Issue #29 - 19 September 2009
Competitiveness in MMORPGs and Real Life Written by SimbaMy name is Simba, and I’m the writer of the following article on the topic of how competitiveness may affect the gameplay of MechScape, and how it might work.
Competitiveness. We’re all familiar with it, and to some extent or other, we all experience and feel it in the online games we play, at school, at work, and in a whole multitude of other places. But why do we feel the competitive drive? How can it affect both us and those around us?
We feel competitive because of our instincts and how we evolved, most scientists believe. A lack of competitive desire in times gone by would have no doubt resulted in food being lost, mates being lost, territories and homes being lost. It’s not simply a human concept – just consider all the animals living around you. Most people with two or more pets will know that often one of the pets ends up trying to take more than its fair share of the food – happily muscling out the more submissive pets in its goal. It’s not merely an animal phenomenon however; even trees and plants compete for light and nutrients to survive.
Humans with very competitive instincts and a genuine desire and drive to succeed often do better in life than those who are not so blessed. Those who compete are more likely to catch their boss’ eye to receive a promotion, or are more likely to score higher on tests than their classmates. From this we can see that competitiveness is clearly a very important factor in real life. But what about when we move from the real world to online gaming?
Some of my very earliest RuneScape memories are competitive ones. I remember having a competition with a friend I had back then to get 85 mining. And in the same vein (of ore, maybe? tongue.gif ), I remember all of the people at the East Varrock mine that I had to compete against for those three or four measly iron rocks – if I couldn’t click quickly enough, I wasn’t getting the ore. I also remember looking at the high scores and seeing Tks at the top, feeling a great desire to be there myself. I’m very competitive by nature, and RuneScape would certainly not be an exception to that for me.
There’s a slight problem there though when it comes to MechScape. Jagex have confirmed that MechScape’s players will not be able to level up – something I’ve never seen before in an MMORPG, and I have played dozens of them at some point or other. But what will that mean for a player’s competitive urges when it comes to MechScape? They will no longer be able to level up and progress through high scores to become the best.
Personally, as soon as I found this out, my heart sunk. I wouldn’t be able to level up and grind to become the best? What a disappointment. But maybe not all hope is lost. I fully trust and expect Jagex to provide at least something for the competitive players amongst us – but what exactly I’m not quite sure. A gold/money high score table could be provided, but this would go against Jagex’s morals according to the latest question and answer article published (10th September 2009). It seems incredibly unlikely though that Jagex would not provide some sort of means for you to compare yourself to other players; if they didn’t, the game simply would be a lot less appealing to those of us who like to play with a solid, competitive goal in our minds such as “reaching the top 100”. Sure, there are perhaps a few players who feel no competitive urge whatsoever, but this would definitely be the minority group. Even if it’s just for friendly competition and fun between friends, pretty much everyone I know likes to compete in some way or other.
A small part of me however is hoping that MechScape turns out to be friendlier and less competitive. Being too competitive can have a detrimental effect on those around us – just think of all the people mining rune ore under the Heroes’ Guild. Two measly rocks per world shared between tens of miners hopping between worlds at any one given time. You could liken it to people scrapping for food in a nuclear winter. Not only is this a negative situation objectively (too many players for too few rocks), but players don’t help by cursing and getting angry at the others who are mining with them. Some of the worst swearing I’ve ever seen in RuneScape has taken place because “he stole my ore!” and similar nonsense.
Around two weeks ago I began playing another game called Amaranthine. Amaranthine is a simple, text-based game with a very small active player base (maybe 500-1,000 players) but the community is fantastic. Never before in my entire life have I come across a group of people so wonderful as these. Amaranthine has full support for clans; you can share houses and farms, there are guild storerooms, dedicated forums for every guild, and a few other nice features. What struck me as strange was that when I first logged on and asked the typical “Hey, I’m new, where should I start?” question, I wasn’t thrown down as I would have been in RuneScape or most other MMORPGs. A lady began to send me private messages and eventually invited me to join her clan. Another person gave me a lot of free equipment to get me started.
I was shocked at what was going on at first when I joined her clan. The fisherman was fishing purely so the cook had food to cook. The cook was cooking simply so the fighter had food to eat during combat. The fighter was donating all of his loot to the guild storage to be used by other people in other skills. Everyone was helping each other out, and the atmosphere was brilliant. There was no selfishness at all. No one was competing against each other or being uncaring in any way. Even between clans people were being very friendly and helping each other out – my clan leader actually tends to the farms of another clan as well as some of our farms.
I stopped for a moment just to consider what was going on, then my thoughts turned back to RuneScape and MechScape. If people were to take the approach of Amaranthine’s players and apply it in RuneScape and MechScape, the games would be a much nicer and happier place to be in for the most part. In a perfect world…
So what have I learnt from my journey so far? I feel that competitiveness is not an essential aspect of life in an ideal world, but this is only the case if everyone is willing to be completely fair, to share, and to help each other out. As soon as people start to become selfish and hurting others simply to advance their own goals, society breaks down and we lose the serenity of a game, a website, or a world without these problems. Would this not be a better place? What do you think?
I’ll leave with a few lines of a poem I wrote that was recently published:
Human nature,
Animal instinct,
The single desire to survive,
Transcend it.I hope that you have found this article thought provoking and interesting to read. Thank you very much for your time.
MechScape and Community NewsHenrique Olifiers' New JobHenrique Olifiers is no longer listed as working for Jagex in the official credits. He mentions a new job in a tweet but it is unclear whether this is for a new company or a research role at Jagex alluded to elsewhere.
(
Read more)
Previous Issues:MechScape Post #28: Jagex's Technology CapabilitiesMechScape Post #27: A Mech Called MurrieMechScape Post #26: Solo Play Versus Team Play In MechScapeMechScape Post #25: MechScape and the 4X GenreMechScape Post #24: MechScape and its future competitionMechScape Post #23: Jagex's use of Social Networking SitesMechScape Post #22: Basics of the Four Playable SpeciesMechScape Post #21: The Mecherican DreamMechScape Post #20: Desert City Art Review and New Beginnings ReviewMechScape Post #19: Cultural Differences: How they might affect MechScapeMechScape Post #18: The Economy of an MMORPG Footnotes Contributors: Ren (Content Research Team); Max, mike470, Simba (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.