it is in a dry climate? The strokes from the orginal are rather obvious so it is hard to tell what it is supposed to be exactly. I'll look over it to see if I can make it more defined where the traffic usually passes through on the streets. I see what you mean there.
I don't really think it is a dry climate judging by the original.
Spam
Nov 10 2009, 10:53 PM
I think the rework of the ship is epic. Also you did a good job on making it look like an actual game format. However, like most people think....it needs more people in it!! Overall, nice job.
The original image sort of conveyed more of a northern Arizona, humid Australia, etc, type of climate to me. There's dirt and occasionally mud, some sand, and it's generally hot, but it's not like Saudi Arabia.
Max
Nov 11 2009, 05:00 AM
Ok, I'll try to work on some mud on the pathways but don't count on it for a while. I have a few other projects in the way. :/
I also have a lot more updated version but I don't really have the time atm. Maybe on Friday I'll find some time. So keep posted.
Orbie
Nov 12 2009, 12:34 AM
QUOTE
Maybe I should point out the message of this images is to basically show the emptiness or themes of beauty yet loneliness. For MechScape fans specifically it would farther symbolize how we imaged MechScape to be and the 'awe'someness of being it. Only a view people are present which is essentially the staff making the game.
I didn't like it, then I read that, and I was like "Ooooh". Now I like it very much
Aslancsc
Nov 12 2009, 01:34 AM
thats awesome, but I do like the traffic in the original
Max
Nov 13 2009, 02:18 PM
Not that much work but here is what I have so far. Been working on another project.
Spam
Nov 18 2009, 12:20 AM
i like the moon in it. but it still is going to need some more people.
JJ17400
Nov 20 2009, 05:30 AM
I like your redoing of it, The sky looks great
Spam
Dec 1 2009, 11:22 PM
How is it going so far? I want to see your progress. It's been a while since someone has posted.
I haven't worked on it that much lately. Other art projects (such as the sprites) have taken hold. I might pick this up in the future. It isn't out of the scope of what I want to do quiet yet.
Yeti
Dec 14 2009, 07:26 AM
Very good remake, How are you going to add back the people?
killrrhubarb
Dec 14 2009, 08:51 AM
I love the new remake, especially the sky and the ground.
Max
Dec 14 2009, 03:33 PM
QUOTE (Yeti @ Dec 14 2009, 01:26 AM)

Very good remake, How are you going to add back the people?
If I ever add people back, I'm going to draw it by touch-pad (hand draw it).
This isn't at the top of my list though... so much going on.
And thanks killrrhubarb. :)
Sky was the easiest out of everything.
Spam
Dec 14 2009, 10:21 PM
I always wanted one of those touch pad thingies. They are so cool.
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