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3d Mechscape Harvester, 3d LAVA!!! |
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Apr 3 2009, 04:00 PM
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Mech

Group: MSW Member +
Posts: 39
Joined: 3-April 09
From: Indiana
Member No.: 8,300
Jagex Name: thblackghost

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[attachment=226:Mech1.png]Hello everyone! I am VERY new to this site  , as membership wise goes. I have been coming here very often though to read up on the News. The other day I saw that someone had made a 3d model of the Lava Harvester in SketchUP (LOVE that program), and it was amazing!!. I am a "designer" at my company, so I thought I would give it a go!! The modeling was done in AutoCAD2007, and the renders done in 3dMax. The modeling took about 12 hours or so (Kept changing things) and the renders took about 15 minutes per. I would appreciate your thoughts and comments. I know some of it is not extreemly accurate, but I based my 3d model off of the one Jagex sent to this site, and since it is kind of "iffy"(blurry), i just improvised. I greatly apreciate any advise!! thblackghost (Name on here and RS) PICS!! Hmm i can not seem to find a way to show pics in here so I will post this with an attachment and hope it works.... EDIT: I think i got it!! The reason mine is so nice is....Jagex just bought it from the factory :D Thanks for all views and posts!!  
This post has been edited by Ren: Apr 3 2009, 04:26 PM
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Apr 3 2009, 04:30 PM
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Badger in Chief

Group: Lead Administrator
Posts: 5,284
Joined: 11-November 07
From: United Kingdom
Member No.: 129
Position: Communist
Jagex Name: Me

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I'm talking about:  The image on the left and right of that Jagex GFX Team Logo are for FunOrb and RuneScape respectively, so we believe the Mech in the centre is for MechScape. Alyx did a render inspired by it and I turned it into a wallpaper. Note: I've added your render to the gallery page.
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Apr 3 2009, 04:47 PM
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Badger in Chief

Group: Lead Administrator
Posts: 5,284
Joined: 11-November 07
From: United Kingdom
Member No.: 129
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QUOTE (Daniel @ Apr 3 2009, 05:46 PM)  @Ren - I don't think he should model it again... If he decides to create another, it should be done on something that hasn't been modeled before IMO. Hmm, how about the two ships in the poster. Now *that* would be cool. There is also the Icould vehicle:
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Apr 3 2009, 05:42 PM
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Mech

Group: MSW Member +
Posts: 39
Joined: 3-April 09
From: Indiana
Member No.: 8,300
Jagex Name: thblackghost

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QUOTE (Pliigi @ Apr 3 2009, 01:36 PM)  That's very nice  Good work! Thank you all!!
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Apr 3 2009, 06:12 PM
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Mech

Group: MSW Member +
Posts: 39
Joined: 3-April 09
From: Indiana
Member No.: 8,300
Jagex Name: thblackghost

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QUOTE (Ren @ Apr 3 2009, 12:12 PM)  Wow, I really like that. One of the main areas of difference between your one and Jagex's is the style. Their Lava Harvester is very run down and battered, and looks like it needs a good clean, whereas yours is sparkly and new. Perhaps this is what it looks like brand new from the factory.
Are you going to have a go at the Mech which they feature in their GFX team logo? Haha this looks like crap because i didnt size the textures, and did a fast render...but i present you with!!!.....
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Apr 3 2009, 06:14 PM
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Pee Ess Eye

Group: Staff Member
Posts: 524
Joined: 19-November 07
From: United Kingdom
Member No.: 387
Position: Content Researcher

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That's brilliantly done, both the pristine condition and the run down one. Nice work! :) As for something else to do, there's This 'mining vehicle' concept art that has 2 views, though it is rather similar to the Harvester you've already done.
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Apr 3 2009, 06:32 PM
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Badger in Chief

Group: Lead Administrator
Posts: 5,284
Joined: 11-November 07
From: United Kingdom
Member No.: 129
Position: Communist
Jagex Name: Me

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Darren B's gallery also has a few images with multiple views, such as the weird Pliigi stuff]. I don't think anybody has done renders of his stuff (besides Jagex). In the gallery you can click an image to get a larger version.
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Apr 3 2009, 06:39 PM
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Webmaster

Group: MSW Member ++++
Posts: 540
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From: United Kingdom
Member No.: 110
Jagex Name: Santa Claus

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QUOTE (thblackghost @ Apr 3 2009, 11:12 AM)  Haha this looks like crap because i didnt size the textures, and did a fast render...but i present you with!!!..... That's professional stuff! QUOTE Poly Count=37,076 Well, that's not as bad as it could be. But I guess it's more for eye-candy, not in-game rendering.  Man... With all these models, we could put together our own MechScape!
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